This is done to not have the device combo box be too small in width when making the main sizer fit into the window. Not fitting the sizer would alternatively break Hidpi so it was best to just add an empty sizer to workaround this problem.
I think it's best to remove these if we are going to be adding new hotkeys since these would work no matter what so I can simply make these the default one instead.
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).
The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.
This is fixed by moving it /before/ sending the shutdown event.
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.
Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog. This also allows to pass the right port number for the new dialog.
Makes the information panel self-contained.
This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
Hotkeys
Make a new class that inherits from InputConfigDialog with a specialised constructor. The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.
Redo the GCPad configuration dialog
The layout is similar, but it now allows flexibility to change it more easily.
Redo the GC Keyboard configuration dialog
Same layout.
Redo completely the Wiimote configuration dialog
Separated the controls into 2 tabs to make them less imposing overall.
Redo the Nunchuk configuration dialog
Similar layout, except for 2 control group sizers.
Redo the Classic controller configuration dialog
Same layout.
Redo the Guitar input configuration dialog
Stacked 2 sets of group together.
Redo the Turntable configuration dialog
More stacked groups and the window is much less wide.
Just setting up a switch on the type so that different dialogs can be instantiated. This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer. This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one. It breaks every inputconfigDialog, but this will get fixed in the next commits.
Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.
GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.
This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
On Linux, the FindFocus method from wx simply doesn't work, it would on some environment report that dolphin has the focus while it doesn't have it. This is why an alternative method has to be used which is to set a focus flag whenever the render frame gets activated.
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.
This is mostly a resubmission of #4338 but there are some minor other changes as well.