Anthony
8f7c6286f4
Merge pull request #5970 from JosJuice/android-trailing-spaces
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Remove trailing spaces from Android files
2017-09-09 08:59:50 -07:00
JosJuice
7fa20cb1be
Remove trailing spaces from Android files
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Android Studio wants to correct these automatically when editing files.
2017-09-09 11:34:28 +02:00
Markus Wick
ce670c1851
Merge pull request #5959 from mahdihijazi/tv_version_number
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[Android] Show the version number on the title for the Android TV UI
2017-09-08 12:17:06 +02:00
Stenzek
b969040534
Merge pull request #5923 from degasus/profiler
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JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Markus Wick
62a331deed
Merge pull request #6035 from leoetlino/warning-fixes
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Core: Fix warnings
2017-09-08 09:17:31 +02:00
Leo Lam
626a843b41
Merge pull request #6036 from spycrab/qt_use_addaction
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Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:54:10 +02:00
spycrab
16e99985f9
Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:42:11 +02:00
Léo Lam
a8849f87f1
Core: Fix warnings
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Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
Leo Lam
336a185706
Merge pull request #6030 from spycrab/qt_menu_reg
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Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:54:49 +02:00
spycrab
0b2b72b366
Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:46:06 +02:00
Leo Lam
14bd0fbf4b
Merge pull request #6029 from spycrab/qt_change_disc
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Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam
c472462498
Merge pull request #6021 from spycrab/qt_build_by_default
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CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
Leo Lam
0de3593b45
Merge pull request #6008 from spycrab/qt_older
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Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
Leo Lam
7971a4d66c
Merge pull request #5981 from spycrab/qt_filesystem
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Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
Anthony
e52d8ef638
Merge pull request #6011 from stenzek/nvidia-vk-clears
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Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 00:34:03 -07:00
Stenzek
134daf3b00
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek
5d6dac5410
Merge pull request #6031 from stenzek/d3d-crash
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D3D: Fix shader compile error with logicop and alpha test enabled
2017-09-07 14:39:56 +10:00
Stenzek
b573319f8f
D3D: Fix shader compile error with logicop and alpha test enabled
2017-09-07 11:48:01 +10:00
Stenzek
c15ea2f1ed
D3D: Fix crash if shaders fail to compile
2017-09-07 11:45:43 +10:00
spycrab
8f8e96f59f
Qt/GameList: Add "Change Disc" option
2017-09-07 01:25:22 +02:00
Jules Blok
c97a799c5f
Merge pull request #6016 from Armada651/allow-tearing
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D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
Jules Blok
e103a58d87
Merge pull request #6012 from stenzek/drop-nv-glsl
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Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
Stenzek
1073053df9
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
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ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
Stenzek
2e20cd0ffd
Merge pull request #6025 from spxtr/present_queue
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Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
Stenzek
92e5f5c568
Merge pull request #6028 from iwubcode/d3d_blending
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D3D: Properly handle dual source blending
2017-09-06 18:31:56 +10:00
iwubcode
1ccfccdcf0
D3D: Properly handle dual source blending
2017-09-05 23:51:31 -05:00
JosJuice
b96e4a2bce
Merge pull request #5927 from spycrab/qt_gamelist_cache
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Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
spxtr
a5be5a3a76
Vulkan: Use a separate queue for presenting.
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Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
Stenzek
84f8ebd95f
VideoBackends: Clear uid bits that are unused for the current backend
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Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
Stenzek
6d32cce2f5
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-05 23:49:42 +10:00
Jules Blok
347fd065df
D3DBase: Support the "allow tearing" DXGI flags.
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This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
spycrab
28799bbe79
CMake: Build DolphinQt2 by default
2017-09-04 22:28:48 +02:00
Mat M
3e47baa40c
Merge pull request #6022 from spycrab/qt_sw_dialog
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Qt/SettingsWindow: Fix window not being detected as a dialog
2017-09-04 14:06:13 -04:00
spycrab
a361a1deed
Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers
2017-09-04 19:50:24 +02:00
spycrab
4fdd4e2718
Qt: Support versions < 5.6
2017-09-04 10:40:47 +02:00
Anthony
018ad98714
Merge pull request #6019 from spycrab/qt_use_map
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Qt/ControllersWindow: Use std::map instead of std::unordered_map
2017-09-04 01:32:46 -07:00
spycrab
f00456e6bf
Qt/ControllersWindow: Use std::map instead of std::unordered_map
2017-09-04 08:58:52 +02:00
Anthony
ee6930a231
Merge pull request #6013 from stenzek/d3d-logic-op
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D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b
Merge pull request #5337 from stenzek/d3d-common-blending-state
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D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Pierre Bourdon
2e8bc0fa07
Merge pull request #5997 from leoetlino/red-steel
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DSP: Fix missing masking for accelerator registers
2017-09-04 03:03:01 +02:00
Stenzek
90051536bf
D3D: Support logic op through integer render target view
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This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
09544d748f
DSPSpy: Add test for accelerator masking behaviour
2017-09-04 00:30:23 +02:00
Léo Lam
3475ba8918
DSP: Fix missing masking for accelerator registers
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Based on hardware tests, masking occurs for the accelerator registers.
This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa
Merge pull request #6018 from lioncash/const
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Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe
Merge pull request #6015 from JosJuice/dvd-0-length
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Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5
Merge pull request #6017 from lioncash/d3d-texture
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D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74
Software/Tev: const correctness
2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f
Merge pull request #5989 from lioncash/constantmgr
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ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00