degasus
c86b892f95
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
...
This reverts commit 4653adecf1
.
Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
skidau
dc98ce5922
Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
2013-02-24 23:05:12 +11:00
Jordan Woyak
52dacaa3e3
Make the posmtx vertex attribute an int instead of converting to and from a float.
2013-02-23 20:54:30 -06:00
Jonathan Jones
ba979582e2
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
...
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus
0a05fcade4
fix glsl compilation error on intel
2013-02-22 12:19:52 +01:00
degasus
d9adc26332
real Star Fox fix
2013-02-22 12:14:39 +01:00
Jordan Woyak
86935ab4fd
forceinline IndexGenerator::WriteTriangle
2013-02-22 03:22:20 -06:00
degasus
e270c8b153
fix Star Fox
2013-02-22 09:54:19 +01:00
Jordan Woyak
d3f1bb93f2
Use DataWrite in a few more places.
2013-02-22 02:19:59 -06:00
Jordan Woyak
db1be085c2
VertexManager cleanup
2013-02-22 01:41:52 -06:00
Jordan Woyak
21bd5be753
Buffer size changes.
2013-02-21 23:12:53 -06:00
skidau
d76ca57837
Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
2013-02-22 15:13:49 +11:00
Jordan Woyak
f16dcfe6f6
Remove logic from IndexGenerator which does not seem to match that of Video Software.
2013-02-21 21:02:49 -06:00
Jordan Woyak
368c78dd5c
IndexGenerator cleanup.
2013-02-21 19:11:07 -06:00
Jordan Woyak
677c6229ad
Experimental VertexLoader cleanup!
2013-02-21 14:41:06 -06:00
Jordan Woyak
a92c93f870
Automate some calculations, with templates!
2013-02-21 13:29:05 -06:00
Jordan Woyak
7987d6babb
Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
2013-02-21 12:42:09 -06:00
degasus
bed29f843f
fix spelling
2013-02-21 18:29:17 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
degasus
d0e8217714
remove intel pixel shader hack
...
did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
degasus
c7f4d6b9ac
wrapper for s_pCurBufferPointer
2013-02-21 13:45:48 +01:00
degasus
4b4dce1bd9
build fix
2013-02-21 13:00:19 +01:00
degasus
76e6085e31
consistently usage of buffer pointers
2013-02-21 12:36:29 +01:00
degasus
a849bb5242
Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
...
Conflicts:
Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
degasus
66d0c1c301
small cleanups of s_pCurBufferPointer
2013-02-21 11:45:29 +01:00
degasus
0d33e20026
bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
2013-02-21 11:41:14 +01:00
degasus
7a89faf13f
converting the last vertices again instead of copying from buffer on buffer split
...
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
Jordan Woyak
dc776a19a0
Cleanup VertexLoader's Color functions a bit.
2013-02-21 02:49:17 -06:00
Jordan Woyak
660fc12927
Cleanup Position loader functions.
2013-02-21 02:19:06 -06:00
Jordan Woyak
5efdcef34a
No longer have the signed/unsigned hack I guess.
2013-02-21 00:49:47 -06:00
Jordan Woyak
3938d3713b
Fix what I broke.
2013-02-21 00:40:22 -06:00
Jordan Woyak
5b63472ad7
Templatify Normal Loader functions.
2013-02-21 00:10:06 -06:00
Jordan Woyak
5e78f8a176
Templatify TextCord Loader functions.
2013-02-20 20:43:53 -06:00
Jordan Woyak
8f256237a3
Templatify DataReader a bit.
2013-02-20 20:21:25 -06:00
Jordan Woyak
6a13a4e5ed
Add template "swap" function to CommonFuncs.
2013-02-20 20:20:53 -06:00
Jordan Woyak
e9232280c4
Fix OSX!
2013-02-20 17:35:41 -06:00
Jordan Woyak
f3e91bc10d
Hopefully kill a stupid warning on Windows.
2013-02-20 17:30:34 -06:00
Jordan Woyak
6e6d8af6dd
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
...
All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
.
2013-02-20 05:42:22 -06:00
Jordan Woyak
eae20b77a8
Remove some unneeded sampler-related calls in BPStructs.
