Markus Wick
1c854f2daa
Merge pull request #4727 from lioncash/enum-class
...
VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
2017-01-23 17:14:06 +01:00
JosJuice
6d879f7f3a
Merge pull request #4729 from lioncash/table
...
ES: Move the key table into the cpp file
2017-01-23 15:51:42 +01:00
Mat M
93faf26217
Merge pull request #4721 from RisingFog/remove_dead_audiodump_code
...
Remove dead audio dumping code
2017-01-23 09:17:11 -05:00
Chris Burgener
dd9709509c
Remove dead audio dumping code
2017-01-23 09:11:48 -05:00
Lioncash
fd772f6726
ES: Move the key table into the cpp file
...
This is a static implementation detail, so there's no need to bind it to the class directly.
This also makes the tables read-only.
2017-01-23 08:16:28 -05:00
Markus Wick
c0e8280240
Merge pull request #4706 from lioncash/dspasm
...
DSPAssembler: Minor cleanup
2017-01-23 12:12:01 +01:00
Lioncash
a9da2d9e20
ControllerEmu: Add missing virtual destructor to BooleanSetting
2017-01-23 05:08:19 -05:00
Markus Wick
4436011c50
Merge pull request #4725 from lioncash/attachments
...
Attachments: Minor cleanup
2017-01-23 10:55:04 +01:00
Lioncash
34768617d2
Attachment: Make constructors explicit where applicable
2017-01-23 04:42:27 -05:00
Lioncash
34262ee3d8
Attachment: Move implementation details into the cpp file
2017-01-23 04:42:26 -05:00
Lioncash
c87ee2a00e
Attachment: Use std::array over C arrays
2017-01-23 04:42:21 -05:00
Michael Maltese
713ec5ffd5
Add includes for building on Windows without PCH
2017-01-23 01:37:41 -08:00
Lioncash
940aa6f32d
VideoBackendBase: Convert FieldType into an enum class
2017-01-23 03:54:01 -05:00
Lioncash
5b461f50af
VideoBackendBase: Convert EFBAccessType into an enum class
2017-01-23 03:53:38 -05:00
Michael Maltese
c3a1547d9a
AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h)
2017-01-23 00:35:18 -08:00
Michael Maltese
f024fd48f9
clang-format: Sort windows.h before other headers
2017-01-23 00:35:09 -08:00
Matthew Parlane
836f43038a
Merge pull request #4722 from lioncash/si-device
...
SI_Device: Minor cleanup
2017-01-23 21:28:58 +13:00
degasus
819ebfb213
JitCache: Freeing hotfix.
...
Sorry, I'm too stupid to test my code.
2017-01-23 06:58:02 +01:00
Markus Wick
9cd34c7985
Merge pull request #4717 from degasus/arm
...
JitArm64: Fix dcbz.
2017-01-23 06:32:11 +01:00
Lioncash
4b2f40a634
Attachment: Make class members non-public
2017-01-22 23:53:13 -05:00
Mat M
a2caa0d733
Merge pull request #4719 from ligfx/removeandroidtoolchainfile
...
Android: remove unused android.toolchain.cmake
2017-01-22 22:46:31 -05:00
Lioncash
fbcf86870d
SI_Device: Remove const specifiers from SIDevice_Create declaration's parameters
...
These are only relevant on the definition of the function.
2017-01-22 22:34:23 -05:00
Lioncash
0adb0dfeef
SI_Device: Move implementation details into the cpp file
...
Any changes to the base class' default behavior now won't require
all SI device source files to be recompiled.
2017-01-22 22:33:27 -05:00
Lioncash
fb8f19f553
SI_Device: Amend variable naming
2017-01-22 22:20:16 -05:00
Lioncash
f41e5eac2e
SI_Device: Move protected interface below public interface
2017-01-22 22:10:43 -05:00
Lioncash
7f4ef74542
SI_Device: Move the null device implementation to its own source files
2017-01-22 21:18:51 -05:00
Michael Maltese
21ae6afa73
Android: remove unused android.toolchain.cmake
...
Gradle automatically sets up the CMake build and this file isn't referenced
anywhere.
