Commit Graph

1429 Commits

Author SHA1 Message Date
JosJuice f065525a48 Android: Correct SliderSetting minimum value behavior on API < 26 2020-10-01 00:07:56 +02:00
JosJuice 960750003e
Merge pull request #9112 from Ebola16/setmin
Android: seekbar.setMin requires API level 26
2020-09-27 17:36:05 +02:00
Ryan Meredith 42b2d11f8d Android: seekbar.setMin requires API level 26 2020-09-26 23:55:16 -04:00
JosJuice bdfce1cd13 Android: Fix convertCompressionLevelZstdValues
That's what I get for copy-pasting
2020-09-26 11:25:54 +02:00
Ryan Meredith c3f34ac3fa Android: Add "Ignore for this session" to Warning AlertMessages 2020-09-25 11:50:59 -04:00
Ryan Meredith 991eb6ae83 Android: Use DialogFragment for AlertMessage 2020-09-25 11:50:04 -04:00
JosJuice 8f712114b6 Android: Use storage access framework for importing WADs
This is part of my efforts to add support for scoped storage.
I figured I would start with a relatively simple feature to
make sure that everyone is fine with the approach I'm taking
before I tackle more complicated features like the game list.
2020-09-23 18:36:23 +02:00
JMC47 54e570a95f
Merge pull request #8902 from JosJuice/android-convert
Android: Add disc image conversion
2020-09-23 12:27:43 -04:00
JMC47 f33767f19c
Merge pull request #9088 from JosJuice/android-sysconf
Android: Add Wii SYSCONF settings to GUI
2020-09-22 14:03:56 -04:00
JMC47 6ada03fca2
Merge pull request #9075 from JosJuice/android-osd-left-margin
Android: Move OSD out of the way when menu is open
2020-09-16 16:42:04 -04:00
JMC47 097a4f4ecf
Merge pull request #9077 from JosJuice/android-settings-initialized
Android: Wait for initialization before launching EmulationActivity
2020-09-16 16:37:28 -04:00
JosJuice 5ba0832158 Android: Add workaround for conversion progress in dark mode 2020-09-16 18:48:25 +02:00
JosJuice f01ccfdb82 Android: Only allow conversion when appropriate 2020-09-16 18:48:25 +02:00
JosJuice 23ea47d4df Android: Refactor GamePropertiesDialog.onCreateDialog 2020-09-16 18:48:25 +02:00
JosJuice 5d13f3675f Android: Pass GameFile to GamePropertiesDialog::newInstance 2020-09-16 18:48:20 +02:00
JosJuice 8c999cf3b1 Android: Let the user select where to save disc images 2020-09-16 18:38:53 +02:00
JosJuice 3805b84906 Android: Add content provider support to File::Delete 2020-09-16 18:38:53 +02:00
JosJuice 6e1e6d2311 Android: Add content provider support to File::IOFile
Taking the hit now to prepare us for when Google Play will
force us to use scoped storage...
2020-09-16 18:38:53 +02:00
JosJuice d9f3e382fe Android: Add a progress dialog for disc image conversion 2020-09-16 18:38:52 +02:00
JosJuice 7d6debb907 Android: Add disc image conversion 2020-09-16 18:38:07 +02:00
JosJuice 161f99b864 Android: Move OSD out of the way when menu is open
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JosJuice 6e6446be83 Android: Add Wii SYSCONF settings to GUI
Now that PR 8975 is merged, we can finally add this without hacks.

https://bugs.dolphin-emu.org/issues/11605
2020-09-16 12:49:55 +02:00
JosJuice fb2e633e1e Android: Don't assume SliderSetting minimum is 0 2020-09-16 11:59:38 +02:00
JosJuice a7b9e6857b
Merge pull request #8975 from JosJuice/android-new-config
Android: Hook up the new config system
2020-09-16 09:49:16 +02:00
JosJuice 744c0b13cf Android: Display default path when no path is set 2020-09-15 19:10:57 +02:00
JosJuice 003696fd78 Android: Fix race condition when exiting emulation
The main activity loads settings essentially as soon as it
starts, in order to determine which tab to show. If the process
of stopping emulation has not finished at this point, a race
condition may be triggered where two IOS kernels are created
at once due to the emulation thread loading or saving the
SYSCONF while the GUI thread is loading the SYSCONF. To fix
this, we can wait for emulation to fully end before returning.