2013-02-20 02:01:54 -06:00
skidau
718a1b5ded
Fixed a buffer overflow in the OpenAL buffer.
2013-02-19 23:18:13 +11:00
degasus
fed574d08b
solve merge conflict
2013-02-18 18:55:42 +01:00
degasus
a629dea4dc
Merge branch 'master' into GLSL-master
...
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
degasus
4653adecf1
remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords
2013-02-17 22:37:00 +01:00
Jordan Woyak
d0ea94a2aa
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
2013-02-17 13:52:04 -06:00
Jordan Woyak
fa9aafeed8
Some cleanup of CWII_IPC_HLE_Device_FileIO:
...
The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak
0cdd4434b9
Removing destination on rename when source isn't present doesn't make sense.
...
IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak
bf4be1d8d1
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
2013-02-17 01:57:25 -06:00
Jordan Woyak
3330842505
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
2013-02-17 01:33:22 -06:00
Jordan Woyak
9ac2fbb0a5
Fix a memleak. Probably/maybe improve USBGecko performance.
2013-02-17 00:19:42 -06:00
Jordan Woyak
206fdde933
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
Jordan Woyak
537d5ea942
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
skidau
123035a192
Bulk send TCP data to the client with the emulated USB Gecko.
...
Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
...
Fixes issue 5981.
2013-02-17 15:03:10 +11:00
Jordan Woyak
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
...
The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
Jordan Woyak
5a3435255b
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
2013-02-15 16:02:38 -06:00
degasus
334bd52f2c
NaNs handling in pixel shader
2013-02-15 15:46:31 +01:00
Jordan Woyak
ef90b15f3e
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
Jordan Woyak
1f20a24a04
Minor changes.
2013-02-14 21:02:41 -06:00
Jordan Woyak
891de52769
Don't need to hang dolphin when searching for wiimote with the refresh button.
...
This code is getting pretty ugly. :/
2013-02-14 19:04:34 -06:00
Jordan Woyak
cda88a8c1e
Random improvements.
2013-02-14 18:43:11 -06:00
Jordan Woyak
306e6b1d80
Turn off continuous scanning by default.
2013-02-14 18:43:11 -06:00
degasus
0325e37bfb
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
Jordan Woyak
e57ff06130
Futile attempts at fixing Windows.
2013-02-13 14:00:15 -06:00
Jordan Woyak
77381a1af2
Futile attempts at fixing OS X.
2013-02-12 21:37:47 -06:00
Jordan Woyak
7f305ba822
Fix sloppy connection logic.
2013-02-12 18:59:45 -06:00
Jordan Woyak
12674b3164
Possibly improve real wiimotes on Windows.
2013-02-12 17:01:51 -06:00
Ryan Houdek
818a376bd4
Fix header guard and definitions not being set to 1
2013-02-12 14:11:29 -06:00
Jordan Woyak
1e64c38998
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
...
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:02:43 -06:00
Jordan Woyak
46f94203b7
Fix compilation with SDL2. (based on a patch from matthewharveys)
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Fixes issue 5971.
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:00:51 -06:00
Jordan Woyak
da53ca8ee3
"Wait for the wiimote to connect"? I think that's a horrible idea.
2013-02-12 00:19:27 -06:00
Jordan Woyak
a6461ca186
Improve wiimote reconnection on changing wiimote sources.
2013-02-11 23:39:04 -06:00
Jordan Woyak
fa10335c55
Make continuous scanning optional.
2013-02-11 17:58:56 -06:00
Jordan Woyak
f3d25f2cb0
OSX buildfix!
2013-02-11 16:07:01 -06:00
Jordan Woyak
0fb7f65e04
Problems on Windows? Just SLEEP twice as long!
2013-02-11 15:58:23 -06:00
Jordan Woyak
c2d2fb8c7c
Try to improve real wiimotes on Windows.
2013-02-11 15:21:58 -06:00
Ryan Houdek
8923f0e13b
Fix header guard and definitions not being set to 1
2013-02-11 15:06:40 -06:00
Jordan Woyak
b8fd5c0c30
Fix Windows for real!
2013-02-11 05:57:55 -06:00
Jordan Woyak
c267be2682
Hopefully fix windows!
