Commit Graph

22482 Commits

Author SHA1 Message Date
degasus 7f6b8e3555 JitCache: Extract ErasePhysicalRange as function. 2017-01-23 20:33:44 +01:00
degasus 70caf447b9 JitCache: Get physical addresses from PPCAnalyst.
So we support all kind of degenerated blocks now, not just range+length based ones.
2017-01-23 20:33:44 +01:00
degasus 3529af61c4 JitAnalyzer: Remove jit block cache workaround. 2017-01-23 20:33:44 +01:00
degasus f3ed993747 JitCache: Use a map with macro blocks for the occupied memory regions.
This also allow fast invalidation, without any restritions on the blocks itself.
So we can now implement inlining.
2017-01-23 20:33:44 +01:00
degasus dc0fbc15f0 JitCache: Drop block_map.
It is only used for invalidation, and in a bad way. Just scan over all elements,
as it is still in O(n), this shouldn't matter much.
2017-01-23 20:33:44 +01:00
Matthew Parlane 98311cd9f4 Merge pull request #4728 from lioncash/virtual-dtor
ControllerEmu: Add missing virtual destructor to BooleanSetting
2017-01-24 08:19:23 +13:00
Matthew Parlane ee065181d7 Merge pull request #4730 from leoetlino/tmdreader
TMDReader: Add a way to get the required IOS version
2017-01-24 08:19:07 +13:00
Matthew Parlane d97a2aba8d Merge pull request #4731 from leoetlino/volumewad
Minor cleanup to VolumeWad
2017-01-24 08:18:02 +13:00
Matthew Parlane a43271e250 Merge pull request #4732 from lioncash/renderbase
RenderBase: Forward declare EFBAccessType
2017-01-24 08:17:24 +13:00
Matthew Parlane fa359d0c28 Merge pull request #4718 from CharlesCorrin/CharlesCorrin-patch-1
GameSettings: Note for Star Fox Adventures - glow effects
2017-01-24 08:12:40 +13:00
Lioncash 70cf774a5c RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
Léo Lam f89aaee91a VolumeWad: Remove useless else after return 2017-01-23 18:17:34 +01:00
Léo Lam 2cd287baf7 VolumeWad: Add missing forward declaration 2017-01-23 18:17:34 +01:00
Léo Lam 6128679396 VolumeWad: Clean up variable naming 2017-01-23 18:07:23 +01:00
Léo Lam 6d909b3e30 VolumeWad: In-class initialise member variables 2017-01-23 18:07:21 +01:00
Léo Lam 0d8ddfb7d9 TMDReader: Add a way to get the required IOS version 2017-01-23 17:44:24 +01:00
Markus Wick 1c854f2daa Merge pull request #4727 from lioncash/enum-class
VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
2017-01-23 17:14:06 +01:00
JosJuice 6d879f7f3a Merge pull request #4729 from lioncash/table
ES: Move the key table into the cpp file
2017-01-23 15:51:42 +01:00
Mat M 93faf26217 Merge pull request #4721 from RisingFog/remove_dead_audiodump_code
Remove dead audio dumping code
2017-01-23 09:17:11 -05:00
Chris Burgener dd9709509c Remove dead audio dumping code 2017-01-23 09:11:48 -05:00
Lioncash fd772f6726 ES: Move the key table into the cpp file
This is a static implementation detail, so there's no need to bind it to the class directly.

