Lioncash
48ff45b8a8
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-05 23:46:07 -04:00
degasus
bb2fc8ecbb
VideoCommon: Cache native vertex formats
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We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.
The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
degasus
02ac5e95c8
VideoCommon: normalize lighting direction.
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It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
Lioncash
00efaedb02
FPS counter cleanup
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- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
logging.
2014-07-02 20:23:09 -04:00
Matthew Brennan Jones
124210c50f
Changed lingering header include guards to pragma once.
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Some headers where using #ifndef to guard being including multiple times. But most were using pragma once. So for consistency I changed them all to use pragma once.
2014-07-01 22:17:33 -07:00
Tillmann Karras
6b3e6e6ffb
AVIDump: rename frame variables
2014-06-27 19:48:36 +02:00
Tillmann Karras
c2c46d7573
AVIDump: update ffmpeg/libav API usage
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libav 10 was released on May 10th, 2014 and it drops support for some
long-deprecated stuff like avcodec_encode_video().
2014-06-27 19:48:36 +02:00
Tillmann Karras
e3fef8c990
AVIDump: cleanup
2014-06-27 19:48:35 +02:00
degasus
7db5a4b22d
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
degasus
f1ddd3c66a
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
Pierre Bourdon
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
degasus
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
degasus
e456a5e64f
PixelShader: remove the duplicated ppl constants
2014-06-19 16:33:33 +02:00
degasus
d93f2973f7
PixelShader: use the vertex const buffer for ppl
2014-06-19 16:33:33 +02:00
degasus
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
magumagu
9d87818853
VideoCommon: small cleanups. No functional change.
2014-06-16 14:03:29 -07:00
Lioncash
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
Pierre Bourdon
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tony Wasserka
d7736ac714
Merge pull request #445 from magumagu/video-dead-code
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Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
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Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka
0bc6b49c07
Merge pull request #483 from neobrain/bitfield_fixes
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BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek
f87b913f0e
Fix the vertexloader on non-x86 targets.
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When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tony Wasserka
78fbf2ecaa
Fix a few warnings caused by using BitField with non-typesafe functions.
2014-06-11 20:58:40 +02:00
Rachel Bryk
c38e8e25dd
Remove unused video config variable.
2014-06-09 00:02:38 -04:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091
Make it so ARMv7 isn't a generic target.
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Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek
b6db0d0ab8
Merge pull request #457 from Tilka/jcc
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x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Pierre Bourdon
834bc85e1f
Merge pull request #458 from Tilka/warnings
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Fix some warnings
2014-06-06 00:58:37 +02:00
Tillmann Karras
0eb341e542
Fix some warnings.
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The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras
f8280401f6
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-03 23:08:58 +02:00
Lioncash
776e36b10a
Fix a typo in a BP register name (BPMEM_TX_SETLUT_4 -> BPMEM_TX_SETTLUT_4).
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Also fixed the alignment of the register values.
2014-06-02 02:26:30 -04:00
Lioncash
12db989098
Add missing registers in GetBPRegInfo
2014-06-02 02:19:53 -04:00
magumagu
0aecd9504e
Video backends: remove dead code.
2014-06-01 01:56:09 -07:00
Lioncash
49b0eef393
Remove the min/max functions in CommonFuncs.
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The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Pierre Bourdon
3097345929
Merge pull request #411 from lioncash/fifo-cleanup
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Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash
c96407bd2a
Make GetBPRegInfo just take two strings as parameters
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Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
Lioncash
1583ce9363
Use strings instead of arbitrary buffers for video statistics
2014-05-25 21:11:29 -04:00
shuffle2
b58753bd69
Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
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Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
Jasper St. Pierre
9d161b4170
BPStructs: Consistently put the two shared copy args first
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And rename them so they make a bit more sense.
2014-05-20 11:28:15 -04:00
Jasper St. Pierre
1ae8edc1d0
BPStructs: Remove another function wrapper
2014-05-20 11:28:15 -04:00
Jasper St. Pierre
b1d3c5937a
BPStructs: Move LoadBPReg here
2014-05-20 11:28:14 -04:00
Jasper St. Pierre
763ad77a1c
BPStructs: Flatten out BPWritten
2014-05-20 11:28:14 -04:00
Jasper St. Pierre
07ab77d31c
BPStructs: Reindent BPWritten
2014-05-20 11:28:08 -04:00
Jasper St. Pierre
c33a1b4b28
BPStructs: Document BPMEM_BP_MASK better
2014-05-20 11:26:31 -04:00
Jasper St. Pierre
2f122ea63c
BPMemory: Fix "DISPLAYCOPYFILER" typo
2014-05-20 11:15:10 -04:00
Jasper St. Pierre
4e8e51b278
BPStructs: Remove calls to SetInterlacedMode when reloading state
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SetInterlacedMode is a dummy no-op that does nothing.
2014-05-20 11:15:10 -04:00
Jasper St. Pierre
833b7ee584
BPFunctions: Remove the rest of GetConfig
2014-05-20 11:15:09 -04:00
Jasper St. Pierre
08611c3f36
PixelShaderManager: Fizzle out fog changes when disabled here
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This lets us remove a use of GetConfig.
2014-05-20 11:15:09 -04:00
Jasper St. Pierre
fe645b888b
BPFunctions: Remove use of a dumb method
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GetPointer serves no purpose.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
56228cea5d
BPFunctions: Remove an unused method
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
4f4e3fad85
BPMemory: Clean up and rename some variables and comments
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This is about the register number, not the opcode.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
e81b62aad1
BPFunctions: Clean up math slightly
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No need for magic 342 numbers.