Because this race condition is hard to reproduce, I have not
been able to test that this actually fixes the race condition,
or even that the cause of the race condition is exactly what I
believe it is. But I am relatively confident.
2020-09-15 19:10:56 +02:00
JosJuice 9c19309a03 Android: Allow editing settings during emulation 2020-09-15 19:10:56 +02:00
JosJuice 736505f020 Android: Show overridden game settings in bold 2020-09-15 19:10:56 +02:00
JosJuice e24d50e881 Android: Hook up game settings to the new config system 2020-09-15 19:10:56 +02:00
JosJuice a538301891 Android: Hook up global settings to the new config system 2020-09-15 19:10:55 +02:00
JosJuice c8a76e6928 Android: Fix touch pointer not working after activity recreation
The only place where initTouchPointer was called automatically
was Host_RequestRenderWindowSize, which is called at least once
after emulation start, but not after activity recreation.
2020-09-14 14:13:29 +02:00
Ryan Meredith d643723d3a Android: Improve WRITE_EXTERNAL_STORAGE denial 2020-09-13 10:08:04 -04:00
JosJuice 8bd704304e Android: Check for granted permission when returning to MainActivity 2020-09-13 14:25:14 +02:00
JosJuice f011e859b4 Android: Centralize default values for settings
I was hoping we would be able to pull in the default values
from C++, but it seems like more trouble than it's worth,
partially because of different settings having default values
of different types and partially because we don't have any
convenient way to get a list of all C++ settings.
2020-09-12 14:59:34 +02:00
JosJuice 13d1ef6681 Android: Centralize setting definitions
Except controller settings, because those would be annoying
to fit into the same system, and I only need the non-controller
settings to be brought over for the next commits to work.
2020-09-12 14:29:34 +02:00
JosJuice d51f58f828 Android: Wait for initialization before launching EmulationActivity
...instead of waiting for it after launching EmulationActivity.
We need this because there is code that runs very early in
EmulationActivity that accesses the settings.
2020-09-12 14:25:19 +02:00
JosJuice cecec756ec Android: Always show Exit Emulation at bottom of menu
To make it easier to access on touchscreens.
2020-09-08 16:39:34 +02:00
JosJuice 6b68b76aed Android: Remove redundant pause/unpause code 2020-09-08 16:39:34 +02:00
JosJuice 1fdabc7481 Android: Exit emulation by long pressing Back 2020-09-08 16:39:34 +02:00
JosJuice a03f40ab15 Android: Change "Exit" to "Exit Emulation" 2020-09-08 16:39:34 +02:00
JosJuice 29bb51c456 Android: Adjust margins for game title in menu 2020-09-08 16:39:34 +02:00
JosJuice 7aa9222dac Android: Hide Refresh Wii Remotes menu entry for GameCube games 2020-09-08 16:39:34 +02:00
JosJuice 36a3b54c1f Android: Port over settings from the old menu 2020-09-08 16:39:34 +02:00
JosJuice 364b9702f4 Android: Use narrow layout for savestate slot picker in portrait 2020-09-08 16:35:26 +02:00
JosJuice 772a98e853 Android: Ensure menu is always wide enough
25% of the screen isn't necessarily wide enough on phones,
especially not in portrait mode.
2020-09-08 16:35:26 +02:00
JosJuice 48de1333df Android: Close the menu when tapping outside of it 2020-09-08 16:35:26 +02:00
JosJuice 48c34bba8a Android: Don't hide the menu when pressing Exit
Removing the menu for a split second before showing the transition
back to the main activity looks janky.
2020-09-08 16:27:09 +02:00
JosJuice 27554d2f26 Android: Remove inappropriate leanback checks
Android TV devices aren't the only devices without touchscreens.

