Commit Graph

30185 Commits

Author SHA1 Message Date
spycrab 54e09886d8
Merge pull request #7902 from spycrab/qt_modal_md5
Qt/MD5Dialog: Make dialog modal
2019-03-17 02:41:14 +01:00
spycrab c4036d2d6a Qt/MD5Dialog: Make dialog modal 2019-03-16 18:54:15 +01:00
JMC47 7acefe8a28
Merge pull request #7898 from spycrab/qt_netplay_empty_chat
Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 13:09:28 -04:00
spycrab a40b5f9133
Merge pull request #7900 from spycrab/qt_general_align
Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 17:57:23 +01:00
JMC47 ae533185c4
Merge pull request #7899 from spycrab/qt_netplay_bold
Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 12:12:30 -04:00
JMC47 2a9f01c1ba
Merge pull request #7897 from spycrab/qt_mapping_dialog
Qt/PadMappingDialog: Improve layout
2019-03-16 12:07:43 -04:00
spycrab 502cba255f Qt/GeneralPane: Align "Auto Update" on macOS 2019-03-16 16:20:21 +01:00
spycrab 2046f93de8 Qt/NetPlayDialog: Don't bold the player table headers 2019-03-16 15:44:03 +01:00
spycrab e64b6d27c8 Qt/NetPlayDialog: Prevent players from sending empty chat messages 2019-03-16 15:33:38 +01:00
JosJuice e31ae0b3a0 Translation resources sync with Transifex 2019-03-16 15:20:31 +01:00
spycrab 19dfd4d7ab Qt/PadMappingDialog: Improve layout 2019-03-16 15:12:20 +01:00
JosJuice 08ca9ec21f
Merge pull request #7884 from JosJuice/save-movie-on-exit
DolphinQt: Save movie when closing emulation
2019-03-16 14:58:16 +01:00
Connor McLaughlin 861fc42fc9
Merge pull request #7891 from kvark/vk-frame-view
[vk] Use proper view type of framebuffer images
2019-03-16 09:26:01 +10:00
JosJuice c71216419b
Merge pull request #7874 from vadosnaprimer/ffv1_fix
FFV1 fix
2019-03-15 23:17:02 +01:00
Tilka c57e5701cd
Merge pull request #7879 from spycrab/open_gc_save_folder
Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 18:25:19 +00:00
Dzmitry Malyshau 4173a8f545 Use proper view type of framebuffer images 2019-03-15 12:24:39 -04:00
spycrab 90522a7666 Qt/GameList: Implement 'Open gamecube save folder' 2019-03-15 14:22:54 +01:00
JMC47 011ecd92e8
Merge pull request #7829 from jordan-woyak/detect-input-improve
ControllerInterface/DolphinQt: Improve input detection.
2019-03-13 19:00:24 -04:00
JosJuice bc9e9caf19
Merge pull request #7888 from lioncash/const
UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 21:41:07 +01:00
spycrab 635afc1db4
Merge pull request #7883 from spycrab/qt_no_dark_mode
Qt: Don't use 'Dark Mode'
2019-03-13 21:19:20 +01:00
Lioncash 6045b44203 UICommon/ResourcePack: Provide inequality operator to complement equality operator
Provides symmetrical behavior with the equality operator.
2019-03-13 15:55:20 -04:00
Lioncash 9d096a5e16 UICommon/ResourcePack: Mark ResourcePack's operator== as const 2019-03-13 15:53:30 -04:00
Tilka 7b354fa7ac
Merge pull request #7637 from CrystalGamma/pr-crhelpers
PowerPC: Factor out CR helpers into POD class
2019-03-13 18:12:52 +00:00
JosJuice 185b1cf90c DolphinQt: Fix OnStopRecording/OnExportRecording logic 2019-03-13 17:35:20 +01:00
JosJuice 6c89957cf1 DolphinQt: Save movie when closing emulation
Missing feature from DolphinWX.
2019-03-13 15:40:36 +01:00
spycrab 339914f56d Qt: Don't use 'Dark Mode' 2019-03-13 14:30:43 +01:00
Connor McLaughlin 7eae5b91d6
Merge pull request #7882 from JMC47/SMGDefer
Enable Defer EFB Cache Invalidation for SMG1 and 2
2019-03-13 22:44:11 +10:00
JMC47 bb16f6b0ec Enable Defer EFB Cache Invalidation for SMG1 and 2
These games see ~50% to 120% performance increase in parts of the game
bottlenecked by EFB peeks, such as the lenses flare effects.
2019-03-13 08:36:31 -04:00
Mat M 7944a055a6
Merge pull request #7876 from JosJuice/4-char-window-title
Fix title database not working when running games with 4-char game IDs
2019-03-12 05:17:33 -04:00
JMC47 88ee781257
Merge pull request #7877 from stenzek/efb-poke-panic
FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
2019-03-12 04:40:09 -04:00
Stenzek cce7ac43d4 FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches 2019-03-12 18:26:07 +10:00
JosJuice d879283e2d Fix title database not working when running games with 4-char game IDs
Regression from 8842a0f.
2019-03-12 08:42:05 +01:00
JMC47 22e7419747
Merge pull request #7838 from stenzek/efb-tile-cache
FramebufferManager: Implement EFB tile cache
2019-03-12 03:10:20 -04:00
feos 7fd940411b decrease gop size (keyint)
this makes seeking a lot smoother (especially at high resolutions), while only adding less than 1% of filesize with this codec.
2019-03-11 22:17:13 +03:00
feos 005e60fa22 change pixel format from BGRA to BGR0
for this kind of footage carrying alpha information makes no sense, and it additionally complicates things by hugely damaging compatibility of the resulting video. after this change alone the video becomes compatible with VfW/WinAPI and tools that rely on it (avisynth, virtualdub).

