Sepalani
4a55398069
DoStop() shouldn't unpause in debug mode
2017-04-24 17:32:15 +01:00
Tilka
c6bc474c29
Merge pull request #5291 from Starsam80/fix-10221
...
WX: Don't specify a parent frame for the render frame
2017-04-23 23:40:32 +01:00
Tilka
a8dfb32576
Merge pull request #5304 from FRtranslator/Small_rework_Audio_cfg
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DolphinWX: Small rework of the Audio config dialog
2017-04-23 23:37:41 +01:00
JosJuice
8c2e5689ad
Remove more seemingly unused debug UI strings
...
Same as 2052bb8
but for buttons.
2017-04-23 12:39:00 +02:00
FRtranslator
c9c68a8fd4
DolphinWX: Small rework of the Audio config dialog
2017-04-23 02:32:04 +02:00
Mat M
9090f37347
Merge pull request #5299 from FRtranslator/Tools_menu_reorder
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Reorder the Tools menu, with more separators
2017-04-22 17:41:01 -04:00
Mat M
4c711de309
Merge pull request #5301 from JosJuice/delete-wxinputbase
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Delete WXInputBase
2017-04-22 17:37:38 -04:00
FRtranslator
a27b653d61
Reorder the Tools menu, with more separators
2017-04-22 20:59:42 +02:00
Léo Lam
8fe0befbc3
Merge pull request #5245 from JosJuice/top-on-top
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Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
JosJuice
26b6b78f3a
Delete WXInputBase
...
It's unused (apparently since cf8f049
). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
Léo Lam
bca9a9d4d9
Merge pull request #5113 from Starsam80/nand-import
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Add BootMii NAND import functionality
2017-04-21 22:02:15 +02:00
Mat M
4517231a1a
Merge pull request #5287 from sepalani/rso
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Generate Symbols From RSO Modules added
2017-04-20 20:06:03 -04:00
Sepalani
694b10da11
Generate Symbols From RSO Modules added
2017-04-21 00:32:06 +01:00
Starsam80
a41c0d3caa
WX: Don't specify a parent frame for the render frame
2017-04-19 20:06:33 -06:00
Sepalani
58e7415fe5
MemoryWindow: FindPrevious button added
2017-04-18 23:47:52 +01:00
Sepalani
5123dc2651
MemoryWindow: Replace Search with FindNext
2017-04-18 19:08:44 +01:00
JosJuice
fd0b99be2e
Merge pull request #5273 from JosJuice/android-x86-64
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x86-64 support on Android
2017-04-18 09:54:04 +02:00
spycrab
72e92add8a
Make title column toggleable (Issue #9952 )
2017-04-17 19:34:14 +02:00
spycrab
01e07d7853
Lazily initialize m_main_config_dialog (Issue #10213 )
2017-04-16 13:00:11 +02:00
JosJuice
9cd9ae902a
x86-64 support on Android
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We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c
Merge pull request #5252 from JosJuice/pitch-text
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Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
JosJuice
741aa9d983
Update text about pitch depending on emulation speed
...
Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice
7d41b5874c
Remove audio backend tooltip
...
The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00
Markus Wick
2151858fb1
Merge pull request #5241 from MerryMage/stretch
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Pitch-Preserving Audio Stretching
2017-04-12 20:27:26 +02:00
MerryMage
71e748b68f
AudioConfigPane: Allow user-configuration of audio stretching
2017-04-12 13:56:29 +01:00
JosJuice
e6317eaa36
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-11 11:43:06 +02:00
JosJuice
cc8976f71e
Make the Wii config pane shorter
...
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
2017-04-11 10:19:19 +02:00
MerryMage
4537969822
Frame: Use kIOPMAssertionTypePreventUserIdleDisplaySleep to inhibit screensaver on macOS
2017-04-09 22:14:35 +01:00
MerryMage
c9b2c29ead
Frame: Extract screensaver-related code into InhibitScreensaver/UninhibitScreensaver
2017-04-09 22:14:35 +01:00
Starsam80
6bccc13f3b
Add BootMii NAND import functionality
2017-04-09 13:14:05 -06:00
Salehen Shovon Rahman
65250c0452
Disable screensaver on OS X
...
When playing a game on OS X, although the screen does not go to
sleep, the screensaver is still enabled, and therefore, during
gameplay, the screensaver may start running, which is not in
accordance to the behaviour on other other environments (Windows
and X11). It can be argued that the screensaver interrupting
gameplay is a nuissance to many players.
The changes in this commit are intended to allow Dolphin to disable
the screensaver during gameplay, just as intended on other platforms.
The changes have been tested on OS X 10.11 (El Capitan).
2017-04-09 15:16:52 +01:00
JosJuice
776d63bcd3
Simplify condition for enabling/disabling vertex rounding checkbox
...
Also moving the code further up in the function so that
it's consistent with how the other settings are handled.