Regarding MotionAlertDialog, I could've replaced the leanback
check with a touchscreen check instead of just removing it,
but I thought there was no reason to prevent people with
touchscreens from doing a long back press if they want to.
2020-09-08 16:27:09 +02:00
JosJuice cf51642c17 Android: Use Back to open the emulation menu on all devices
https://bugs.dolphin-emu.org/issues/12029

We currently have one way of opening the menu on touch screen
devices (swiping down from the top of the screen to bring up the
action bar and selecting the menu in the action bar), and another
way of opening the menu on Android TV (pressing Back). However,
some devices that claim to support touch (or don't support
leanback? Dolphin currently conflates the two) don't actually let
you swipe down from the top of the screen in the way that Dolphin
expects, notably Chromebooks. There are also some phones where you
can swipe down from the top of the screen but this for some reason
doesn't lead to the action bar becoming visible, though we are
getting less reports about this nowadays than in the past.

This change makes us use the Back method on all devices,
since it should work on all devices with no significant drawbacks.

Unfortunately, we not only have two different ways of triggering
the menu but actually two entirely different menus, with the
non-touch menu not implementing options that only are revelant
when using a touch screen. A later commit will add the missing
features to the menu that we now use on all devices.
2020-09-08 16:27:09 +02:00
LC 67761c7d31
Merge pull request #9067 from Ebola16/Fixes4
Android: Optimize imports
2020-09-08 09:47:59 -04:00
Ryan Meredith 1aacb575de Android: Remove calling create immediately before show 2020-09-08 06:20:19 -04:00
Ryan Meredith 10e85ff40c Android: Remove unnecessary getString calls 2020-09-08 06:14:58 -04:00
Ryan Meredith 255e8ff007 Android: Optimize imports 2020-09-08 06:01:34 -04:00
Ryan Meredith 1ec2ac780d Android: Update code-style-java for androidx files 2020-09-08 05:59:08 -04:00
LC a3dfb228fd
Merge pull request #9062 from JosJuice/android-dir-init-fail-message
Android: Optional AfterDirectoryInitializationRunner failure message
2020-09-07 22:33:52 -04:00
LC 95376208a1
Merge pull request #9064 from JosJuice/android-filepicker-normal
Android: Make FilePicker act like a normal setting
2020-09-07 22:33:10 -04:00
JMC47 344fdabf23
Merge pull request #8943 from JosJuice/android-horizontal-wiimote-buttons
Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
2020-09-06 17:09:51 -04:00
JosJuice 00a8f4faaa Android: Make FilePicker act like a normal setting
The reason why the finish() call was added no longer exists.
(Also, there was never a duplicate SettingsActivity as far as
I can tell, only a duplicate SettingsFragment.)
2020-09-06 14:41:01 +02:00
JosJuice ee9444a8f9 Android: Create separate InvertedCheckBoxSetting and PercentSliderSetting classes
This way we don't have to hardcode any keys inside the classes.
2020-09-06 13:29:57 +02:00
JosJuice c6a308380c Android: Replace Java INI parser with C++ INI parser
Fixes https://bugs.dolphin-emu.org/issues/12096.
2020-09-06 13:29:56 +02:00
JosJuice 74f197caed Android: Expose a proper interface for C++ IniFile class
Replaces the inflexible INI functions in NativeLibrary.
2020-09-06 13:29:52 +02:00
JosJuice 2959e76f4a Android: Optional AfterDirectoryInitializationRunner failure message
This centralizes the code for showing the write_permission_needed
and external_storage_not_mounted toasts.
