Ryan Houdek
6e932af831
Add two missing values that can fit in GCPadStatus
2016-01-05 13:44:37 -06:00
Ryan Houdek
371e9f4fae
Move SI_GCAdapter over to InputCommon
2016-01-05 13:44:37 -06:00
Markus Wick
0da8bd0f61
Merge pull request #3444 from RisingFog/avidumpfixes
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AVIDump Clean Up and Fixes
2016-01-05 10:38:07 +01:00
Ryan Houdek
e8e0ad3e52
Merge pull request #3408 from Tilka/fcmp
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JitArm64: fix fcmpo/fcmpu
2016-01-04 22:19:32 -05:00
Ryan Houdek
b00bb300e5
Merge pull request #3447 from degasus/arm
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JITArm64: Single precision + FPRF
2016-01-04 22:09:44 -05:00
Mathew Maidment
0509292f86
Merge pull request #3431 from stenzek/shadercache
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ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Markus Wick
8b3bf1557f
Merge pull request #3445 from jake8/add-crop-hotkey
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Added Hotkey for toggling the Crop Setting
2016-01-04 16:24:22 +01:00
jake8
cc8aeec58c
Added hotkey for toggling the crop setting
2016-01-04 10:10:49 -05:00
Markus Wick
f3c1cc95fc
Merge pull request #3311 from Phatcat/analog_input_android
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[Android] More analog input configurations + misc
2016-01-04 14:57:43 +01:00
Markus Wick
d29b406292
Merge pull request #3433 from lioncash/gl
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GLInterface: Minor changes
2016-01-04 13:49:40 +01:00
Markus Wick
ca7160f714
Merge pull request #3434 from lioncash/enum
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OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Markus Wick
3045e08daf
Merge pull request #3430 from lioncash/compare
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ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-04 13:42:39 +01:00
Phatcat
f62054e467
Android: More analog input configurations
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Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat
158f0e8102
Android: Added categories to input controls
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- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
2016-01-04 13:19:44 +01:00
Phatcat
cfe8400cdd
Android: Revision of PR 3253 (Wiimote controls)
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- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
Chris Burgener
fe4e99d6bf
AVIDump Clean Up and Fixes
2016-01-03 18:39:52 -05:00
Ryan Houdek
465ef93beb
Merge pull request #3441 from Sonicadvance1/opensles_audio_delay
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[OpenSLES] Fix a delay in audio processing.
2016-01-03 18:34:20 -05:00
Lioncash
1bcfae5fd7
OGL: Correct unique_ptr types
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By default unique_ptr will call delete on the given type if an array
qualifier isn't present, not delete[]. It's important to explicitly
specify an array is being handled.
2016-01-03 16:00:16 -05:00
Ryan Houdek
a898aa1585
Merge pull request #3436 from endrift/fix-libusb
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HW: Fix libusb support for older libusb APIs
2016-01-03 12:35:08 -05:00
Ryan Houdek
1db01a8c56
[OpenSLES] Fix a delay in audio processing.
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A failure on my part. I was updating the two buffers in the wrong order, so we were always a buffer behind in sending audio out to OpenSLES.
2016-01-03 11:33:38 -06:00
Ganael Laplanche
fb3b1e4eb0
Add missing header for sprintf()
2016-01-03 01:30:39 -08:00
Jeffrey Pfau
d4e2c9fa98
HW: Fix libusb support for older libusb APIs
2016-01-03 00:53:31 -08:00
Lioncash
01f99a04a2
VideoBackend: Get rid of a boolean global
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Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash
edda018d54
OnScreenDisplay: Make CallbackType an enum class
2016-01-02 14:57:55 -05:00
Lioncash
f3c05d39b9
GLInterface: Make GLInterfaceMode an enum class
2016-01-02 14:26:43 -05:00
Lioncash
df9c9ad706
GLInterfaceBase: In-class initialize protected members
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Gives the class a well-defined initial state
2016-01-02 14:26:42 -05:00
Lioncash
11a7defdba
WGL: Make class member private
2016-01-02 14:26:41 -05:00
Lioncash
df2f6089be
GLInterface: Add missing override specifiers
2016-01-02 14:26:36 -05:00
Stenzek
617f9d9532
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
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This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.
The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Lioncash
6093d1f72a
ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-01 22:28:42 -05:00
skidau
066af14272
Merge pull request #3409 from sepalani/r_menu_code
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RegisterView: View code menu added
2016-01-02 11:40:02 +11:00
skidau
96d8ea5537
Merge pull request #3415 from rabbott99/movie-end-pause
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Movie: Fix "Pause at End of Movie" for wii games
2016-01-02 09:08:06 +11:00
Mathew Maidment
988f62dfb1
Merge pull request #3427 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-01-01 15:36:48 -05:00
Ryan Houdek
b4e9bbb551
Merge pull request #3336 from Sonicadvance1/improve_glextensions
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[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
Rohit Nirmal
76333b388f
Fix building with PCH disabled.
2016-01-01 10:26:15 -06:00
Ryan Houdek
f836e5937f
Merge pull request #3422 from Sonicadvance1/Linux_bba_bridge
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Support multiple bridge interfaces in Linux.
2016-01-01 04:23:06 -05:00
Ryan Houdek
454ebb7150
Merge pull request #3417 from aserna3/remove_salt_button
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[Netplay] Disabled loading savestates
2016-01-01 04:02:43 -05:00
Ryan Houdek
4e22bab71d
Support multiple bridge interfaces in Linux.
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This allows you to run multiple instances of Dolphin that touch the BBA (Up to a 32 interface limit)
2016-01-01 02:51:31 -06:00
Scott Mansell
552ea58bf5
Merge pull request #3419 from Sonicadvance1/QC_driverdetails
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Add a comment to DriverDetails about Qualcomm failing our alpha tests.
2016-01-01 21:50:22 +13:00
Scott Mansell
d2e9688ab0
Merge pull request #3388 from spxtr/DQt2
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DQt2: Implement Paths config dialog
2016-01-01 21:48:05 +13:00
Scott Mansell
5cd4619a1d
Merge pull request #3413 from spxtr/follow-pointers
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Allow MemoryWatcher to follow pointers
2016-01-01 21:45:44 +13:00
Rohit Nirmal
a551e8adbb
Fix building with PCH disabled.
2016-01-01 02:32:53 -06:00
Anthony Serna
42c38cbbd3
Blocked netplay users from desyncing by messing with savestates.
2015-12-31 18:50:45 -06:00
Ryan Houdek
721d319c7b
Add a comment to DriverDetails about Qualcomm failing our alpha tests.
2015-12-31 10:14:14 -06:00
rabbott99
d2ef903d1a
Movie: Fix "Pause at End of Movie" for wii games.
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InputUpdate() is never called during wii playback, so the pause never
executed.
2015-12-30 23:11:40 -05:00
spxtr
525fc4fe8a
Allow MemoryWatcher to follow pointers
2015-12-30 19:10:31 -08:00
spxtr
5b2a76458d
DQt2: Implement Paths config dialog
2015-12-30 19:03:13 -08:00
booto
d9e921cc2c
VI: set the JP bit of VI's DTV reg when needed
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The "Force NTSC-J" option was broken by 480dbb22f2
(i.e. field-timing). A side effect of this was that it exposed a bug
where the JP region bit of VI's DTV reg was not automatically set for wads
from the JP region.
2015-12-31 05:36:29 +08:00
Markus Wick
330329254c
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
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D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell
afde6ae72c
Merge pull request #3403 from spxtr/reporter
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Add support for sending game memory changes to outside processes
2015-12-30 15:17:47 +13:00