Commit Graph

22050 Commits

Author SHA1 Message Date
Lioncash a8459fc189 DSPAnalyzer: Hide implementation details
Makes accessing flags a part of the function interface instead of exposing
an internal variable.
2016-12-26 21:18:18 -05:00
Markus Wick cd29d565c4 Merge pull request #4570 from lioncash/dspemit
DSPEmitter: Minor cleanup
2016-12-27 02:05:10 +01:00
Markus Wick fd54d4f767 Merge pull request #4569 from degasus/texcache2
TextureCache: Extract BP enum check to VideoCommon.
2016-12-27 01:43:57 +01:00
Lioncash 50b1fcb1ed DSPEmitter: Initialize compileSR in the initializer list 2016-12-26 19:42:09 -05:00
Lioncash f3d353a85d DSPEmitter: Move typedefs into DSPEmitter
Keeps them associated with the emitter itself, rather than just letting
them sit in global scope.
2016-12-26 19:19:39 -05:00
Lioncash 646d96a216 DSPEmitter: Convert defines into typed constants
Also moves them into more qualified scopes where possible.
2016-12-26 19:16:01 -05:00
Lioncash c37889efcb DSPEmitter: Use std::vector instead of raw allocation 2016-12-26 19:03:35 -05:00
Lioncash 400d5f6940 DSPEmitter: In-class initialize variables 2016-12-26 18:07:15 -05:00
degasus abf9bb170b TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
degasus 04f319066d TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Mat M 1af9f68240 Merge pull request #4566 from JosJuice/charset-terminology
Remove incorrect usage of "ASCII" and "ANSI"
2016-12-26 15:40:45 -05:00
JosJuice 0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
flacs d07d9ba499 Merge pull request #4565 from degasus/DSPHLE
DSPHLE: Seperate HLE construction and initialization.
2016-12-26 15:21:42 +01:00
degasus 8f9f2b1f76 DSPHLE: Seperate HLE construction and initialization.
We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
Markus Wick 4ebd369218 Merge pull request #4564 from JosJuice/volumedirectory-references
VolumeDirectory: Don't use references inappropriately
2016-12-26 11:48:38 +01:00
JosJuice 8e4a781974 VolumeDirectory: Modernize variable names 2016-12-26 11:45:22 +01:00
JosJuice 00aa2d37e9 VolumeDirectory: Don't use references inappropriately
Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
2016-12-26 09:52:18 +01:00
flacs 2d1bdae1f0 Merge pull request #4563 from lioncash/dspemit
DSPEmitter: Get rid of an unused member variable
2016-12-26 04:07:07 +01:00
Lioncash 042045012b DSPEmitter: Get rid of an unused member variable 2016-12-25 21:31:17 -05:00
flacs fdf693f02f Merge pull request #4562 from Tilka/evdev
evdev: reduce startup time
2016-12-26 01:53:01 +01:00
Tillmann Karras 57a005ff3e evdev: reduce startup time
GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.

This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Mat M 8c99f60026 Merge pull request #4504 from grp/osx-sdk
Remove dead code to set the path to the macOS SDK.
2016-12-25 17:57:49 -05:00
Mat M 7e3fc503f3 Merge pull request #4561 from rogersachan/master
Linted markdown for the README
2016-12-25 17:54:39 -05:00
Roger 35374066f6 Update Readme.md 2016-12-25 17:47:16 -05:00
Mat M 9c8e27e3bb Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
VolumeDirectory: Sort the FST
2016-12-25 17:38:58 -05:00
Mat M 81d452ecda Merge pull request #4551 from JosJuice/movie-controller-comment
Movie: Replace incorrect name and comment for numControllers
2016-12-25 17:36:27 -05:00
Mat M 0304eb48a3 Merge pull request #4549 from JosJuice/game-inis-2016-12-24
Game INI updates
2016-12-25 17:35:30 -05:00
Mat M 40e36ebd1e Merge pull request #4550 from linkmauve/no-readdir_r
Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
Mat M 8ad6c3e911 Merge pull request #4555 from JosJuice/right-click-host-name
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
Mat M 8da0396fc4 Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
VolumeDirectory: Make m_totalNameSize a local variable
2016-12-25 17:30:21 -05:00
Mat M 29ec069ac6 Merge pull request #4552 from JosJuice/pr-4461-translations
Mark strings added by PR #4461 for translation
2016-12-25 17:06:32 -05:00
JosJuice 3196f697bb VolumeDirectory: Use a range-based for loop in ComputeNameSize 2016-12-25 23:01:42 +01:00
JosJuice f3987d13ea VolumeDirectory: Make m_totalNameSize a local variable
After BuildFST finishes executing, it's never needed again.
2016-12-25 22:57:14 +01:00
Mat M d1defd71df Merge pull request #4557 from JosJuice/scandirectorytree-comments
Fix outdated comments in ScanDirectoryTree
2016-12-25 16:48:17 -05:00
JosJuice a502f069e8 VolumeDirectory: Sort the FST
We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
2016-12-25 22:35:38 +01:00
JosJuice e56bec9c87 Fix outdated comments in ScanDirectoryTree 2016-12-25 21:57:33 +01:00
Markus Wick 190c6218ab Merge pull request #4493 from Tilka/evdev
Fix evdev threading
2016-12-25 20:55:50 +01:00
Markus Wick 3355903585 Merge pull request #4556 from Tilka/texcache
VideoCommon: use u32 for texture addresses
2016-12-25 20:50:08 +01:00
Tillmann Karras 44acd9fdb9 VideoCommon: use u32 for texture addresses 2016-12-25 18:48:19 +01:00
JosJuice 70d9440d10 Fix player name not being loaded when using "Host with Netplay..." 2016-12-25 16:36:19 +01:00
JosJuice 3e4f682b76 Game INI updates
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
JosJuice c0710d3593 Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
JosJuice 55fe77e986 Movie: Replace incorrect name and comment for numControllers
Also add similar comments to the variables memcards and bongos.
2016-12-24 18:27:56 +01:00
Emmanuel Gil Peyrot 495dfdb16c Common: Replace deprecated readdir_r with readdir
Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00
JosJuice 09c6148aba Automatic translation resources sync with Transifex 2016-12-24 16:05:08 +01:00
Mat M abfa297166 Merge pull request #4545 from leoetlino/stop-recording
Stop Movie/Netplay before triggering STM shutdown
2016-12-24 06:14:51 -05:00
JosJuice 222b52e511 Merge pull request #4547 from lioncash/proto
CommandProcessor: Remove unimplemented prototypes
2016-12-24 08:51:55 +01:00
Lioncash c5243d6d12 CommandProcessor: Remove unimplemented prototypes 2016-12-24 01:15:50 -05:00
Léo Lam ec729e2ee3 Stop Movie/Netplay before triggering STM shutdown
This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.

This is fixed by moving it /before/ sending the shutdown event.
2016-12-24 00:44:30 +01:00
Markus Wick 01c2c50f6a Merge pull request #4540 from lioncash/dspemit
DSP: Move DSPEmitter into the Jit subdirectory
2016-12-23 12:13:47 +01:00