2017-01-22 16:54:08 -08:00
degasus
a19993c2a0
JitArm64: Fix dcbz.
...
This fixes the hidden wall in xenoblade.
2017-01-23 00:26:38 +01:00
Matthew Parlane
ba5c3f4c46
Merge pull request #4582 from iwubcode/per_game_wii_lang
...
Add support for specifying the GC/Wii system language per-game
2017-01-23 11:51:37 +13:00
Matthew Parlane
ef7a809fad
Merge pull request #4678 from degasus/jitcache
...
JitCache: Store the JIT blocks in the std::map.
2017-01-23 11:49:46 +13:00
Matthew Parlane
5cee3f99ce
Merge pull request #4710 from leoetlino/save-stm-hook
...
IOS: STM: Save event hook to savestates
2017-01-23 11:11:08 +13:00
iwubcode
a7a8e35823
Add support for specifying the GC/Wii system language per-game
2017-01-22 12:00:45 -06:00
Markus Wick
90ee85f4e8
Merge pull request #4714 from JosJuice/wbfs-file-entry
...
Fix -Wshadow warning for file_entry
2017-01-22 17:56:51 +01:00
Léo Lam
6291cd0bce
IOS: STM: Save event hook to savestates
...
This allows a STM event hook to be saved and restored correctly and
fixes the power/reset button after loading a state in some cases.
2017-01-22 17:29:39 +01:00
JosJuice
79f3b5c5ff
Fix -Wshadow warning for file_entry
...
This struct didn't follow our naming convention,
so let's rename the struct itself instead of
the variable that triggered the warning.
2017-01-22 17:27:37 +01:00
degasus
8e00c411a3
JitCache::Rename iCache to fast_block_map.
...
iCache sounds too much like emulation.
2017-01-22 17:10:28 +01:00
degasus
830ae6a2c1
JitCache: Store the JitBlock in the std::map.
2017-01-22 16:50:46 +01:00
degasus
43cdbab515
Jit64: Add a switch for easier fallback to the C++ dispatcher.
2017-01-22 16:50:46 +01:00
degasus
9b77a39767
JitCache: Only call DestroyBlock on valid blocks.
2017-01-22 16:50:46 +01:00
degasus
113d6b3b84
JitCache: Use a multimap for block_map and start_block_map.
...
We may have duplicated entries here because of MSR mismatch. Just
store both and validate the matching one on cache access.
2017-01-22 16:50:46 +01:00
degasus
9d58127dec
JitCache: Move JitBlock config variable.
2017-01-22 16:50:46 +01:00
degasus
352909fc4c
JitCache: Track the ICache entry of jit blocks.
...
This guarantees that no invalidated jit block is still in the icache.
2017-01-22 16:50:14 +01:00
Lioncash
a97aef2e94
Jit: Eliminate JIT global usages
2017-01-22 06:01:30 -05:00
Lioncash
a18ab5e154
JitArm64_LoadStore: Eliminate JIT global usages
2017-01-22 05:59:38 -05:00
Lioncash
4601499179
JitArm64_LoadStoreFloating: Eliminate JIT global usages
2017-01-22 05:57:44 -05:00
degasus
c9c5437cb8
JitCache: Fix links_to updates on destroying blocks.
2017-01-22 11:37:22 +01:00
Lioncash
7c0b96f638
EXI_Device: Move the dummy implementation to its own source files
2017-01-22 02:15:36 -05:00
Lioncash
d6bdbfe90e
DSPAssembler: Use std::string instead of malloced char buffers in AssembleFile
2017-01-22 01:15:36 -05:00
Lioncash
cbe1ec51df
DSPAssembler: Make AssembleFile take a std::string
...
File paths passed to it would have been implicitly converted to std::strings
prior to this function being reached, so it gets rid of some string churn.
It also makes it safer since nullptr can't be passed in.
2017-01-22 01:15:31 -05:00
Matthew Parlane
d9c873bc8b
Merge pull request #4704 from lioncash/exi-channel
...
EXI_Channel: Minor cleanup
2017-01-22 16:53:09 +13:00
Lioncash
d2ff34e510
EXI_Channel: Remove const qualifiers from member function declaration parameters
...
