Commit Graph

19505 Commits

Author SHA1 Message Date
Markus Wick 1c854f2daa Merge pull request #4727 from lioncash/enum-class
VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
2017-01-23 17:14:06 +01:00
JosJuice 6d879f7f3a Merge pull request #4729 from lioncash/table
ES: Move the key table into the cpp file
2017-01-23 15:51:42 +01:00
Mat M 93faf26217 Merge pull request #4721 from RisingFog/remove_dead_audiodump_code
Remove dead audio dumping code
2017-01-23 09:17:11 -05:00
Chris Burgener dd9709509c Remove dead audio dumping code 2017-01-23 09:11:48 -05:00
Lioncash fd772f6726 ES: Move the key table into the cpp file
This is a static implementation detail, so there's no need to bind it to the class directly.

This also makes the tables read-only.
2017-01-23 08:16:28 -05:00
Markus Wick c0e8280240 Merge pull request #4706 from lioncash/dspasm
DSPAssembler: Minor cleanup
2017-01-23 12:12:01 +01:00
Lioncash a9da2d9e20 ControllerEmu: Add missing virtual destructor to BooleanSetting 2017-01-23 05:08:19 -05:00
Markus Wick 4436011c50 Merge pull request #4725 from lioncash/attachments
Attachments: Minor cleanup
2017-01-23 10:55:04 +01:00
Lioncash 34768617d2 Attachment: Make constructors explicit where applicable 2017-01-23 04:42:27 -05:00
Lioncash 34262ee3d8 Attachment: Move implementation details into the cpp file 2017-01-23 04:42:26 -05:00
Lioncash c87ee2a00e Attachment: Use std::array over C arrays 2017-01-23 04:42:21 -05:00
Michael Maltese 713ec5ffd5 Add includes for building on Windows without PCH 2017-01-23 01:37:41 -08:00
Lioncash 940aa6f32d VideoBackendBase: Convert FieldType into an enum class 2017-01-23 03:54:01 -05:00
Lioncash 5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
Michael Maltese c3a1547d9a AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h) 2017-01-23 00:35:18 -08:00
Michael Maltese f024fd48f9 clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
Matthew Parlane 836f43038a Merge pull request #4722 from lioncash/si-device
SI_Device: Minor cleanup
2017-01-23 21:28:58 +13:00
degasus 819ebfb213 JitCache: Freeing hotfix.
Sorry, I'm too stupid to test my code.
2017-01-23 06:58:02 +01:00
Markus Wick 9cd34c7985 Merge pull request #4717 from degasus/arm
JitArm64: Fix dcbz.
2017-01-23 06:32:11 +01:00
Lioncash 4b2f40a634 Attachment: Make class members non-public 2017-01-22 23:53:13 -05:00
Mat M a2caa0d733 Merge pull request #4719 from ligfx/removeandroidtoolchainfile
Android: remove unused android.toolchain.cmake
2017-01-22 22:46:31 -05:00
Lioncash fbcf86870d SI_Device: Remove const specifiers from SIDevice_Create declaration's parameters
These are only relevant on the definition of the function.
2017-01-22 22:34:23 -05:00
Lioncash 0adb0dfeef SI_Device: Move implementation details into the cpp file
Any changes to the base class' default behavior now won't require
all SI device source files to be recompiled.
2017-01-22 22:33:27 -05:00
Lioncash fb8f19f553 SI_Device: Amend variable naming 2017-01-22 22:20:16 -05:00
Lioncash f41e5eac2e SI_Device: Move protected interface below public interface 2017-01-22 22:10:43 -05:00
Lioncash 7f4ef74542 SI_Device: Move the null device implementation to its own source files 2017-01-22 21:18:51 -05:00
Michael Maltese 21ae6afa73 Android: remove unused android.toolchain.cmake
Gradle automatically sets up the CMake build and this file isn't referenced
anywhere.
2017-01-22 16:54:08 -08:00
