Removing and adding some elements, making it more readable for others.
Off-Topic: Have fun at the Grandprix! May the best win:P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5536 8ced0084-cf51-0410-be5f-012b33b47a6e
Apparently, motionplus games are very strict on calibration data checksums, they don't like invalid/0x00'd checksums(this is trackable via 0x01 writes to the active extension register at 0xA400F3). I'll keep all motion plus related stuff that I've discovered on my blog: http://snzgoo.blogspot.com
Next time I'll fix the disconnects, which are most likely caused by the sent motionplus empty/dummy data.
So stage2 might come sooner than u guys thought. Let me hear u scream;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5522 8ced0084-cf51-0410-be5f-012b33b47a6e
Just minor stuff that needs to be finished: Dummy motionplus data needs to be kept dynamic(just like wiimote accel data), or it might cause disconnects after some time. Furthermore, there are 1-2 remaining register writes that have to be understood and emulated.(e.g. 0x00F3/F4). In the end just minor stuff. I'll address that in my next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5476 8ced0084-cf51-0410-be5f-012b33b47a6e
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.
Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).
Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g. Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.
Fixes issue 2475
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected.
On all platforms if a game fails to load show the game list again.
The other things here are essentially code cleanup and won't be noticeable by most users.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5204 8ced0084-cf51-0410-be5f-012b33b47a6e
A few things could be solved differently/in a better way, but that would involve some classes and stuff (plus work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5097 8ced0084-cf51-0410-be5f-012b33b47a6e