Const used on value types only really has a use when used within the
definition.
2017-01-21 22:36:09 -05:00
Lioncash
387769b4e2
EXI_Channel: Move SetEXIINT implementation into the cpp file
2017-01-21 22:36:09 -05:00
Lioncash
edf8a79005
EXI_Channel: Make constructor explicit
2017-01-21 22:36:09 -05:00
Lioncash
5a85001d30
EXI_Channel: Amend variable casing
2017-01-21 22:36:04 -05:00
Matthew Parlane
2252b7a355
Merge pull request #4705 from lioncash/mmu
...
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-22 16:24:49 +13:00
Lioncash
0dee9bc4f0
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-21 21:16:41 -05:00
Matthew Parlane
507715f316
Merge pull request #4700 from degasus/videoconfig
...
VideoConfig: Fix boolean default values.
2017-01-22 14:52:37 +13:00
Lioncash
688225616e
EXI_Channel: In-class initialize variables
2017-01-21 18:44:54 -05:00
Lioncash
489e4c49bc
EXI_Channel: Move private interface below public interface
2017-01-21 18:42:18 -05:00
BhaaL
07d1f18f53
CompressFileToBlob: add an explicit seek to make sure we're at the start
2017-01-21 21:42:58 +01:00
BhaaL
30e0f3d9ca
DecompressFileToBlob: don't assume success if decompression failed
2017-01-21 21:42:58 +01:00
BhaaL
24be8c0814
IsGCZBlob: try to leave the file position where it was before
...
callers that don't seek afterwards might be missing a few bytes that way.
2017-01-21 21:42:57 +01:00
Léo Lam
3eb81ad219
Netplay: Fix wrong mapping info being used in dialog
...
Obvious fix for a small mistake.
2017-01-21 20:42:30 +01:00
degasus
65e3aa796e
VideoConfig: Fix boolean default values.
2017-01-21 11:31:44 +01:00
Matthew Parlane
7ebfd357b5
Merge pull request #4699 from Orphis/cmake_cleanup
...
CMake cleanup (but wait, there's more!)
2017-01-21 16:38:09 +13:00
Florent Castelli
59fb8042d1
cmake: Add XInput file to the InputCommon target
2017-01-21 02:44:18 +01:00
Florent Castelli
6c197a8f6a
cmake: Rename variable for libxi to X11_INPUT
2017-01-21 02:44:18 +01:00
Lioncash
794d0a9d7c
Core: Move SI source files to their own directory
2017-01-20 19:33:24 -05:00
Matthew Parlane
71ea457874
Merge pull request #4696 from Orphis/cmake_cleanup
...
CMake cleanup for Windows (moar!)
2017-01-21 13:09:52 +13:00
Matthew Parlane
a945b4ea9b
Merge pull request #4691 from lioncash/dsptables
...
DSPTables: Hide/Eliminate some extern variables
2017-01-21 12:39:47 +13:00
Florent Castelli
b6a7216b07
cmake: Mark DolphinWX target as a Windows application (instead of console)
2017-01-21 00:35:55 +01:00
Florent Castelli
2ff10ad021
cmake: Add missing Windows file to common
2017-01-21 00:35:55 +01:00
Florent Castelli
5540cda820
cmake: Don't build traversal_server on Windows, it requires posix platform
2017-01-21 00:35:55 +01:00
Florent Castelli
e55ec1ed35
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
Florent Castelli
1516361d1d
cmake: Add missing dependencies on libs on Windows
2017-01-21 00:35:55 +01:00
Florent Castelli
b5b9c0cfc3
cmake: Build XAudio 2.7 backend on Windows
2017-01-21 00:34:02 +01:00
Matthew Parlane
83dc03416e
Merge pull request #4690 from leoetlino/common-usb
...
IOS: Move out common USB structures
2017-01-21 12:33:06 +13:00
Matthew Parlane
2f9bf297f1
Merge pull request #4693 from lioncash/interp-naming
...
Interpreter: Amend parameter naming
2017-01-21 12:31:51 +13:00
Lioncash
8078c18a80
Core: Move EXI source files to their own directory
...
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Lioncash
4d92ffb949
Interpreter: Amend parameter naming
...