degasus a19993c2a0 JitArm64: Fix dcbz.
This fixes the hidden wall in xenoblade.
2017-01-23 00:26:38 +01:00
Matthew Parlane ba5c3f4c46 Merge pull request #4582 from iwubcode/per_game_wii_lang
Add support for specifying the GC/Wii system language per-game
2017-01-23 11:51:37 +13:00
Matthew Parlane ef7a809fad Merge pull request #4678 from degasus/jitcache
JitCache: Store the JIT blocks in the std::map.
2017-01-23 11:49:46 +13:00
Matthew Parlane 5cee3f99ce Merge pull request #4710 from leoetlino/save-stm-hook
IOS: STM: Save event hook to savestates
2017-01-23 11:11:08 +13:00
iwubcode a7a8e35823 Add support for specifying the GC/Wii system language per-game 2017-01-22 12:00:45 -06:00
Markus Wick 90ee85f4e8 Merge pull request #4714 from JosJuice/wbfs-file-entry
Fix -Wshadow warning for file_entry
2017-01-22 17:56:51 +01:00
Léo Lam 6291cd0bce IOS: STM: Save event hook to savestates
This allows a STM event hook to be saved and restored correctly and
fixes the power/reset button after loading a state in some cases.
2017-01-22 17:29:39 +01:00
JosJuice 79f3b5c5ff Fix -Wshadow warning for file_entry
This struct didn't follow our naming convention,
so let's rename the struct itself instead of
the variable that triggered the warning.
2017-01-22 17:27:37 +01:00
degasus 8e00c411a3 JitCache::Rename iCache to fast_block_map.
iCache sounds too much like emulation.
2017-01-22 17:10:28 +01:00
degasus 830ae6a2c1 JitCache: Store the JitBlock in the std::map. 2017-01-22 16:50:46 +01:00
degasus 43cdbab515 Jit64: Add a switch for easier fallback to the C++ dispatcher. 2017-01-22 16:50:46 +01:00
degasus 9b77a39767 JitCache: Only call DestroyBlock on valid blocks. 2017-01-22 16:50:46 +01:00
degasus 113d6b3b84 JitCache: Use a multimap for block_map and start_block_map.
We may have duplicated entries here because of MSR mismatch. Just
store both and validate the matching one on cache access.
2017-01-22 16:50:46 +01:00
degasus 9d58127dec JitCache: Move JitBlock config variable. 2017-01-22 16:50:46 +01:00
degasus 352909fc4c JitCache: Track the ICache entry of jit blocks.
This guarantees that no invalidated jit block is still in the icache.
2017-01-22 16:50:14 +01:00
Lioncash a97aef2e94 Jit: Eliminate JIT global usages 2017-01-22 06:01:30 -05:00
Lioncash a18ab5e154 JitArm64_LoadStore: Eliminate JIT global usages 2017-01-22 05:59:38 -05:00
Lioncash 4601499179 JitArm64_LoadStoreFloating: Eliminate JIT global usages 2017-01-22 05:57:44 -05:00
degasus c9c5437cb8 JitCache: Fix links_to updates on destroying blocks. 2017-01-22 11:37:22 +01:00
Lioncash 7c0b96f638 EXI_Device: Move the dummy implementation to its own source files 2017-01-22 02:15:36 -05:00
Lioncash d6bdbfe90e DSPAssembler: Use std::string instead of malloced char buffers in AssembleFile 2017-01-22 01:15:36 -05:00
Lioncash cbe1ec51df DSPAssembler: Make AssembleFile take a std::string
File paths passed to it would have been implicitly converted to std::strings
prior to this function being reached, so it gets rid of some string churn.
It also makes it safer since nullptr can't be passed in.
2017-01-22 01:15:31 -05:00
Matthew Parlane d9c873bc8b Merge pull request #4704 from lioncash/exi-channel
EXI_Channel: Minor cleanup
2017-01-22 16:53:09 +13:00
Lioncash d2ff34e510 EXI_Channel: Remove const qualifiers from member function declaration parameters
Const used on value types only really has a use when used within the