2013-02-11 05:30:51 -06:00
Jordan Woyak
7a053d0f07
buildfix!
2013-02-11 03:50:54 -06:00
Jordan Woyak
05ec90488b
Make real wiimotes not so crappy on Windows hopefully.
2013-02-11 03:39:09 -06:00
Jordan Woyak
1c64b1993d
Change the ugly "no banner" banner to the sexy "X" from the website.
2013-02-09 17:04:41 -06:00
NeoBrainX
6645bd6fc6
Fix a crash in the FifoPlayer dialog.
2013-02-09 12:39:19 +01:00
Jordan Woyak
50c83d614c
More attempts at fixing Windows and OS X.
2013-02-08 21:20:54 -06:00
Jordan Woyak
9bb9286cd3
OSX buildfix!
2013-02-08 16:59:59 -06:00
Jordan Woyak
1f1b4a6992
Hopefully make real wiimotes on OSX less crashy.
2013-02-08 16:54:48 -06:00
Jordan Woyak
a11827cdf0
Use different reply delays for various DI commands.
...
Fixes issue 5983.
2013-02-08 16:27:14 -06:00
Jordan Woyak
1998da867b
OSX fix maybe. (based on jchadwick's patch)
2013-02-08 12:33:45 -06:00
Jordan Woyak
8ce58759e3
Remove some old nonsense.
2013-02-07 23:52:50 -06:00
Jordan Woyak
87bbdbf542
Remove settings stuff that was not actually used anywhere.
2013-02-07 23:23:32 -06:00
Jordan Woyak
026793fa4a
Fixup real wiimote GUI.
2013-02-07 23:17:51 -06:00
Jordan Woyak
3063942dd0
some cleanup
2013-02-07 21:54:23 -06:00
Jordan Woyak
c4df69a342
Merge branch 'master' into real-wiimote-scanning
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Conflicts:
Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
2013-02-07 20:22:06 -06:00
Jordan Woyak
a2ca76ebd9
Buildfix.
2013-02-07 15:16:41 -06:00
Jordan Woyak
57ea09dcc2
Fix BT-less!
2013-02-07 14:46:01 -06:00
Jordan Woyak
9ecfb5e75d
Buildfix for real!
2013-02-07 14:42:50 -06:00
Jordan Woyak
85f25ded4c
Buildfix!
...
Programming for Windows on Linux is hard, OK?
2013-02-07 14:22:45 -06:00
Jordan Woyak
8f5fb7e6f9
Hopefully buildfix Windows. (thanks for the patch, RachelB)
2013-02-07 14:15:47 -06:00
NeoBrainX
ed0abc9dc5
Merge branch 'mipmap_fixes'.
2013-02-07 20:40:33 +01:00
NeoBrainX
6870c1fdd5
Fix some potential issues when blending on EFB formats without alpha.
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Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus
10567cb23f
always write to uv coords
2013-02-07 13:23:20 +01:00
degasus
376a807dea
first try of osx fix, mostly by pauldachz
2013-02-07 10:34:29 +01:00
Rachel Bryk
0ebe35e0ef
Disable play and record buttons if an iso was selected, but is later deselected.
2013-02-07 00:31:57 -05:00
Rachel Bryk
6bc9e7579c
Disable start/play recording buttons when no iso is selected.
2013-02-06 20:56:07 -05:00
degasus
dae1226e1b
workaround for division by zero on fog calculation
2013-02-07 02:21:30 +01:00
Jordan Woyak
9cbfddd788
Only delay DI and fs IPC replies.
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Fixes issue 5982.
2013-02-06 16:52:51 -06:00
Jordan Woyak
ef9d7fb789
Fix compilation with SDL2. (based on a patch from matthewharveys)
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Fixes issue 5971.
2013-02-05 21:08:52 -06:00
degasus
e7a8d3f854
check for GL_ARB_sync, it's in ogl 3.2
2013-02-06 01:05:19 +01:00
Jordan Woyak
708fed92c8
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
2013-02-05 15:34:23 -06:00
Jordan Woyak
f506783c37
Number "unknown" axes in OSX rather than call them all "unk".