Drops prefixed underscores from parameters
The C++14 standard states in section 2.10 subsection 3.2:
"Each identifier that begins with an underscore is reserved to the
implementation for use as a name in the global namespace."
It's highly unlikely an implementation will ever use '_inst' as a global
identifier, however it's better to just amend the names and alleviate
the concern altogether.
2017-01-20 14:51:00 -05:00
Léo Lam
954c41d6e9
IOS: Move out common USB structures
...
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.
I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Florent Castelli
4785802b9e
cmake: Move C++ standard requirement out of global scope to Source/
2017-01-20 17:46:40 +01:00
Matthew Parlane
25c779943b
Merge pull request #4687 from lioncash/ppc-state
...
PowerPC: Explicitly savestate PowerPCState members
2017-01-20 17:51:42 +13:00
Lioncash
c73f4bd226
DSPTables: Hide main opcode tables
...
Hides the opcode tables that the interpreter and JIT interface with to
execute instructions.
This does not, however, hide the read-only tables that the assembler and
disassembler use.
2017-01-19 17:46:07 -05:00
Lioncash
2b5b21f2a4
DSPAssembler: Rename FindOpcode parameters
...
Having opcod and opcode as parameter names is kind of silly.
2017-01-19 17:46:01 -05:00
Lioncash
14f0e66809
DSPTables: Use std::array instead of C arrays
2017-01-19 17:07:31 -05:00
Matthew Parlane
2acb3ef3f5
Merge pull request #4688 from leoetlino/ios-prefix
...
IOS: Remove IOS prefix on a few structs/enums
2017-01-20 11:04:10 +13:00
Léo Lam
a000a3c23f
Only allow reset/power when core is running
...
If we don't check for Core::IsRunning(), event types such as
iosNotifyResetButton may actually be nullptr, or some random invalid
pointer (after an emulation start then shutdown) and be used when the
user triggers a reset, which causes random crashes.
2017-01-19 22:08:13 +01:00
Léo Lam
e33d943459
IOS: Remove IOS prefix on a few structs/enums
...
Now that IOS code is namespaced, we don't need the prefix anymore.
2017-01-19 19:10:31 +01:00
Matthew Parlane
629fcb437a
Merge pull request #4683 from leoetlino/rename-ipc-hle
...
Reorganise the IOS HLE source files (and drop WII_IPC_HLE)
2017-01-19 20:54:35 +13:00
Lioncash
d266be5b56
PowerPC: Explicitly savestate PowerPCState members
...
Makes it more obvious which data is going into the savestate.
It also allows PowerPCState and InstructionCache to potentially
contain members that don't necessarily need to be saved to the save state.
It also gets rid of any potential padding data being put into the save
state.
2017-01-18 23:44:46 -05:00
Lioncash
c761f98ede
PowerPC: Simplify TLB resetting
...
Member initializers and std::array make this trivial for fixed value initialization.
2017-01-18 19:31:04 -05:00
Lioncash
b2351ddb29
PowerPC: Move CPU core initialization to its own function
2017-01-18 19:13:52 -05:00
Lioncash
e86def732a
PowerPC: Move zeroing of segment registers into ResetRegisters
2017-01-18 16:03:31 -05:00
Léo Lam
ef5a855b8e
Update log types names from IPC_HLE to IOS
...
For consistency with the other changes.
WII_IPC_DVD was changed to IOS_DI, as this describes what the log type
is used for in a more specific way.
2017-01-18 21:43:37 +01:00
Léo Lam
49b9c723e2
Put IOS devices in a namespace and drop WII_IPC_HLE prefix
2017-01-18 21:42:33 +01:00
Matthew Parlane
f94bd7d865
Merge pull request #4684 from lioncash/dsp-emu
...
DSPEmulator: Amend variable casing
2017-01-19 09:10:58 +13:00
Léo Lam
24199293d3
IOS: Reorganise the source files and IPC_HLE→IOS
...
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)
This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.
We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash
cf1c194b88
DSPLLE: Amend variable casing
2017-01-18 12:50:58 -05:00
Lioncash
0f70650e93
DSPHLE: Amend variable casing
2017-01-18 12:44:27 -05:00