Scott Mansell
567d0b20fa
Merge pull request #2769 from phire/autodetect_widescreen
...
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
Lioncash
df30910b06
UICommon: Pass string by const reference for HostDisassemblerLLVM
2015-07-28 22:32:34 -04:00
Markus Wick
f800a5b93f
Merge pull request #2695 from degasus/jit64
...
Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick
0c4209a0f9
Merge pull request #2716 from degasus/jitgeneric
...
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus
ec0582ee5b
JitArm64: fix lfd
...
Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus
b7c4886d66
JitArm64: fix stfsux
2015-07-27 23:07:38 +02:00
Anthony Serna
7e8cfff3c0
Optimized addx()
...
Removed some code duplication
Fixed whitespace
Moved else condition
2015-07-27 11:40:15 -07:00
booto
86dce8b0f7
VideoCommon: reduce level of debug output
2015-07-27 10:22:40 +08:00
Scott Mansell
bb60bcc42d
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
...
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
Ryan Houdek
e805e05ff5
Merge pull request #2773 from sigmabeta/android_wiimote_main
...
Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
booto
9d055ba5f2
Video: Trying to fix D3D/XFB disabled regression
2015-07-26 00:59:00 +08:00
Jules Blok
3801f89125
Merge branch 'stable'
2015-07-25 14:09:02 +02:00
Jules Blok
3814b5b702
HotkeyManager: Activate hotkey when key is pressed.
...
As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok
75fc213359
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:05:00 +02:00
Jules Blok
0092f5207b
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-25 13:04:37 +02:00
Jules Blok
59eb7a864d
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
...
This reverts commit ba664b3293
.
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok
dfe5ed54a4
Merge pull request #2770 from Armada651/modal-hotkeys
...
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok
fbd5bb815c
Merge pull request #2538 from Armada651/thread-revert
...
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
booto
efd250494d
Video: stride in bytes rather than pixels
2015-07-25 02:48:56 +08:00
booto
c43ae67b3b
RealXFB sizes don't get scaled by IR
...
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto
2e28ed3291
Video: respect stride of efb copies to xfb
2015-07-25 01:52:12 +08:00
sigmabeta
1cb07b1c48
Android: Wiimote UI Fixup
2015-07-23 23:17:16 -04:00
Lioncash
0babb80652
PostProcessingConfigDialog: Remove an unnecessary format call
2015-07-23 14:39:05 -04:00
Jules Blok
8eee13e7af
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-23 09:09:01 +02:00
Jules Blok
ed50d61287
Merge branch 'stable'
2015-07-23 08:12:57 +02:00
Ryan Houdek
8bd108426e
Merge pull request #2759 from Sonicadvance1/pvr_workaround2
...
Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek
6ee5ce32cf
Merge pull request #2757 from Sonicadvance1/pvr_workaround
...
Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Ryan Houdek
c81bd32720
Merge pull request #2764 from Sonicadvance1/pvr_workaround3
...
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
degasus
1c9b5efb4c
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-22 23:19:20 +02:00
Jules Blok
703b1e8654
CFrame: Ignore "Pause on Focus Lost" when not started.
2015-07-22 19:31:23 +02:00
Markus Wick
6bcdae616b
Merge pull request #2679 from Tinob/master
...
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek
c4f0515141
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
...
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Jules Blok
5535c5c54c
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-22 09:44:39 +02:00
Markus Wick
deef164c7b
Merge pull request #2761 from lioncash/unused
...
DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok
b6c4d5792b
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
...
This reverts commit ba664b3293
.
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs
40162fdfc1
Merge pull request #2743 from aserna3/master
...
Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek
a8227ad9b1
Add Wiimote support to the Android backend.
...
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Scott Mansell
9ae8e38a8a
Merge pull request #2717 from phire/fix-reordering
...
PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
Lioncash
fe2f57361e
DolphinWX: Remove unused code from MemcardManager
2015-07-21 00:12:40 -04:00
Ryan Houdek
c1df6d7b4e
Work around PowerVR's shader compiler.
...
This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472
The basic idea of the bug is that if you're doing a bitwise and of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00
Ryan Houdek
012a9afdb6
Work around slow glBufferSubData on PowerVR.
...
As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
2015-07-20 22:02:58 -05:00
Ryan Houdek
dc46ae0380
Fix an oversight in GLExtensions
...
I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
skidau
3d6ee7313d
Merge pull request #2689 from RisingFog/patch-1
...
Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Trace Bullet
caa2f15105
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-20 16:21:34 +02:00
Jules Blok
809e480973
Merge branch 'stable'
2015-07-20 16:04:18 +02:00
Jules Blok
ccb56ddf97
CFrame: Claim all keyboard events on OS X.
2015-07-20 10:11:11 +02:00
skidau
ad68de59bc
Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
...
GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau
654c44b870
Merge pull request #2714 from lioncash/clamp
...
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau
4b260fbd66
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
...
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
Lioncash
ca703e6499
Merge pull request #2751 from lioncash/title
...
JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00