Commit Graph

4207 Commits

Author SHA1 Message Date
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
skidau 77a36cf9cb ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6600 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 05:16:51 +00:00
skidau 2a54c445a0 LLE JIT: Added another 9 DSP Load/Store instructions to the JIT. Fixed a couple bugs in the 32bit and Linux builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 03:34:50 +00:00
skidau aecc4f67a1 Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 01:34:40 +00:00
skidau 9afb1dab41 Helps to add the new code to the repository.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6597 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:37:58 +00:00
skidau 93a09ee7b5 LLE JIT:
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6596 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:27:38 +00:00
pierre a82a61c53a Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 22:38:31 +00:00
Glenn Rice 4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX 4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
LPFaint99 06784d2869 sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode)
fixes system menu loading the ini file from the last run game

also check for all countries when setting bntsc for wad/nand titles

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 23:18:08 +00:00
skidau a90d0e8985 LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 22:13:31 +00:00
LPFaint99 aee96e12c6 Rename variable in WiiSaveCrypted for icc.
Changes file dialog to show *.bin for wii save import instead of data.bin
Move Sram dumps to Sram.cpp and change default FlashID
Fixes issue 3711.
Fixes issue 3042.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 21:23:42 +00:00
Glenn Rice 77837b8034 Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 14:47:13 +00:00
skidau 02a38baf7c Build fix for OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6586 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 11:02:58 +00:00
skidau c584bd5333 LLE JIT: Added simple block linking at immediate CALL's and JUMP's. The code checks if the block being jump to has already been compiled and jumps there if it has, bypassing the dispatcher. This results in a speed-up of around 7 - 10%.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 07:08:36 +00:00
skidau e61133625a Fixed the "Locked threads to cores" option properly. Thanks to ernesto and xenofears.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:29:06 +00:00
Glenn Rice 85ec8d268d Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:17:19 +00:00
skidau f67afb4fca LLE JIT:
* Optimised the updating of g_dsp.pc in the compile loop (code by kiesel-stein)
* Added JIT version of LRI (code by kiesel-stein)
* Added JIT versions of the branch instructions (code by Jack Frost)
* DSP_SendAIBuffer fix (code by Mylek)
* Marked instructions that update g_dsp.pc in the DSP table and updated PC based on the table (speed up)
* Fixed the signed bits not being set properly in the addr instruction
* Created a MainOpFallback function to use interpreted versions of the instructions if necessary (code by kiesel-stein)
* Disabled the jit versions of subarn and addarn as they are slowing down NSMBW

The above work in both x86 and x64 modes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 01:42:32 +00:00
Glenn Rice 76d9209ad4 When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 23:19:34 +00:00
Glenn Rice 35fef1f173 Revert back to LogTypes. Fixes issue 3668.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6580 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 17:52:01 +00:00
skidau 7c0e08b0e7 Forced the video thread to the third core when "Lock threads to cores" is enabled. This should fix the slowdown that this option produced on CPU's with HyperThreading. Thanks to NaturalViolence for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 09:20:02 +00:00
Glenn Rice e4ed7dab22 Build fix for case sensitive platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6578 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 02:44:27 +00:00
Shawn Hoffman 4780c8f6dd Remove LOGGING from the DSPCore vcproj. It isn't really used like that anymore. This commit doesn't really change anything...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6577 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:28:21 +00:00
LPFaint99 18e95ecdfa EXI: grab the FlashID from the memory card headers and update sram to include correct id and chksum
allows using any (valid) memorycard.raw in any slot (including real memcard dumps)