2020-09-06 00:47:36 +02:00
LC fb32f1ab88
Merge pull request #9042 from Ebola16/FP
Android: Minor cleanup
2020-09-01 07:27:07 -04:00
LC d17c407f09
Merge pull request #9052 from Ebola16/GCAT
Android: Better GCAdapter scanning thread management
2020-09-01 07:25:59 -04:00
Ryan Meredith 05f3c4d579 Android: Remove unused files 2020-08-31 11:42:27 -04:00
Ryan Meredith 85ddb8fc86 Android: Minor cleanup 2 2020-08-31 11:23:59 -04:00
Ryan Meredith 30ea98177a Android: Minor cleanup 2020-08-31 07:20:02 -04:00
Ryan Meredith 7d39ed9bcc Android: res cleanup 2020-08-31 06:49:10 -04:00
Ryan Meredith 9fe6466c79 Android: Better GCAdapter scanning thread management 2020-08-27 07:43:20 -04:00
Ryan Meredith d5ea4b4b80 Android: Prevent getSetting ClassCastExceptions in ItemViews 2020-08-21 11:09:24 -04:00
LC 905df6756b
Merge pull request #9024 from JosJuice/android-wiimote-false
Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker
2020-08-17 15:25:23 -04:00
JosJuice ac17e49243 Android: Take RTL layout into account for menu animations 2020-08-17 19:37:40 +02:00
JosJuice bd9d0964cd Android: Fix defaults for WiimoteContinuousScanning/EnableSpeaker
The default values need to match the default values defined in C++.
2020-08-11 09:18:15 +02:00
JosJuice 02fe1cdec4 Android: Rewrite GetRenderSurfaceScale in Java
Long sequences of JNI calls are both hard to read and slow.
2020-08-09 21:07:22 +02:00
LC 5ec65a20d6
Merge pull request #9009 from JosJuice/android-settings-recreation
Android: Fix SettingsActivity lifecycle management
2020-08-06 19:46:16 -04:00
LC d8c0344ee8
Merge pull request #9010 from JosJuice/android-settingsadapter-redundant-static
Android: Remove some static variables from SettingsAdapter
2020-08-06 19:45:54 -04:00
JosJuice 05e49b13ef Android: Fix SettingsActivity back stack behavior after stop+start
Fixes the behavior where the settings activity would go back to
the top-level menu after switching to a different app and back.
2020-08-05 21:21:45 +02:00
JosJuice a427eafa7b Android: Persist Settings using ViewModel
Just for maintainability. This is a shorter and more standard
solution compared to our current one where the Fragment
persists the Settings and passes it to the Activity.
2020-08-05 19:50:11 +02:00
JosJuice e3911736c2 Android: Remove some static variables from SettingsAdapter
All of these have non-static equivalents (mView and mClickedItem).
2020-08-05 18:47:17 +02:00
JosJuice c727f03590 Android: Properly restore state of SettingsActivityPresenter
Fixes https://bugs.dolphin-emu.org/issues/10815
2020-08-05 13:21:07 +02:00
JosJuice 7414020563
Merge pull request #8966 from Ebola16/WP
Android: Clear game profiles and GameSettings
2020-08-02 22:06:16 +02:00
JosJuice e33876fbe2
Merge pull request #8978 from Ebola16/RS
Android: Settings and Emulation activities skip (Tv)MainActivity library rescan
2020-08-02 22:05:38 +02:00
JosJuice 234eaa0ff9
Merge pull request #7252 from Ebola16/Log
Android: Add Log Configuration to UI
2020-08-02 22:00:48 +02:00
JosJuice bf3d1fa2d8
Merge pull request #8858 from Ebola16/PUP
Android: Add Pause / Unpause Emulation Toggle
2020-08-02 21:56:25 +02:00
Ryan Meredith 12d277b4a0 Android: Add Pause / Unpause Emulation Toggle 2020-07-29 13:03:52 -04:00
JosJuice 709031bb1d Android: Remove touchscreen check for rumble
That a device doesn't have a touchscreen doesn't necessarily mean
that it doesn't support rumble (though it is usually the case).
setPhoneVibrator already contains a check for whether the device
supports rumble, so we can simply remove the touchscreen check.
2020-07-29 17:48:56 +02:00
JosJuice 9c44ad11e3 Android: Set preferMinimalPostProcessing="true"
When using the combination of Android 11 and HDMI 2.1,
this will send a signal to the TV suggesting it to switch to
a low latency mode ("game mode").