fixes https://bugs.dolphin-emu.org/issues/11141 and https://bugs.dolphin-emu.org/issues/10193
2019-03-11 22:17:12 +03:00
spycrab 909e9322e7
Merge pull request #7875 from spycrab/qt_msgbox_fixes
ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 19:36:19 +01:00
spycrab 63fd931245 ModalMessageBox: Remove superfluous buttons and ensure correct parent 2019-03-11 18:24:59 +01:00
JMC47 9e4ab87a34
Merge pull request #7765 from AdmiralCurtiss/fzero-save-file-out-of-bounds
GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-03-11 12:40:03 -04:00
spycrab 8293724f4e
Merge pull request #7834 from Techjar/netplay-dialog-declutter
Qt/NetPlayDialog: Move most options into a menu bar
2019-03-11 17:27:55 +01:00
Connor McLaughlin 08b95c3fde
Merge pull request #7868 from jordan-woyak/shutdown-crash-fix
WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-10 11:13:02 +10:00
spycrab c55db27194
Merge pull request #7865 from spycrab/tools_lint_alt
Tools/lint.sh: Look for specific versions of clang-format first
2019-03-09 19:02:03 +01:00
Stenzek 0e2397a1bc GameIni: Disable EFB CPU tile cache on F-Zero GX
In the Sand Ocean track, EFB peeks occur across the whole screen.
This leads to slow performance with the tile cache enabled, so disable it.
2019-03-10 01:24:05 +10:00
spycrab f43c6d68f2 Tools/lint.sh: Look for specific versions of clang-format first 2019-03-09 15:08:22 +01:00
Jordan Woyak 224e678cf8 WiimoteEmu: Fix a config change callback causing a crash on exit. 2019-03-09 06:51:37 -06:00
Stenzek 9293c82b24 DolphinQt: Add option for deferred EFB cache invalidation 2019-03-09 12:36:32 +10:00
Stenzek a218a794cb FramebufferManager: Implement deferred EFB cache invalidation 2019-03-09 12:24:04 +10:00
Stenzek 6bc4bfd26a FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
Stenzek 65216c9e87 VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
CrystalGamma e3075f3834 PowerPC: Factor out CR helpers into POD class 2019-03-08 20:42:09 +01:00
JosJuice f6b856d01e
Merge pull request #7867 from Tilka/gcc_ice
Work around GCC 8.2 ICE
2019-03-08 20:04:28 +01:00