Fixes issue 684.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:25:50 +00:00
Marcos Vitali b5ba9b3479 I've fixed a beautiful bug in GPFifo the current Memory in some conditions was not assigned right. Pleaseee test again your games with FIFO hangs like WII music, WII sport, Wii resort, etc. May be this help :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6575 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 23:04:13 +00:00
NeoBrainX 7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
Marcos Vitali 5fd9951649 - I've implemented cache of interrupt states for PEFINISH and PETOKEN
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 07:56:54 +00:00
Marcos Vitali dde2d1a117 Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 04:44:33 +00:00
Marko Pusljar b56dd2ad6e DSPLLE-int AR increase, decrease finally 100% (code by kiesel-stein/dolphin-forum, great work btw!!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 17:09:40 +00:00
Glenn Rice 73da637a42 Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don't install the license.txt file.  Most distributions handle license files via a package.  For example on debian based systems this gives a lintian warning.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 15:25:03 +00:00
NeoBrainX 3d0ec2f2f1 Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 10:59:06 +00:00
skidau 38b3187e8a Changed the LogWindow background colour back to black for Linux and Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6566 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 05:38:37 +00:00
skidau b926cb426e Disabled the paired single sum instruction (ps_sum) as it is causing
the black screen in Sonic Colours. Both JIT and JITIL have this work-around.

Re-enabled ps_mul as that instruction was not the root cause.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 04:53:18 +00:00
Shawn Hoffman 8e38b1a8a7 HLE_IPC_BuildFilename was actually ignoring the size argument. Fixes "/tmp/sys" error.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 00:38:36 +00:00
skidau ad82dd59b9 Disabled the paired single multiply instruction (ps_mul) in JIT as it is causing the black screen in Sonic Colours. JITIL has a different bug as disabling ps_mul in JITIL did not help the issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6563 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 22:47:04 +00:00
NeoBrainX 3b6b8b718c Fix some off-by-one errors in the EFB scaling stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6559 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:07:07 +00:00
Shawn Hoffman c7b736bb56 Remove some debug stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6558 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 20:53:10 +00:00
Shawn Hoffman 3528629d9a Use the /sys/replace file for defining char to replace and their corresponding replacement strings.
Method suggested by pune for compatibility across filesystems and nand tools.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6557 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 20:51:48 +00:00
Marcos Vitali a9ca9cfd9b BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
- Improved the GP Register Status: now this is all the time from the fifo loop.
- Improved the Interrupts manage:
	1) Removed All UpdateInturrupts from CommandProcessor Writes and Read.
	2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens
	3) considering Inmediate mode for the CP interrupts
	3) Implemented Interrupt CP Cache State
	4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly.
- Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed  to LO Watermark.
- Removed all ugly code from LO and HI watermark manage
- Removed all ugly code from BP manage
- Change >= by == in the BP clauses
- Removed speed hack (1024 chunk) for better GP Status Control.
- Commented GXSetGPFifo very soon hack
- Commented FackWatchDog hack
- Commented FIFO_RW_DISTANCE = WritePointer hack

This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
Glenn Rice 24569aca3d Fix a linkage issue on newer linux distributions created in revision 6544.
Also update the menu link to dolphin-emulator.com


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6553 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 01:09:28 +00:00
skidau 0447abef36 Changed the GC controller timer from a host based one to one based on the emulated hardware. This helps the emulator become more deterministic.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6552 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 21:24:25 +00:00
NeoBrainX 7473a0cf98 VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 15:54:14 +00:00
LPFaint99 1e0b0bf84d Fixes/Cleanup for the MemcardManager.
Notable Changes:
Fixes right click menu in linux.
Fixes Issue 2412.
sram.raw file is no longer required to format a memcard
Update to use new ini sections, automatically remove default settings from ini file
enable pages setting no longer requires memcard manager to be reopened to take effect
it is no longer possible to switch to a negative page number