2020-07-28 22:21:57 +02:00
Ryan Meredith fdcc6a436b Android: Add Log Configuration to UI 2020-07-24 13:59:13 -04:00
Ryan Meredith e7d53224b2 Android: Clear game profiles and GameSettings 2020-07-24 13:36:38 -04:00
Ryan Meredith a0ab90f4c6 Android: Settings and Emulation activities skip (Tv)MainActivity library rescan 2020-07-24 04:04:31 -04:00
Ryan Meredith 9ac24a0580 Android: Some simple Clang-Tidy suggestions 2020-07-22 15:38:45 -04:00
JosJuice e9cc89af83 Android: Remove hacks for Wii Remote extension and video backend settings 2020-07-20 15:25:53 +02:00
LC 487cd7abd9
Merge pull request #8905 from JosJuice/jni-encoding
Android: Use correct encoding when converting strings
2020-07-18 22:13:14 -04:00
LC b6ee3228be
Merge pull request #8953 from JosJuice/android-target-sdk-29
Android: Increase targetSdkVersion to 29
2020-07-14 12:51:44 -04:00
JosJuice 05da2e30ad Android: Use system cache directory as cache directory
This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00
JosJuice 95945a000e Android: Increase targetSdkVersion to 29
Since updating to 28 took us so long that Google Play started
requiring updates to target 28 before we actually merged the PR that
made us target 28, I'm trying to get the update to 29 done early.

Setting targetSdkVersion to 28 would normally force scoped storage
on us, which we do not support yet. However, we can easily
avoid this by setting android:requestLegacyExternalStorage="true".
There will be no such luxury with targetSdkVersion 30, however...
2020-07-12 12:02:37 +02:00
JosJuice a23e14fe76 Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
saveControlPosition was not applying the _H part of the key.
2020-07-08 15:51:11 +02:00
JosJuice f5da6e07d7 Android: Use correct encoding when converting strings
The functions with "UTF" in the name use "modified UTF-8" rather
than the standard UTF-8 which Dolphin uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2020-07-08 14:52:05 +02:00
LC 87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC a5166be995
Merge pull request #8896 from JosJuice/android-game-details-scroll
Android: Wrap game details dialog in ScrollView
2020-07-08 08:48:42 -04:00
LC 5a696f4934
Merge pull request #8906 from JosJuice/android-button-id-typo
Android: Fix button ID typo
2020-07-08 08:47:33 -04:00
LC 25118e2acc
Merge pull request #8928 from Ebola16/ADSL
Android: Update "Speed Limit" for "Unlimited" value
2020-07-08 08:39:44 -04:00
JosJuice c89828b22e Android: Convert some files to LF
I wonder why lint didn't catch this...
2020-07-06 17:04:58 +02:00
Ryan Meredith 9438b3cab2 Android: Update "Speed Limit" for "Unlimited" value 2020-07-04 03:26:44 -04:00
JosJuice f8e0ececb9 Android: Don't use square stick calibration
This essentially reverts d9c78d5. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5 is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5.
