degasus
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fab78c2dff
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ogl: add ARB_texture_multisample
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2014-05-19 09:21:44 +02:00 |
degasus
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775858b6bc
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ogl: drop NV_framebuffer_multisample_coverage
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2014-05-19 09:21:44 +02:00 |
Pierre Bourdon
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664c8d30a0
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Remove all trailing whitespaces from our codebase.
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2014-03-29 11:05:44 +01:00 |
Lioncash
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a82675b7d5
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Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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2014-03-14 13:51:23 -04:00 |
Pierre Bourdon
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425f9dcd51
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Fix more header sorting issues in VideoBackends/ (now check-includes clean).
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2014-02-20 01:01:11 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Scott Moreau
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2c8340e1dc
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Move GLInterface.h into GLInterface directory
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2014-01-20 00:46:21 -07:00 |
Ryan Houdek
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97dc20d1be
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[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
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2014-01-17 16:05:40 +01:00 |
Ryan Houdek
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10bd61a9d2
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[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
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2014-01-17 15:56:54 +01:00 |
Ryan Houdek
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cf8865a6e5
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[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance.
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2014-01-17 15:52:34 +01:00 |
Ryan Houdek
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71681de81a
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
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2014-01-17 15:50:51 +01:00 |