Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
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HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
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Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
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PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
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PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
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fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
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This got broken in 7cecb28bdf
.
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88
HookableEvent: Switch to construct on first use
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A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
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VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6
PPCCache: Update PLRU on any cache access
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The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.
This regressed in 9d39647f9e
(part of #11183 , but it was fine in e97d380437
), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).
I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
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DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
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Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f
Rename Fast Disc Speed to Emulate Disc Speed and invert option
2023-02-12 16:20:38 -05:00
Charles Lombardo
d0941342d2
Android: Expose Emulate Disc Speed
2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d
Jit64: Properly handle backpatching overflowed address calculations
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Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.
I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
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VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent
9f3d3e2b9c
Address WIL todos in UICommon.cpp
2023-02-12 15:05:54 +01:00
JosJuice
6f0266e8de
DolphinQt: Only update call stack if paused
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This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.
Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf
DolphinQt: Properly lock CPU before accessing emulated memory
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This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.
To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae
508c79a66f
Rename VI Skip to VBI Skip
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VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 19:32:40 +01:00
Admiral H. Curtiss
9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
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DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
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TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146
Suppress memcpy writing to an object with no trivial copy-assignment warnings
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We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
ac7a17579e
BreakPoints: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
3bd655463d
MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch]
2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2
CodeWidget: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
470115fd4f
TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
2023-02-09 16:23:02 -08:00
Pokechu22
debed35c10
State: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae
CommandProcessor: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
f1b1f5c013
IOS: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
8d71f542cb
Boot: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03
VertexLoaderBase: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9
GraphicsModManager: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
7fafb00561
InputCommon/XInput2: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
edcc4a6578
AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
8ad7d58303
DSP: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
24df509447
DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
9c52c600c4
EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point]
2023-02-09 16:23:01 -08:00
Pokechu22
1465620721
GCMemcardDirectory: Fix variable shadowing warning
2023-02-09 16:23:01 -08:00
Pokechu22
c555a4f0c6
SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
72b4675c8f
VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
49a84cbc4c
Resolve various "no previous declaration" warnings
2023-02-09 16:23:01 -08:00
Pokechu22
2288ba28ae
Software/Tev: Fix member shadowing warnings
2023-02-09 16:23:01 -08:00
Pokechu22
8b98dd9be3
Move s_using_custom_client to DiscordPresence.cpp
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Otherwise, files that include the header get warning: ‘Discord::s_using_custom_client’ defined but not used.
2023-02-09 16:23:01 -08:00
Pokechu22
b316ce6fdd
Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20
2023-02-09 16:23:01 -08:00
Pokechu22
af5013b60f
Suppress -Winvalid-offsetof for PowerPC::PowerPCState
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This code doesn't need to be portable (since the goal is to have a smaller offset for x64 codegen), so if it's not supported there are other problems. Similar code exists in e.g. DSP.cpp.
2023-02-09 16:23:01 -08:00
Pokechu22
5283a85205
TextureCacheBase: Remove unused bitset include
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It was used for valid_bind_points, which was removed in 88bd10cd30
(and the declaration was more recently removed in 606c18210d
).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
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VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
a38e365931
Merge pull request #11547 from JosJuice/fix-gles
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OGL: Fix GLES crashing on initialization
2023-02-09 18:16:48 +01:00
JosJuice
6dfd582de6
OGL: Fix GLES crashing on initialization
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Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
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Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
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Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
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Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d
Hook up Presenter's ConfigChanged function
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Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9
Insert a more solid abstraction between Qt and Imgui
2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4
Presenter: Handle blanked frames correctly
2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265
Fix XFB duplicate detection
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Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee
Make sure m_prev_efb_format is initilized
2023-02-09 18:36:20 +13:00
Scott Mansell
59a4b026f6
Better documentation for HookableEvent.
2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac
Rename to HookableEvent. Because naming conflict
2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659
Add comment about "end of frame"
2023-02-09 18:36:20 +13:00
Scott Mansell
43b6a49012
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
05fad53fa0
Update STATE_VERSION
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Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897
Make sure pixel shaders pick up Initial EFB Scale
2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736
fix fbdev
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
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There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
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It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Charles Lombardo
e6583f8bec
Android: Convert image loading code to Kotlin
2023-02-08 19:34:27 -05:00
Jordi Mallach
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
Joshua de Reeper
e0b3dd0dcf
Remove Imaginators Skylanders from list
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Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss
ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
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CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell
2ff155f742
Optimise cond_var predicate order
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m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell
271ffde71d
Prevent WaitForCompletion shutdown deadlock.
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Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell
9c012b09b3
Address review feedback
2023-02-05 16:52:53 +13:00
Pokechu22
a244cb868b
DSPTool: Fix missing error when redefining labels
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The logging was broken in 958cbf38a4
(DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ce
).
AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Scott Mansell
7c4fcc30a3
WorkQueueThread: provide name and function at same time
2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10
WorkQueueThread: rework Cancel/Shutdown workflow
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- Cancel doesn't shut down anymore.
Allowing it to be used multiple times thoughout the life of
the WorkQueue
- Remove Clear, so we only have Cancel semantics
- Add IsCancelling so work items can abort early if cancelling
- Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
- Rename Flush to WaitForCompletion (As it's ambiguous if a function
called flush should be blocking or not)
- Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1
WorkQueueThread: Implement thread name
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Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8
WorkQueueThread: Rework without Flags/Events
2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683
WorkQueueThread: Implement proper Flush
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and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8
WorkQueueThread: Add Push
2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507
WorkQueueThread: Add flush capability
2023-02-04 14:31:16 +13:00
Sam Belliveau
4a97dc7c81
Let VI Skip work if variance > fallback
2023-02-02 20:59:17 -05:00
Sam Belliveau
87d5d39dfe
Set VI Skip Activation to Half The Audio Buffer
2023-02-02 20:55:13 -05:00