This also makes the tables read-only.
2017-01-23 08:16:28 -05:00
Markus Wick c0e8280240 Merge pull request #4706 from lioncash/dspasm
DSPAssembler: Minor cleanup
2017-01-23 12:12:01 +01:00
Lioncash a9da2d9e20 ControllerEmu: Add missing virtual destructor to BooleanSetting 2017-01-23 05:08:19 -05:00
Markus Wick 4436011c50 Merge pull request #4725 from lioncash/attachments
Attachments: Minor cleanup
2017-01-23 10:55:04 +01:00
Lioncash 34768617d2 Attachment: Make constructors explicit where applicable 2017-01-23 04:42:27 -05:00
Lioncash 34262ee3d8 Attachment: Move implementation details into the cpp file 2017-01-23 04:42:26 -05:00
Lioncash c87ee2a00e Attachment: Use std::array over C arrays 2017-01-23 04:42:21 -05:00
Lioncash 940aa6f32d VideoBackendBase: Convert FieldType into an enum class 2017-01-23 03:54:01 -05:00
Lioncash 5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
Matthew Parlane 836f43038a Merge pull request #4722 from lioncash/si-device
SI_Device: Minor cleanup
2017-01-23 21:28:58 +13:00
Markus Wick 5ed94a0f67 Merge pull request #4724 from degasus/hotfix
JitCache: Freeing hotfix.
2017-01-23 07:31:36 +01:00
degasus 819ebfb213 JitCache: Freeing hotfix.
Sorry, I'm too stupid to test my code.
2017-01-23 06:58:02 +01:00
Markus Wick 9cd34c7985 Merge pull request #4717 from degasus/arm
JitArm64: Fix dcbz.
2017-01-23 06:32:11 +01:00
Lioncash 4b2f40a634 Attachment: Make class members non-public 2017-01-22 23:53:13 -05:00
Mat M a2caa0d733 Merge pull request #4719 from ligfx/removeandroidtoolchainfile
Android: remove unused android.toolchain.cmake
2017-01-22 22:46:31 -05:00
Lioncash fbcf86870d SI_Device: Remove const specifiers from SIDevice_Create declaration's parameters
These are only relevant on the definition of the function.
2017-01-22 22:34:23 -05:00
Lioncash 0adb0dfeef SI_Device: Move implementation details into the cpp file
Any changes to the base class' default behavior now won't require
all SI device source files to be recompiled.
2017-01-22 22:33:27 -05:00
Lioncash fb8f19f553 SI_Device: Amend variable naming 2017-01-22 22:20:16 -05:00
Lioncash f41e5eac2e SI_Device: Move protected interface below public interface 2017-01-22 22:10:43 -05:00
Scott Mansell e41858232d Merge pull request #4720 from lioncash/si-stub
SI_Device: Move the null device implementation to its own source files
2017-01-23 15:46:37 +13:00
Lioncash 7f4ef74542 SI_Device: Move the null device implementation to its own source files 2017-01-22 21:18:51 -05:00
Michael Maltese 21ae6afa73 Android: remove unused android.toolchain.cmake
Gradle automatically sets up the CMake build and this file isn't referenced
anywhere.
2017-01-22 16:54:08 -08:00
CharlesCorrin 25ae6d8d24 GameSettings: Note for Star Fox Adventures
Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
degasus a19993c2a0 JitArm64: Fix dcbz.
This fixes the hidden wall in xenoblade.
2017-01-23 00:26:38 +01:00
Matthew Parlane ba5c3f4c46 Merge pull request #4582 from iwubcode/per_game_wii_lang
Add support for specifying the GC/Wii system language per-game
2017-01-23 11:51:37 +13:00
Matthew Parlane ef7a809fad Merge pull request #4678 from degasus/jitcache
JitCache: Store the JIT blocks in the std::map.
2017-01-23 11:49:46 +13:00
Matthew Parlane 5cee3f99ce Merge pull request #4710 from leoetlino/save-stm-hook
IOS: STM: Save event hook to savestates
2017-01-23 11:11:08 +13:00
iwubcode a7a8e35823 Add support for specifying the GC/Wii system language per-game 2017-01-22 12:00:45 -06:00
Markus Wick 90ee85f4e8 Merge pull request #4714 from JosJuice/wbfs-file-entry
Fix -Wshadow warning for file_entry
2017-01-22 17:56:51 +01:00
Léo Lam 6291cd0bce IOS: STM: Save event hook to savestates
This allows a STM event hook to be saved and restored correctly and
fixes the power/reset button after loading a state in some cases.
2017-01-22 17:29:39 +01:00