definition.
2017-01-21 22:36:09 -05:00
Lioncash 387769b4e2 EXI_Channel: Move SetEXIINT implementation into the cpp file 2017-01-21 22:36:09 -05:00
Lioncash edf8a79005 EXI_Channel: Make constructor explicit 2017-01-21 22:36:09 -05:00
Lioncash 5a85001d30 EXI_Channel: Amend variable casing 2017-01-21 22:36:04 -05:00
Matthew Parlane 2252b7a355 Merge pull request #4705 from lioncash/mmu
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-22 16:24:49 +13:00
Lioncash 0dee9bc4f0 MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite 2017-01-21 21:16:41 -05:00
Matthew Parlane 507715f316 Merge pull request #4700 from degasus/videoconfig
VideoConfig: Fix boolean default values.
2017-01-22 14:52:37 +13:00
Lioncash 688225616e EXI_Channel: In-class initialize variables 2017-01-21 18:44:54 -05:00
Lioncash 489e4c49bc EXI_Channel: Move private interface below public interface 2017-01-21 18:42:18 -05:00
BhaaL 07d1f18f53 CompressFileToBlob: add an explicit seek to make sure we're at the start 2017-01-21 21:42:58 +01:00
BhaaL 30e0f3d9ca DecompressFileToBlob: don't assume success if decompression failed 2017-01-21 21:42:58 +01:00
BhaaL 24be8c0814 IsGCZBlob: try to leave the file position where it was before
callers that don't seek afterwards might be missing a few bytes that way.
2017-01-21 21:42:57 +01:00
Léo Lam 3eb81ad219 Netplay: Fix wrong mapping info being used in dialog
Obvious fix for a small mistake.
2017-01-21 20:42:30 +01:00
degasus 65e3aa796e VideoConfig: Fix boolean default values. 2017-01-21 11:31:44 +01:00
Matthew Parlane 7ebfd357b5 Merge pull request #4699 from Orphis/cmake_cleanup
CMake cleanup (but wait, there's more!)
2017-01-21 16:38:09 +13:00
Florent Castelli 59fb8042d1 cmake: Add XInput file to the InputCommon target 2017-01-21 02:44:18 +01:00
Florent Castelli 6c197a8f6a cmake: Rename variable for libxi to X11_INPUT 2017-01-21 02:44:18 +01:00
Lioncash 794d0a9d7c Core: Move SI source files to their own directory 2017-01-20 19:33:24 -05:00
Matthew Parlane 71ea457874 Merge pull request #4696 from Orphis/cmake_cleanup
CMake cleanup for Windows (moar!)
2017-01-21 13:09:52 +13:00
Matthew Parlane a945b4ea9b Merge pull request #4691 from lioncash/dsptables
DSPTables: Hide/Eliminate some extern variables
2017-01-21 12:39:47 +13:00
Florent Castelli b6a7216b07 cmake: Mark DolphinWX target as a Windows application (instead of console) 2017-01-21 00:35:55 +01:00
Florent Castelli 2ff10ad021 cmake: Add missing Windows file to common 2017-01-21 00:35:55 +01:00
Florent Castelli 5540cda820 cmake: Don't build traversal_server on Windows, it requires posix platform 2017-01-21 00:35:55 +01:00
Florent Castelli e55ec1ed35 cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00
Florent Castelli 1516361d1d cmake: Add missing dependencies on libs on Windows 2017-01-21 00:35:55 +01:00
Florent Castelli b5b9c0cfc3 cmake: Build XAudio 2.7 backend on Windows 2017-01-21 00:34:02 +01:00
Matthew Parlane 83dc03416e Merge pull request #4690 from leoetlino/common-usb
IOS: Move out common USB structures
2017-01-21 12:33:06 +13:00
Matthew Parlane 2f9bf297f1 Merge pull request #4693 from lioncash/interp-naming
Interpreter: Amend parameter naming
2017-01-21 12:31:51 +13:00
Lioncash 8078c18a80 Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Lioncash 4d92ffb949 Interpreter: Amend parameter naming
Drops prefixed underscores from parameters