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6546 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 07:11:05 +00:00
Shawn Hoffman 2ae7f7f01f Replace characters that NTFS and HFS can't handle with '-'. Should fix issue 3443.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6545 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 03:47:00 +00:00
Glenn Rice 06013d5eec Make the cmake check_lib macro more versatile. It first tries pkg-config, and if that fails it then check for libraries and required headers. Also cleaned up the output a little bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 02:00:05 +00:00
skidau c718d2e630 Fixed an issue where the emulator would remain paused when attempting to load a non-existent save-state.
Fixes issue 3665.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6543 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-09 12:04:03 +00:00
skidau f353f80302 LLE JIT: Implemented the addr, lsl and lsl16 instructions in the JIT (x64 only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6542 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-09 11:52:31 +00:00
LPFaint99 8fd825c18c change filename of isocache to always include extension and filesize.
Fixes issue 3669.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6541 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-08 06:46:59 +00:00
Soren Jorvang ef093a4d35 Use the proper type for printing the OpenAL default device name.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6540 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-07 22:38:03 +00:00
Shawn Hoffman 908273d5f4 Just rephrase something :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6538 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-07 05:59:18 +00:00
Glenn Rice 2caa685c7f Fix a few more linkage issues in the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-06 13:06:54 +00:00
Soren Jorvang 738e5e55ee Cast size_t to unsigned long for printf to deal with (32-bit)
systems where size_t is typedef int.

It's either this or use the C99 %zu but while we can probably
safely assume C99 compilers, I am not at all sure that that's the
case for stdio libraries and this solution is fairly low-impact.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6535 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:22:41 +00:00
Glenn Rice d171f7277b Fix the nogui build on linux. The software plugin config dialog should not be built.
Fix the default wiimote emulation mouse button settings on linux.
Fix a little c++ operator precedence issue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:10:13 +00:00
Soren Jorvang c2f84fdccb CLRun is now used everywhere but OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:57:32 +00:00
Soren Jorvang 4934cd29b3 Move NSAutoreleasePool handling into the proper entry/exit points
for the real wiimote thread as for the other threads.

Turns out we use OS X bluetooth API's that were introduced in 10.5.4.
 
Remove vestiges of previously removed wiiuse_set_bluetooth_stack().

XXX We should probably have a Common equivalent of htonl and friends.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6531 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:18:09 +00:00
NeoBrainX 5910ef259c Fix building with BBOX_SUPPORT enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6530 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:15:01 +00:00
Soren Jorvang f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
Soren Jorvang e5311460a9 Earlier versions of wxWidgets do not implicitly include <wx/wx.h>.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6527 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:36:08 +00:00
Soren Jorvang a754f8e703 We effectively only have a single namespace for private header files,
so the recent addition of VideoCommon/Src/Debugger.h clashed with
DebuggerWX/Src/Debugger.h.

The latter had atrophied anyway, so just get rid of it to resolve the
conflict.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6526 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:28:31 +00:00
NeoBrainX 9dae1e9674 VideoUICommon: Add descriptive tooltips to many options, part 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6525 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:37:21 +00:00
NeoBrainX f3d6b42e83 Fix VideoCommon build configuration for DebugFast/x64.
VertexLoader: Align bounding box registers properly, the hardware reads them in 2x2 blocks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:31:00 +00:00
NeoBrainX 7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
Shawn Hoffman 9da4fe086b allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 09:04:34 +00:00
Shawn Hoffman 3e4aa20601 fix a crash that could occur in CompressedBlob.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6521 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 04:07:44 +00:00
Rodolfo Osvaldo Bogado 6df84ddc31 little fix for r6517
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 03:36:37 +00:00
skidau 85d36e38c3 LLE JIT: Jitted another 8 DSP multiplier instructions (x64 only)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6519 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 23:20:31 +00:00
Rodolfo Osvaldo Bogado 379fa47b6a little fix for r6513 thank to metatheos for finding the error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6518 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 22:04:46 +00:00
Rodolfo Osvaldo Bogado c8305a7b7d two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 17:58:33 +00:00
Soren Jorvang 7901e74f00 Reestablish *BSD build using CMake.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6516 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 15:19:04 +00:00
Shawn Hoffman e70e623624 Second attempt at issue 3458. Fixes issue 3458.
Replaces all occurrences of ftell and fseek with ftello and fseeko, respectively. This matters on non-win32 where only these names are altered by the _FILE_OFFSET_BITS define. Win32 still just maps the funcs to ftelli64/fseeki64.
Also add some File::GetSize I had skipped in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6515 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:50:55 +00:00
Rodolfo Osvaldo Bogado 97e3a3ea6f remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:44:56 +00:00
Marcos Vitali f5a28aecb7 Rodolfo and Me fixed ProcessFifoWaitEvents() in CoreTiming, now process the all events and not only the first :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6513 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 23:12:27 +00:00
Soren Jorvang 63d690e94c 4.4BSD derived OS'es always have 64-bit file sizes.
XXX This should probably be in CommonFuncs.h or something.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6512 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 14:56:55 +00:00
skidau 44285c2b30 LLE JIT: Implemented some of the DSP multiplier functions in the JIT compiler. Only the x64 version has been implemented so far.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6511 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 13:59:14 +00:00
Shawn Hoffman 3d441febda Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6510 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 12:42:01 +00:00
Marcos Vitali 08a3b60f8c I reverted my last commit 6508. I was wrong, sorry about that. It is 3am maybe need to rest of the FIFO for while. My Apologies.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6509 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 06:08:12 +00:00
Marcos Vitali ad8248cedd The STATUS_REGISTER should return the actual status HI (Overflow) and LO (underflow) watermark because this register can be polled by the game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 04:58:28 +00:00
Marcos Vitali 9f6dd239b6 Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don't have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6507 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 01:29:43 +00:00
donkopunchstania f91ac92895 Change comparison in specular light function. Fixes issue 1258.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:50:25 +00:00
donkopunchstania 1f660de7e5 Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
Marcos Vitali 0718e1bd77 More fifo work and the Pokemon teaching us ;)
* I've fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved
* I modified when fifo.bFF_Breakpoint is turn off to prevent that the  interruption happens
* I reverted r6483 
* I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER

