Update Readme.md
This commit is contained in:
parent
9c8e27e3bb
commit
35374066f6
34
Readme.md
34
Readme.md
|
@ -9,7 +9,9 @@ of the GNU General Public License, version 2 or later (GPLv2+).
|
|||
Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
|
||||
|
||||
## System Requirements
|
||||
|
||||
### Desktop
|
||||
|
||||
* OS
|
||||
* Windows (7 SP1 or higher is officially supported, but Vista SP2 might also work).
|
||||
* Linux.
|
||||
|
@ -23,6 +25,7 @@ Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
|
|||
* A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended.
|
||||
|
||||
### Android
|
||||
|
||||
* OS
|
||||
* Android (5.0 Lollipop or higher).
|
||||
* Processor
|
||||
|
@ -34,6 +37,7 @@ Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
|
|||
Dolphin can only be installed on devices that satisfy the above requirements. Attempting to install on an unsupported device will fail and display an error message.
|
||||
|
||||
## Building for Windows
|
||||
|
||||
Use the solution file `Source/dolphin-emu.sln` to build Dolphin on Windows.
|
||||
Visual Studio 2015 Update 2 is a hard requirement. Other compilers might be
|
||||
able to build Dolphin on Windows but have not been tested and are not
|
||||
|
@ -45,12 +49,14 @@ Installer directory. This will require the Nullsoft Scriptable Install System
|
|||
since the Binary directory contains a working Dolphin distribution.
|
||||
|
||||
## Building for Linux and macOS
|
||||
|
||||
Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are
|
||||
bundled with Dolphin and used if they're not installed on your system. CMake
|
||||
will inform you if a bundled library is used or if you need to install any
|
||||
missing packages yourself.
|
||||
|
||||
### macOS Build Steps:
|
||||
|
||||
1. `mkdir build`
|
||||
2. `cd build`
|
||||
3. `cmake ..`
|
||||
|
@ -95,13 +101,14 @@ Or useful for having multiple distinct Dolphin setups for testing/development/TA
|
|||
These instructions assume familiarity with Android development. If you do not have an
|
||||
Android dev environment set up, see [AndroidSetup.md](AndroidSetup.md).
|
||||
|
||||
If using Android Studio, import the Gradle project located in `./Source/Android`.
|
||||
If using Android Studio, import the Gradle project located in `./Source/Android`.
|
||||
|
||||
Android apps are compiled using a build system called Gradle. Dolphin's native component,
|
||||
however, is compiled using CMake. The Gradle script will attempt to run a CMake build
|
||||
automatically while building the Java code.
|
||||
|
||||
## Uninstalling
|
||||
|
||||
When Dolphin has been installed with the NSIS installer, you can uninstall
|
||||
Dolphin like any other Windows application.
|
||||
|
||||
|
@ -114,15 +121,16 @@ Additionally, you'll want to remove the global user directory (see below to
|
|||
see where it's stored) if you don't plan to reinstall Dolphin.
|
||||
|
||||
## Command Line Usage
|
||||
`Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]`
|
||||
|
||||
* -h, --help Show this help message
|
||||
* -d, --debugger Opens the debugger
|
||||
* -l, --logger Opens the logger
|
||||
* -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
|
||||
* -b, --batch Exit Dolphin with emulator
|
||||
* -V, --video_backend=<str> Specify a video backend
|
||||
* -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
|
||||
`Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]`
|
||||
|
||||
* -h, --help Show this help message
|
||||
* -d, --debugger Opens the debugger
|
||||
* -l, --logger Opens the logger
|
||||
* -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
|
||||
* -b, --batch Exit Dolphin with emulator
|
||||
* -V, --video_backend=<str> Specify a video backend
|
||||
* -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
|
||||
|
||||
Available DSP emulation engines are HLE (High Level Emulation) and
|
||||
LLE (Low Level Emulation). HLE is fast but often less accurate while LLE is
|
||||
|
@ -134,6 +142,7 @@ Available video backends are "D3D" (only available on Windows) and
|
|||
is intended for debugging purposes only.
|
||||
|
||||
## Sys Files
|
||||
|
||||
* `totaldb.dsy`: Database of symbols (for devs only)
|
||||
* `GC/font_ansi.bin`: font dumps
|
||||
* `GC/font_sjis.bin`: font dumps
|
||||
|
@ -152,6 +161,7 @@ to fix those issues.
|
|||
Wii network certificates must be extracted from a Wii IOS. A guide for that can be found [here](https://wiki.dolphin-emu.org/index.php?title=Wii_Network_Guide).
|
||||
|
||||
## Folder Structure
|
||||
|
||||
These folders are installed read-only and should not be changed:
|
||||
|
||||
* `GameSettings`: per-game default settings database
|
||||
|
@ -163,12 +173,14 @@ These folders are installed read-only and should not be changed:
|
|||
* `Wii`: default Wii NAND contents
|
||||
|
||||
## Packaging and udev
|
||||
|
||||
The Data folder contains a udev rule file for the official GameCube controller
|
||||
adapter and the Mayflash DolphinBar. Package maintainers can use that file in their packages for Dolphin.
|
||||
Users compiling Dolphin on Linux can also just copy the file to their udev
|
||||
Users compiling Dolphin on Linux can also just copy the file to their udev
|
||||
rules folder.
|
||||
|
||||
## User Folder Structure
|
||||
|
||||
A number of user writeable directories are created for caching purposes or for
|
||||
allowing the user to edit their contents. On macOS and Linux these folders are
|
||||
stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
|
||||
|
@ -186,7 +198,6 @@ folder by default, but there are various way to override this behavior:
|
|||
stored in the directory given by that string. The other two methods will be
|
||||
prioritized over this setting.
|
||||
|
||||
|
||||
List of user folders:
|
||||
|
||||
* `Cache`: used to cache the ISO list
|
||||
|
@ -201,6 +212,7 @@ List of user folders:
|
|||
* `Wii`: Wii NAND contents
|
||||
|
||||
## Custom Textures
|
||||
|
||||
Custom textures have to be placed in the user directory under
|
||||
`Load/Textures/[GameID]/`. You can find the Game ID by right-clicking a game
|
||||
in the ISO list and selecting "ISO Properties".
|
||||
|
|
Loading…
Reference in New Issue