2017-04-09 10:54:02 +02:00
JosJuice
055adad8f1
Merge pull request #5218 from lioncash/video
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VideoConfigDiag: Move event implementations into the cpp file
2017-04-09 10:42:10 +02:00
Lioncash
0540950e7a
VideoConfigDiag: Move event implementations into the cpp file
...
Also removes the unused Event_Adapter event stub which did nothing. It
wasn't even hooked up to wx's event system.
Allows removing several includes from the header file and moving them to
the cpp file. Prevents includes being dumped into other source files
that include the header.
This uncovered an indirect include in Main for MsgHandler utilities.
2017-04-08 17:35:50 -04:00
Mat M
96e70ad5a3
Merge pull request #5217 from lioncash/cheats
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Frame: Make cheat dialog private
2017-04-08 17:30:27 -04:00
Mat M
3013252d4f
Merge pull request #5222 from MerryMage/keyb
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Frame: Fix macOS keyboard while emulation is running
2017-04-08 17:28:13 -04:00
Mat M
59d93f3a0d
Merge pull request #5219 from lioncash/common
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FileSearch: Namespace functions under the Common namespace
2017-04-08 17:19:00 -04:00
Mat M
ab18eba9de
Merge pull request #5105 from lioncash/namespace
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EXI: Namespace device classes
2017-04-08 17:12:56 -04:00
Mat M
1e182706ca
Merge pull request #5185 from leoetlino/disable-nand-items
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WX: Disable a few menu items when a Wii title is running
2017-04-08 16:54:52 -04:00
JosJuice
4424d24fd0
Revise descriptions for new settings
...
I replaced "1x IR" with "native internal resolution" because
the IR setting never says "1x" or "IR", and I also did some
minor rewording and normalized the sentence-ending spaces.
2017-04-08 18:39:46 +02:00
JosJuice
254df247b1
Add i18n comments for the acronym IR
2017-04-08 16:00:09 +02:00
MerryMage
a793b4d06f
Frame: Fix macOS keyboard while emulation is running
2017-04-07 19:44:04 +01:00
Lioncash
f7a2f6ad01
FileSearch: Namespace functions under the Common namespace
2017-04-07 01:02:14 -04:00
Lioncash
c61d0dfe87
Frame: Make cheat dialog private
...
Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.
Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.
This gets rid of another usage of the main frame global.
2017-04-06 21:25:26 -04:00
Léo Lam
d8089a457f
WX: Disable a few menu items when a Wii title is running
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Unsafe and keeping them enabled would allow inaccurate behaviour that
can break games.
2017-04-05 20:54:48 +02:00
Scott Mansell
4c0a392698
Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
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Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Lioncash
14c81764df
ControllerEmu: Replace includes with forward declarations
...
Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
iwubcode
a9d08a31a6
Add configurable toggle that rounds vertices to the nearest pixel when
...
w=1. This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Anthony
90acceaf41
Merge pull request #5201 from lioncash/determinism
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Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony
840e58c032
Merge pull request #5196 from lioncash/tasdlg
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TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash
0c1d56c16f
Core: Hide determinism global
...
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Markus Wick
9d1ae76d0d
Merge pull request #5200 from lioncash/frame
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Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash
c457ee4995
Frame: Remove callback function prototypes from header
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Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Markus Wick
3bd184a255
Merge pull request #4467 from stenzek/gpu-texture-decoding
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VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash
f3ab0fc3f8
TASInputDlg: Use an enum for ID constants
...
These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash
9dd29895cd
TASInputDlg: Replace includes with forward declarations
2017-04-03 04:29:15 -04:00
Lioncash
2a968f02d7
TASInputDlg: Make constructor explicit
2017-04-03 04:29:14 -04:00
Lioncash
28395c6302
TASInputDlg: Simplify event queueing calls
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wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.
GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash
598a92426f
TASInputDlg: Get rid of unnecessary event casts
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wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash
2af5b64f32
TASInputDlg: Apply auto to UI control initializations where appropriate
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As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash
b809db52d1
TASInputDlg: Use std::array where applicable
2017-04-03 04:28:11 -04:00
Michael Maltese
f1dfa7933c
FrameTools: unbind KEY_DOWN handler when game stops
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Fixes issue 10162: Cannot type window text fields in macOS builds[0]
[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Lioncash
05872336a9
ExpressionParser: Rename ParseStatus' Success member to Successful
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This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash
c09f7bd84b
Frame: Convert TAS dialog C array to std::array
2017-04-02 04:11:58 -04:00
Lioncash
678905764a
Movie/Frame: Amend variable naming
...
Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash
7f0203a5b0
Frame: Make TAS dialogs private
...
Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
Stenzek
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
JosJuice
f106ba70d4
Move DVD code to a new directory
2017-03-31 17:27:23 +02:00
Lioncash
6495becaf7
Frame: Remove GetGameListCtrl()
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This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
Lioncash
497292cb1b
MainMenuBar: Amend MEGA signature help tooltip
...