2014-05-20 11:14:00 -04:00
Tony Wasserka
6950f533ae
Merge pull request #355 from magumagu/gx-missing-opcode
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Opcode decoding: handle missing opcodes 0x88 etc.
2014-05-18 11:12:06 +02:00
Ryan Houdek
a4bb0dafb4
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Tony Wasserka
fc34d5a130
Merge pull request #360 from magumagu/lighting-rounding
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Video backends: fix rounding in lighting computation.
2014-05-17 21:06:31 +02:00
magumagu
9b82d72070
Video backends: warn on usage of GL_DRAW_QUADS_2.
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It's not normally used, so if it shows up, it could indicate a CPU emulation
bug.
2014-05-17 11:55:32 -07:00
Tony Wasserka
0fac17da33
Merge pull request #269 from magumagu/swbackend-xfregisters
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SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
magumagu
6fbf6fad3b
VideoCommon: cleanup Renderer::RecordVideoMemory.
2014-05-16 18:58:08 -07:00
magumagu
1357277f40
Video backends: mass-replace "xfregs" with "xfmem".
2014-05-16 18:58:07 -07:00
magumagu
8f5342c442
Video backend: merge global var xfmem into xfregs.
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There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu
818c89313e
Video backends: unify xfregs/xfmem structures.
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Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
magumagu
8b82cea704
Video backends: fix behavior of "konst" TEV inputs.
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Also fixes TEVCOLORARG_HALF.
Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
Tony Wasserka
fee6efc4dc
Merge pull request #375 from degasus/remove_SkipVertices
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VertexLoaderManager: Remove unused function.
2014-05-16 16:20:29 +02:00
Tony Wasserka
25e8dc0aed
Merge pull request #354 from magumagu/gx-primitive-mask
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Opcode decoding: 0xC0 isn't a valid command.
2014-05-16 15:59:59 +02:00
degasus
7bb44199fd
remove unused and unexported function
2014-05-16 14:33:00 +02:00
magumagu
9e4eeb3b9b
Video backends: fix rounding in lighting computation.
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For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
Ryan Houdek
15ce648b0d
Merge pull request #341 from lioncash/pragma
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Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
magumagu
39d439fc48
Opcode decoding: handle missing opcodes 0x88 etc.
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Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
2014-05-10 20:33:28 -07:00
magumagu
369c0c4ce2
Opcode decoding: 0xC0 isn't a valid command.
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Fix our opcode decoders to handle this appropriately.
2014-05-08 15:49:19 -07:00
Tony Wasserka
b4e1ac5f08
Merge pull request #185 from degasus/shader-cleanup
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Shader cleanup
2014-05-06 11:37:11 +02:00
magumagu
716b3fefd4
VideoCommon: recreate XFB texture when the XFB size changes.
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We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
Ryan Houdek
2f92b82b29
Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
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Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
degasus
813e30ec2a
ShaderGen: make uv readonly
2014-05-05 17:06:38 +02:00
degasus
6109958e68
ShaderGen: OGL: don't make a copy of "Normal"
2014-05-05 17:06:37 +02:00
degasus
0e0da8c8fd
ShaderGen: make clipPos readonly
2014-05-05 17:06:37 +02:00
degasus
c80717ac2e
PixelShaderGen: extract iround
2014-05-05 17:06:37 +02:00
degasus
2bc2b73e03
PixelShaderGen: drop fmod as it isn't used any more
2014-05-05 17:06:37 +02:00
degasus
c82991df5b
ShaderGen: inline constant shaders
2014-05-05 17:06:37 +02:00
degasus
b0878c54b2
ShaderGen: use cbuffers for D3D
2014-05-05 17:06:37 +02:00
degasus
fe9fcfdd07
ShaderGen: merge early-z blocks of ogl+d3d
2014-05-05 17:06:37 +02:00
degasus
3e14bf511f
ShaderGen/D3D: inline centroid
2014-05-05 17:06:36 +02:00
Ryan Houdek
8bb8446e34
Enables usage of GLSL textureSize on Qualcomm v66.
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Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu
2e464800bc
VideoCommon: correctly compute whether an indirect texture stage is active.
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This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu
52c42a2946
VideoCommon: fix indirect texture coordinate computation in TEV.
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Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.
Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Lioncash
f4d80bd8a5
Move the #pragma once header guard before the includes in Statistics.h in VideoCommon.
2014-05-04 00:24:21 -04:00
Tony Wasserka
557c3db462
Merge pull request #81 from degasus/skip_framelimit_hotkey
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Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Ryan Houdek
2d8cfb89d7
Changes posmtx vertex attribute to integer.
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This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Pierre Bourdon
25f5598e31
Merge pull request #306 from neobrain/pixel_center_correction
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VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Tony Wasserka
ca2a79d0bd
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
2014-04-24 00:33:48 +02:00
Tony Wasserka
c47c32d4a8
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
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Fixes issue 267.
2014-04-24 00:21:17 +02:00
Ryan Houdek
fd37a768a6
Fix texture conversion shaders for GLSL ES.
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Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
Tony Wasserka
762572a08c
BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans.
2014-04-21 22:47:08 +02:00
Tony Wasserka
16d3dbc5ea
BPMemory: Use BitField for the GenMode fields.
2014-04-21 22:34:23 +02:00
Ryan Houdek
92ec49ac9f
Change to ARM's naming convention in DriverDetails.
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This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00