You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 03:04:36 +00:00
Glenn Rice 63ec59f6c2 Fix a typo in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 14:25:15 +00:00
Glenn Rice 2ac9accc85 More linkage fixing. Fixes issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 05:20:36 +00:00
Glenn Rice b5863da915 Possible fix for the rdtsc call in JitIL.cpp on macosx (issue 3531). This also fixes issue 3595 (although that issue was invalid -- we don't suport scons on linux anymore).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6498 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 02:56:44 +00:00
Glenn Rice eda716b164 Fix some linkage issues with the cmake build. This should fix issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 01:20:05 +00:00
NeoBrainX 8d123adf64 DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29 16:16:48 +00:00
Marcos Vitali 40c4e5f9a7 More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way.
Plus: I added a _assert_msg_ in FIFO loop when the WriteDistance is negative. Please if that happens report it, this can help to solve strange issues with wrong WriteDistances.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 20:12:41 +00:00
NeoBrainX c540995193 DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:25:19 +00:00
Glenn Rice fb9387a38e Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:23:13 +00:00
pierre f370650660 Fix the ASM dispatcher to work with linux 64
ESI is not available as callee save register on linux 64, so use R12, which
is available on windows 64, too. The only callee save register still available on
all platforms is EBP, but i guess we don't want to fiddle with that one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 16:29:58 +00:00
NeoBrainX fa5f206797 DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 15:23:51 +00:00
skidau c79f41d114 LLE JIT: Speed up the dispatcher by removing the compiled block check. Initialised the blocks with a stub which calls the compiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6490 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 13:06:52 +00:00
skidau 93a901dd1d LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This results in the DSP executing cycles slightly above what it is supposed to. This is not a problem currently but might be later on.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6489 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 12:28:03 +00:00
skidau 9c1fb241c7 LLE JIT: Speed up the idle skip detection by moving the logic into the block and removing it from the dispatcher. This works because we can detect the idle skip blocks at compile time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6488 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 11:04:50 +00:00
skidau 6a6fb9cce9 LLE JIT: Added an ASM dispatcher. Should help pave the way for future optimisation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 05:28:21 +00:00
Marcos Vitali 88916a61da In the command processor when FIFO_READ_POINTER is reading Is better return fifo.CPWritePointer instead fifo.CPReadPointer.
In this way it prevents wrong fifo.CPReadWriteDistance in the future. That should fix RE0 Issue 2846 and others "Warning: GFX FIFO: Unknown Opcode (0x4d)" in dual core mode. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 03:20:20 +00:00
pierre 91eb729aaf Core/DSPCore: Implement jit emitters for lris and mrr.
Also add the mask for ADPCM predictor, like r6480 does.