2020-06-29 01:20:02 +02:00
JosJuice db75509ec5 Android: Enfore correct stick gate in overlay
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice e044db6da6 Android: Fix button ID typo
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JosJuice 2a3aa7a1f6 Android: Wrap game details dialog in ScrollView
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka 26ed3b318c
Merge pull request #8891 from JosJuice/file-details
Show file format details in game properties
2020-06-25 11:00:49 +01:00
JosJuice d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice 8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice 08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Ryan Meredith 53ccc7a2d1 Android: Make last platform tab selection an INI setting 2020-06-17 13:00:48 -04:00
JosJuice e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice 8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
Tilka a2b7627d66
Merge pull request #8860 from Ebola16/Emu
Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Ryan Meredith ea3c3fd952 Android: Separate GameCube overlay refresh logic 2020-06-16 13:27:13 -04:00
JosJuice 851b438419
Merge pull request #8844 from Ebola16/RGL
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith 1e6925e423 Android: Disallow multiple launcher activities 2020-06-16 11:52:58 -04:00
Ryan Meredith bebeb935a5 Android: Android INI section 2020-06-14 10:54:08 -04:00
Tilka bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka 63c53ebc87
Merge pull request #8836 from Ebola16/REC
Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Ryan Meredith 1c89e61d53 Android: Add option to disallow SD card writes 2020-06-08 03:45:59 -04:00
Ryan Meredith 3b1e6f3b7f Android: Display disc number instead of company if mulipart disc 2020-06-04 04:12:12 -04:00
Ryan Meredith 9ee0740c2d Android: Refresh game library when resuming (Tv)MainActivity 2020-06-02 16:45:23 -04:00
Ryan Meredith 9ea8f29765 Android: Conditionally respond to modified settings 2020-06-01 07:43:19 -04:00
Ryan Meredith 77f539355d Android: Add recursive game paths to UI 2020-05-31 10:00:09 -04:00
JosJuice 53aff81c45
Merge pull request #8821 from Ebola16/TV
Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Ryan Meredith cfe1687248 Android TV: Add Open File and Install WAD 2020-05-19 03:24:32 -04:00
Ryan Meredith c8aa077f8c Android: Consistent TODO formatting 2020-05-09 12:33:09 -04:00
Léo Lam 297bbceadf Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam 6e01855e8e
Merge pull request #8770 from Ebola16/ADSP
Android: Add DSP Emulation Engine
2020-05-03 17:51:46 +02:00
Ryan Meredith a58942b442 Android: Add DSP Emulation Engine 2020-04-28 00:59:48 -04:00
Ryan Meredith f3800659b9 Android: Fix MenuTag typo 2020-04-27 17:33:03 -04:00
Léo Lam 88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
Léo Lam d040f91c3a
Merge pull request #8709 from Ebola16/AS
Android: Split General settings
2020-04-27 17:13:57 +02:00
JosJuice 18a4afb053 Android: Use touch emulation of IR by default
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Ryan Meredith c5c080b235 Android: Run installWAD on separate thread 2020-04-23 19:31:41 -04:00
Ryan Meredith 2d6d0c86cc Android: Add Install WAD to menu_game_grid 2020-04-22 13:56:44 -04:00
JMC47 f83addee68
Merge pull request #8718 from JosJuice/android-tv-long-press
Android TV: Fix crash when long pressing a game
2020-04-22 04:25:44 -04:00
JMC47 a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
JosJuice cf67b2093e
Merge pull request #8735 from Ebola16/INIT
Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
Ryan Meredith 096e63d3f9 Android: Set Insert SD Card default setting to true 2020-04-16 19:11:19 -04:00
JMC47 19fc43f190
Merge pull request #8708 from Ebola16/Wii
Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
Ryan Meredith 0b66310957 Android: Reload Wii Remote settings upon saving them 2020-04-10 10:23:32 -04:00
JosJuice 55f787b898 Remove unused function Host_UpdateProgressDialog 2020-04-03 12:53:38 +02:00
JosJuice 163b176bab Android: Use the newly added style for all dialogs
For consistency, and in case I missed any cases where not specifing
a theme could lead to a crash on Android TV.
2020-04-02 15:06:34 +02:00
JosJuice ff0c36b21a Android: Use the newly added style for the analytics alert too
See 85ac06a.
2020-04-02 15:03:39 +02:00
JosJuice 4fd42d994e Android TV: Fix crash when long pressing a game
Also fixes the same crash when accessing the game details
(which only can be accessed after long pressing a game).
The problem was that we were not using a theme that had
an AppCompat theme as a parent.

Unfortunately, the game details dialog uses white on white on
Android TV, and I don't know how to fix this in a clean way.
2020-04-02 15:03:24 +02:00
Paul Keith 85ac06a57d Android: Force an AppCompat theme in the analytics AlertDialog
This fixes a crash on ATV devices, because the the AlertDialog is
from the appcompat class, but the theme derived from the parent
view on ATV devices isn't from AppCompat.
2020-04-01 18:46:57 -05:00