2013-02-05 13:51:08 -06:00
Jordan Woyak
937d9e9007
Revert "Only delay DI command replies."
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Fix "Wii Party" again.
This reverts commit fb5b5e8b63
.
2013-02-05 02:51:34 -06:00
Jordan Woyak
d0190faded
Hopefully make wiimote speaker less crappy.
2013-02-04 22:11:13 -06:00
Jordan Woyak
bc35764ec2
Fixed issue 5973. (probably)
2013-02-04 21:25:14 -06:00
Jordan Woyak
a455abe00b
Merge branch 'more-ipc-hle-hacks'
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Fixes issue 5972.
2013-02-04 21:01:46 -06:00
Jordan Woyak
d5ec631337
Make real wiimote speaker not cause massive input delays.
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Fixes issue 5966.
2013-02-04 20:57:08 -06:00
Jordan Woyak
fb5b5e8b63
Only delay DI command replies.
2013-02-04 19:39:31 -06:00
Jordan Woyak
2ad30958d6
Stuck an IPC HLE Update call in WII_IPCInterface::Write32.
...
While hacky, this seems to fix various problems without increasing IPC HLE freq to infinity.
Thanks to Aristar for helping test.
Increase IPC command reply delay to 1/100th of a second. (fixes DKCR hanging)
2013-02-04 17:41:10 -06:00
degasus
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
skidau
03d9cca2fe
Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds.
2013-02-03 19:02:46 +11:00
Jordan Woyak
ca46a34dde
Merge branch 'ipc-hle-hacks'
...
Thanks skid_au for testing and helping think of the solution!
Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
2013-02-02 12:54:22 -06:00
Jordan Woyak
e3c6c6dd69
Increase IPC HLE freq a bit for DKCR.
2013-02-02 12:52:12 -06:00
Jordan Woyak
5c08df00b2
Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
...
Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
Jordan Woyak
286392af9d
Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
2013-02-01 23:44:17 -06:00
Jordan Woyak
15936cb995
Change copy_n to copy and update the save state version because I forgot.
2013-02-01 23:27:49 -06:00
Jordan Woyak
11a4c92325
Remove "Alternate Wiimote Timing" option. It's no longer needed.
...
Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
Jordan Woyak
00a1f351e9
Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
2013-02-01 20:58:17 -06:00
Jordan Woyak
039bf27767
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
2013-02-01 19:01:47 -06:00
Jordan Woyak
e4588e2dfc
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
...
It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
Glenn Rice
f7fa33f2d6
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
degasus
c05f66bdd0
first try for osx core profile
...
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk
e199d21513
Revert "Toggle full screen when double clicking the render window."
...
This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00
Glenn Rice
0ffdd2607f
Fix the majority of the compiler warnings unearthed by the addition of
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the new warning flags.
2013-01-29 23:24:51 -06:00
Jordan Woyak
0e04e0c305
Fix some shadowing warnings.
2013-01-29 16:43:22 -06:00
Sonicadvance1
f13a07fb82
Remove this double flush in the idleskipping code.
2013-01-29 21:05:42 +00:00
skidau
2ab1cccbe4
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
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Fixes issue 5950.
2013-01-29 22:43:56 +11:00
degasus
c5fa3e0f3d
move RestoreAPIState and ResetAPIState into backends
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it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
Lioncash
efe8c75424
Duplicate condition fix.
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Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk
1e006b5b99
Better implementation of revision 2cc1a97a66
. Works with .gcz files now.
2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06
Remove deprecated method for accessing a gtk widgets window.
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Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Rachel Bryk
74a5ad542b
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
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Fixes issue 5932.
2013-01-25 13:00:53 -05:00
Rachel Bryk
2cc1a97a66
Properly sort multi-disc games by title.
2013-01-25 03:08:28 -05:00
Ryan Houdek
10418d449f
Removed the need for this temporary variable.
2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534
Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG
2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus
d60cc373d1
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
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This reverts commit d0301ca89d
.
Conflicts:
.gitignore
2013-01-24 16:11:07 +01:00
lioncash
2db0c4270e
Fix a potential memory leak on non-windows systems.
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Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
degasus
f69b6b595e
change projection_type to u32
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Fix issue 5740
thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00