Commit Graph

8600 Commits

Author SHA1 Message Date
Ryan Houdek e2489196e4 Got overzealous. We aren't removing CG quite yet with this branch. 2012-12-26 00:41:25 -06:00
Ryan Houdek 9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek c43a0dac2e Add to more than 32bit debug 2012-12-26 00:25:49 -06:00
Ryan Houdek fa9abfdc42 Add a include directory 2012-12-26 00:22:17 -06:00
Ryan Houdek a35c5a7f22 Add a include directory 2012-12-26 00:20:09 -06:00
Ryan Houdek f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Ryan Houdek e9099459bb Maybe fix Windows compiling. 2012-12-25 22:52:30 -06:00
Glenn Rice 0de073edea When using the "Keep window on top option" make sure that the effect of
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek c884dbf654 Mistype in WX.cpp 2012-12-25 19:18:03 -06:00
Ryan Houdek 01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
Pierre Bourdon b3ed3bdb91 Define NvOptimusEnablement to tell the Nvidia driver we need high performance 2012-12-25 13:51:13 +01:00
Pierre Bourdon ba348c29d7 Merge branch 'new-ax-hle'
Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.

There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.

Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon 4a74da3e87 Readd the old AXWii (rename the new version to NewAXWii) and set it as default 2012-12-25 13:30:55 +01:00
degasus bff0faea2d Merge branch 'immediate-removal'
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
rog b3714f4874 Don't show compress iso option for wbfs and ciso files.
Fixes issue 5809.
2012-12-25 06:31:31 -05:00
degasus 399a6af66d revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough 2012-12-25 12:22:02 +01:00
NeoBrainX 5ac1e908b1 Truly unstable. 2012-12-24 22:12:33 +01:00
NeoBrainX 9a9f567f28 ... and back to unstable again 2012-12-24 21:29:24 +01:00
NeoBrainX 4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
NeoBrainX e3e14af0dd Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd.
2012-12-24 21:29:24 +01:00
Pierre Bourdon 2c58385fe2 Revert "Uninitialized usage.. or so it thought."
This reverts commit 7839676c87.

Parlane, I hate you.
2012-12-24 21:23:28 +01:00
Glenn Rice 02acafce52 Merge branch 'translations-update' 2012-12-24 14:09:43 -06:00
NeoBrainX 4d868705fd VertexShaderGen: Fix a shader compilation error. 2012-12-24 19:50:16 +01:00
NeoBrainX 5a78351033 TextureCacheBase: Fix a potential bug when using custom textures. 2012-12-24 19:50:16 +01:00
NeoBrainX 249afa5eac Change copyright year to 2013 in the about dialog. 2012-12-24 19:50:16 +01:00
NeoBrainX 2fedab3bad OGL: Make OSD messages fade out properly instead of having them disappear spontaneously. 2012-12-24 19:50:16 +01:00
rog 2dd570c880 Should completely fix game list sorting. 2012-12-24 13:29:19 -05:00
rog da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog 14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
Ryan Houdek 09b05c0f6c Add header guards to InterfaceBase.h 2012-12-24 09:46:37 -06:00
Ryan Houdek 296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
degasus 78ff8a769c Merge branch 'osx-savegame-fix' 2012-12-24 13:30:59 +01:00
kostamarino@hotmail.com 6d61a54ef1 Update Greek language. 2012-12-24 11:52:20 +02:00
Matthew Parlane eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Matthew Parlane 59ec1fe180 Fix some random warnings. 2012-12-24 07:37:50 +13:00
degasus bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
Matthew Parlane f865450b5a Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
Matthew Parlane a8ddc3e069 Function definition was not updated. 2012-12-24 00:00:25 +13:00
Matthew Parlane 7839676c87 Uninitialized usage.. or so it thought. 2012-12-24 00:00:04 +13:00
Matthew Parlane 4dbd2ed7fb Unused variable. 2012-12-23 23:59:44 +13:00
Matthew Parlane 589222857f Someone changed this to a u32... it's definitely a s32 :) 2012-12-23 23:59:10 +13:00
Grant Paul 3aa9901618 support retina display 2012-12-23 21:33:52 +13:00
Matthew Parlane e3eebdf591 Fixes swprintf_s issues hopefully.
Also fixed an include not using correct caps.

According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane 089434b719 Apply same force to float fix as has already been done for DX11. 2012-12-23 20:01:58 +13:00
Matthew Parlane 3a2c0b778a Fixed stupid bool to int conversion warnings. 2012-12-23 19:53:15 +13:00
Matthew Parlane a76059377d Warning free SOIL lib. 2012-12-23 19:24:57 +13:00
Matthew Parlane 1c01fd9c9d Remove warning about ambigious if/else. 2012-12-23 19:24:30 +13:00
Glenn Rice 3a0782ff33 Update French and Spanish translations. 2012-12-22 23:05:02 -06:00
rog d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus ffddfd8662 do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00