Tested 64 bit linux/windows. At least compiles for 32 bit windows, but
with these binaries most of my guest software fails with
DSPLLE(interpreted and jit) when it gets to do actual work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 23:40:09 +00:00
Marcos Vitali 762563a026 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 19:36:18 +00:00
NeoBrainX 7698d85a8e DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
Jordan Woyak e6658d5339 Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 09:25:08 +00:00
gnick79 2e59d26133 Related to Texture's glitches:
* fixed a bug on QUAD-Vertex generator

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6478 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 20:39:54 +00:00
Glenn Rice fae12f43c2 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6477 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:26:46 +00:00
Marcos Vitali 7fe6a0b451 Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:25:27 +00:00
Jordan Woyak f0ac60935c Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:19:06 +00:00
Matt Callaghan 181f03551c Even tinier commit. I hope nobody around here has a problem with those.... :P
Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 23:05:50 +00:00
NeoBrainX 76b9e975d5 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 19:13:19 +00:00
Glenn Rice 84a72e90b0 Migrate the opencl setting completely to the gfx config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6472 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:30:04 +00:00
Matt Callaghan ebe5472e1d Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:13:12 +00:00
skidau 2808f75f74 Corrected the FIFO breakpoint clause in the FIFO loop. This fixes Super Monkey Ball: Banana Blitz, Super Monkey Ball: Step & Roll and Pokemon XD.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6470 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 06:02:03 +00:00
NeoBrainX d36ede020c DX11:
Add multisampling support.
EFB access doesn't work with MSAA enabled, yet.

Additionally clean up some stuff, fix a memory leak, ...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6468 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 19:58:02 +00:00
Glenn Rice 6d93a6b698 Linux build fix for the windows build fix in r6465. I tested this on both windows and linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6467 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 15:52:42 +00:00
gnick79 b197f8600c * Updating Linear DiskCache version in reflection with changes introduced in r6463
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 15:51:08 +00:00
nodchip 5647bcd869 JitIL: Fixed the compile error in r6462.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 14:50:25 +00:00
Glenn Rice f915509fff Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 14:00:40 +00:00
gnick79 4267adbd5e Related FOG changes:
* revert back to proper upscale mantissa of parameters A and C
* properly downscale magnitude to 0.24 bits instead than ≡0.23
* Z Eyespace conversion for projection by original patent concept

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6463 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 13:57:01 +00:00
nodchip b0c94a47f9 JitIL: Implemented JitIL IR Disassembler. If you want to use it, add "OutputIR = True" in the "Core" section of Dolphin.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6462 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 13:35:44 +00:00
skidau 1830342d66 Quick FIFO fix for Donkey Kong Country Returns. Added a FIFO breakpoint check in the main FIFO loop. Aligned some of the FIFO registers to 32 byte boundaries, matching the VideoSoftware plug-in code.
Fixes issue 3536.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 10:51:14 +00:00
Jordan Woyak 49120d113f Reorganized some video config dialog related code. Deleted remnants of the old DX11 config window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 22:17:35 +00:00
Glenn Rice cefaa393e6 Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 15:25:59 +00:00
Jordan Woyak 3ebd09efc9 Fix "Virtual XFB" always being set when opening video config dialog. (Fixes issue 3537)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 10:39:24 +00:00
Glenn Rice a3c46990f6 Revert to gettimeofday on posix systems. I give up.
Temporary fix for OSX in JitIL.cpp
This revision should build on OSX again.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 02:42:53 +00:00
Glenn Rice 222c2d1297 Revert revision 6464. _POSIX_MONOTONIC_CLOCK is not used in that way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6455 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 21:31:37 +00:00
Soren Jorvang 92fe490270 POSIX feature symbols can be defined even if not implemented.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 20:45:42 +00:00
Glenn Rice 39a4781a5f Check if CLOCK_MONOTONIC is supported before using clock_gettime.
Fix the cmake check to see if -Wno-unused-result is supported by the compiler.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 19:13:55 +00:00
NeoBrainX ee21237d6a Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig
- Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled)
- Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work
- Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch
- Fix a memory leak in the configuration dialog if D3D11 is used
- Other minor stuff that doesn't need to be mentioned or which I forgot