The C++14 standard states in section 2.10 subsection 3.2:

"Each identifier that begins with an underscore is reserved to the
implementation for use as a name in the global namespace."

It's highly unlikely an implementation will ever use '_inst' as a global
identifier, however it's better to just amend the names and alleviate
the concern altogether.
2017-01-20 14:51:00 -05:00
Léo Lam 954c41d6e9 IOS: Move out common USB structures
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.

I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Florent Castelli 4785802b9e cmake: Move C++ standard requirement out of global scope to Source/ 2017-01-20 17:46:40 +01:00
Matthew Parlane 25c779943b Merge pull request #4687 from lioncash/ppc-state
PowerPC: Explicitly savestate PowerPCState members
2017-01-20 17:51:42 +13:00
Lioncash c73f4bd226 DSPTables: Hide main opcode tables
Hides the opcode tables that the interpreter and JIT interface with to
execute instructions.

This does not, however, hide the read-only tables that the assembler and
disassembler use.
2017-01-19 17:46:07 -05:00
Lioncash 2b5b21f2a4 DSPAssembler: Rename FindOpcode parameters
Having opcod and opcode as parameter names is kind of silly.
2017-01-19 17:46:01 -05:00
Lioncash 14f0e66809 DSPTables: Use std::array instead of C arrays 2017-01-19 17:07:31 -05:00
Matthew Parlane 2acb3ef3f5 Merge pull request #4688 from leoetlino/ios-prefix
IOS: Remove IOS prefix on a few structs/enums
2017-01-20 11:04:10 +13:00
Léo Lam a000a3c23f Only allow reset/power when core is running
If we don't check for Core::IsRunning(), event types such as
iosNotifyResetButton may actually be nullptr, or some random invalid
pointer (after an emulation start then shutdown) and be used when the
user triggers a reset, which causes random crashes.
2017-01-19 22:08:13 +01:00
Léo Lam e33d943459 IOS: Remove IOS prefix on a few structs/enums
Now that IOS code is namespaced, we don't need the prefix anymore.
2017-01-19 19:10:31 +01:00
Matthew Parlane 629fcb437a Merge pull request #4683 from leoetlino/rename-ipc-hle
Reorganise the IOS HLE source files (and drop WII_IPC_HLE)
2017-01-19 20:54:35 +13:00
Lioncash d266be5b56 PowerPC: Explicitly savestate PowerPCState members
Makes it more obvious which data is going into the savestate.
It also allows PowerPCState and InstructionCache to potentially
contain members that don't necessarily need to be saved to the save state.

It also gets rid of any potential padding data being put into the save
state.
2017-01-18 23:44:46 -05:00
Lioncash c761f98ede PowerPC: Simplify TLB resetting
Member initializers and std::array make this trivial for fixed value initialization.
2017-01-18 19:31:04 -05:00
Lioncash b2351ddb29 PowerPC: Move CPU core initialization to its own function 2017-01-18 19:13:52 -05:00
Lioncash e86def732a PowerPC: Move zeroing of segment registers into ResetRegisters 2017-01-18 16:03:31 -05:00
Léo Lam ef5a855b8e Update log types names from IPC_HLE to IOS
For consistency with the other changes.

WII_IPC_DVD was changed to IOS_DI, as this describes what the log type
is used for in a more specific way.
2017-01-18 21:43:37 +01:00
Léo Lam 49b9c723e2 Put IOS devices in a namespace and drop WII_IPC_HLE prefix 2017-01-18 21:42:33 +01:00
Matthew Parlane f94bd7d865 Merge pull request #4684 from lioncash/dsp-emu
DSPEmulator: Amend variable casing
2017-01-19 09:10:58 +13:00
Léo Lam 24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash cf1c194b88 DSPLLE: Amend variable casing 2017-01-18 12:50:58 -05:00
Lioncash 0f70650e93 DSPHLE: Amend variable casing 2017-01-18 12:44:27 -05:00