Keeps it consistent with the regular signature DB option
2017-03-28 17:14:04 -04:00
Anthony
fee2577e25
Merge pull request #5088 from sepalani/mega_signature
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SignatureDB: Support for WiiTools MEGA files added
2017-03-28 12:28:21 -07:00
Sepalani
4cb84d06f0
SignatureDB: Support for WiiTools MEGA files added
2017-03-28 20:16:09 +01:00
Anthony
cdd3ac023c
Merge pull request #5133 from leoetlino/ugh-windows
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Fix issues introduced by cpp-optparse on Windows
2017-03-28 09:17:02 -07:00
Matthew Parlane
3eff869937
Merge pull request #5156 from sepalani/gen-sym
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Generate Symbols From menu added
2017-03-28 15:36:33 +13:00
Sepalani
5b88782e30
Generate Symbols From menu added
2017-03-28 02:05:27 +01:00
Matthew Parlane
28916997a5
Merge pull request #5130 from ligfx/inputconfigdiagbitmapsswitchdefault
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InputConfigDiagBitmaps: add switch empty cases (fixes warning)
2017-03-26 14:54:50 +13:00
Léo Lam
c1cd7d9c0e
WX: Redirect stdout to console output
...
Thank Windows for its default console handling.
This fixes std::cout not working on Windows.
2017-03-25 23:28:45 +01:00
Léo Lam
77b389bf99
WX: Move init mutex lock to after command line
...
Calling std::exit while having a mutex locked leads to an assertion.
Moving the lock is fine, since all it protects against is really just
UICommon.
2017-03-25 23:24:02 +01:00
Michael Maltese
c4bb452f2b
InputConfigDiagBitmaps: add switch empty cases (fixes warning)
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Fixes warning:
```
dolphin/Source/Core/DolphinWX/Input/InputConfigDiagBitmaps.cpp:170:13: warning: 7 enumeration values not handled in switch: 'Other', 'MixedTriggers', 'Buttons'... [-Wswitch]
switch (g->control_group->type)
^
```
2017-03-22 13:00:54 -07:00
Lioncash
f91292eff2
GeckoCodeConfig: Return vector by value for LoadCodes()
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Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
Anthony
50faffc9c2
Merge pull request #5009 from aldelaro5/memcheck-fix
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Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
Anthony
b35bbdfb58
Merge pull request #4856 from ligfx/backgroundinput
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Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane
8eb26d298e
Merge pull request #5099 from JosJuice/wii-menu-strings
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Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Anthony
9604a06921
Merge pull request #5102 from leoetlino/channel-title-type
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Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
aldelaro5
8bf27cf42f
Fix memory breakpoint when checking the middle of the data
...
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through. This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Lioncash
44fb429e7e
EXI: Namespace device classes
2017-03-18 21:13:12 -04:00
Léo Lam
c987f58319
Check whether WAD is a channel before reading names
...
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.
This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
JosJuice
19d6092847
Display nicer version strings for the Wii Menu
...
The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"
The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
Markus Wick
08351aa334
Merge pull request #5005 from aldelaro5/remove-save-load-debug
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Don't save watches and breakpoints on stop and load on boot
2017-03-18 08:45:01 +01:00
Lioncash
f0eeb3c63a
SI: Namespace device classes
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Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash
09d4871067
GCMemcard: Move memcard source files to their own directory
...
GCMemcard.h has quite a bit of different classes implemented within it
that could likely be split up into other files to make it a little
easier to read. However, they should be moved into their own folder
first so that they don't clutter up the base HW directory.
2017-03-14 21:55:25 -04:00
Anthony
a3557ed199
Merge pull request #4964 from DisorderIy/arcode-removal-fix
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Fix remove and add buttons not disabling after removing Action Replay code
2017-03-14 11:21:39 -07:00
Markus Wick
c30db8eddc
Merge pull request #4932 from PEmu1/toggle-fullscreen
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Change "Fullscreen" Menu Option to "Toggle Fullscreen"
2017-03-14 10:30:34 +01:00
Michael Maltese
24a5411af5
Move 'Background Input' to controller config dialog
2017-03-13 13:43:20 -07:00
Michael Maltese
8adad0729e
Implement hotkey options group in HotkeyInputConfigDiag
2017-03-13 13:39:52 -07:00
Michael Maltese
a6bc56b626
InputConfigDiag: make m_iterate protected, not private
2017-03-13 13:22:09 -07:00
Michael Maltese
a1978c28f9
HotkeyInputConfigDiag: set DeviceRelatedSizer to wxEXPAND
...
Somehow it acts as though it has wxEXPAND, but that stops working if the
code is edited (as in the next commit).
2017-03-13 13:22:09 -07:00
Markus Wick
ae0f9c200d
Merge pull request #5038 from vladfi1/separate-nogui
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Separate nogui
2017-03-10 10:50:08 +01:00
JosJuice
ced1614cac
Unify the way of setting game ID, title ID, revision
...
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Anthony
883bec873f
Merge pull request #4939 from sjnewbury/gamelist-text
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Always use visible text in GameList
2017-03-08 22:38:23 +00:00