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6450 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 14:47:28 +00:00
Glenn Rice 86dc8d09fe For the cmake write generate the svnrev.h file in the build directory instead of in the source so that a proper out-of-source build can be done. Fixes issue 3528.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 20:20:12 +00:00
Glenn Rice 7788bac40c Fix ogl screenshots for windows.
Fix the macosx build (perhaps).
This changes the JitIL timed profiling to using assembly language to obtain the time.  It does seem to be faster.  Not sure if it will work on macosx, but if it does it has the necessary precision that gettimeofday does not have.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 03:24:51 +00:00
Glenn Rice ef55177ed6 Implement JitIL profiling on linux. I also tried implementing __rdtsc using assembly and didn't really see a speed improvement so went with clock_gettime.
Also changed other gettimeofday calls to clock_gettime, which is supposedly more accurate.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-20 00:22:56 +00:00
Shawn Hoffman d1264b3258 JitIL Profiler needs time.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6446 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 17:43:12 +00:00
Glenn Rice c93aaae1d8 Linux build fix. When I have time later I will implement nodchip's JitIL profiling on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 17:35:01 +00:00
nodchip b0c20fe643 JitIL: Improved the speed of JitIL time profiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6444 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 15:17:26 +00:00
nodchip 96cdb1ad07 JitIL: Removed ENABLE_JITIL_PROFILING macro and added an entry in setting file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6443 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 07:48:48 +00:00
nodchip 13370ca6ca JitIL: Implemented a simple time profiler. Unfortunately, this is currently for windows only. Please fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6442 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-19 06:24:59 +00:00
Soren Jorvang 63aae7e5e0 Build missing BPFunctions.cpp with SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6440 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 23:25:40 +00:00
Glenn Rice f8fbcecad6 Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 16:46:17 +00:00
Jordan Woyak 0816fa2629 Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 03:50:50 +00:00
Jordan Woyak 159ed43f67 Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:21:26 +00:00
Glenn Rice a279b391cc Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though.
Also added an option to explicitly disable building with MPG framedumps.  To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-17 01:03:39 +00:00
Glenn Rice 0644295f3d Build fix. Remove some obsolete code. Fix some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6428 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 21:14:19 +00:00
Shawn Hoffman 9dd60c6115 make Audio Interface more clear. Should have no behavioral changes. The comment block in AudioInterface.cpp lays out how real hardware is...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6427 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 20:36:57 +00:00
Glenn Rice 4f81997c14 Fix the no gui cmake build.
Add a version check for avcodec and swscale libraries.
Fix a bug in the xlib wiimote emulation button configuration.  If you are using a mouse button for wiimote emulation you may need to adjust your settings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 04:34:52 +00:00
Jordan Woyak 71f842e8c0 Cleaned up NetPlay a bit, fixed some UI text.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 01:55:29 +00:00
Glenn Rice d0e8d8a509 Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6424 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 00:13:33 +00:00
skidau 0c5ccf7156 Tweaked the VBeam logic enough to fix Endless Ocean 2. This might also fix a few other games that have been black screening on boot recently.
Fixes issue 3472.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6423 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 11:32:30 +00:00
Jordan Woyak db35fe4100 Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 09:54:07 +00:00
Jordan Woyak 73ed235fd1 Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:29:10 +00:00
Jordan Woyak b4ffd640b7 Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6420 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:22:03 +00:00
nodchip b025752192 JitIL: Fixed the wrong constant value. It was lower than the actual number of registers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6419 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 04:06:55 +00:00