Merge pull request #7868 from jordan-woyak/shutdown-crash-fix
WiimoteEmu: Fix a config change callback causing a crash on exit.
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commit
08b95c3fde
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@ -11,6 +11,8 @@
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#include "Common/ChunkFile.h"
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#include "Common/MathUtil.h"
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#include "Common/Matrix.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/HW/WiimoteCommon/WiimoteReport.h"
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namespace WiimoteEmu
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@ -51,7 +53,7 @@ int CameraLogic::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
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return RawWrite(®_data, addr, count, data_in);
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}
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void CameraLogic::Update(const Common::Matrix44& transform, bool sensor_bar_on_top)
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void CameraLogic::Update(const Common::Matrix44& transform)
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{
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using Common::Matrix33;
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using Common::Matrix44;
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@ -81,6 +83,9 @@ void CameraLogic::Update(const Common::Matrix44& transform, bool sensor_bar_on_t
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// Values are optimized for default settings in "Super Mario Galaxy 2"
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// This seems to be acceptable for a good number of games.
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constexpr float SENSOR_BAR_LED_SEPARATION = 0.2f;
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// Emulate a sensor bar height that matches the config.
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const bool sensor_bar_on_top = Config::Get(Config::SYSCONF_SENSOR_BAR_POSITION) != 0;
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const float sensor_bar_height = sensor_bar_on_top ? 0.11 : -0.11;
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const std::array<Vec3, NUM_POINTS> leds{
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@ -71,7 +71,7 @@ public:
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void Reset();
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void DoState(PointerWrap& p);
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void Update(const Common::Matrix44& transform, bool sensor_bar_on_top);
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void Update(const Common::Matrix44& transform);
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void SetEnabled(bool is_enabled);
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static constexpr u8 I2C_ADDR = 0x58;
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@ -243,13 +243,6 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
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m_hotkeys->AddInput(_trans("Sideways Hold"), false);
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m_hotkeys->AddInput(_trans("Upright Hold"), false);
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auto config_change_callback = [this] {
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m_sensor_bar_on_top = Config::Get(Config::SYSCONF_SENSOR_BAR_POSITION) != 0;
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};
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Config::AddConfigChangedCallback(config_change_callback);
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config_change_callback();
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Reset();
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}
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@ -439,7 +432,7 @@ void Wiimote::SendDataReport()
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// IR Camera:
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if (rpt_builder.HasIR())
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{
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m_camera_logic.Update(GetTransformation(), m_sensor_bar_on_top);
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m_camera_logic.Update(GetTransformation());
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// The real wiimote reads camera data from the i2c bus starting at offset 0x37:
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const u8 camera_data_offset =
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@ -268,9 +268,6 @@ private:
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bool m_speaker_mute;
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// This is just for the IR Camera to compensate for the sensor bar position.
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bool m_sensor_bar_on_top;
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WiimoteCommon::InputReportStatus m_status;
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ExtensionNumber m_active_extension;
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