Pierre
9c1d18a14c
DSP/Jit: Some small optimizations to lsrn emitter
2013-04-14 13:34:29 +02:00
Pierre
6873443a9a
DSPJIT: RegCache: Fix writing immediates to guest registers
2013-04-14 13:34:29 +02:00
Pierre
5440ddde14
DSP: regcache: Synch host regs back to previous state
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only if we are told to not emit the fixup to get it to that state
2013-04-14 13:34:28 +02:00
Pierre
a902c720e0
DSP/Jit: Fold the test for ACMx into dsp_op_read_reg()
...
adds a new dsp_op_read_reg_dont_saturate for the few cases where
saturation is not appropriate
2013-04-14 13:32:13 +02:00
Pierre
54f3828555
DSPLLE: Move a bunch of helper functions from DSPJitMisc.cpp to DSPJitUtil.cpp
2013-04-14 12:05:03 +02:00
Lioncash
b91930a2d4
Really minor LogInfo consistency fix in ActionReplay.cpp.
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All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
Lioncash
7ab0cca645
Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
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Got rid of trailing spaces that were unnecessary too.
Also update the license header for this project. We don't use SVN anymore.
2013-04-13 23:54:02 -04:00
Ryan Houdek
24347e5176
Get latest android cmake to support NDK 8e
2013-04-13 15:09:05 -05:00
Ryan Houdek
605bbf5ca8
Merge remote-tracking branch 'origin/master' into Android-trash
2013-04-13 00:58:37 -05:00
Ryan Houdek
48927c17d2
Good job Windows. Stop choosing the same names as I do.
2013-04-13 00:54:11 -05:00
Ryan Houdek
39a7096711
Extend our OSD class to support callbacks on init, onframe, and shutdown.
2013-04-13 00:48:53 -05:00
Ryan Houdek
ccf1cee203
Implement a few more store instructions on ARM
2013-04-13 05:02:27 +00:00
Ryan Houdek
62adcaf552
Fix fastmem on ARM
2013-04-12 20:19:42 +00:00
Ryan Houdek
6d9c0c8863
Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value.
2013-04-12 11:59:19 -05:00
Matthew Parlane
d5ef9f3e85
Merge branch 'master' into wii-network
2013-04-12 17:11:32 +12:00
parlane
2c722bb04f
GOOGLE CODE, STOP BEING CRAP please :(
2013-04-12 02:46:30 +00:00
parlane
71a1ae3a16
Make debug builds use unicode, not multibyte.
2013-04-12 02:44:48 +00:00
skidau
ef4d59a21e
Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237.
2013-04-12 12:08:05 +10:00
degasus
addd3926d9
ogl: remove GL_TRIANGLE_FAN on utils rendering
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wtf have I done? fans aren't supported well on hardware
2013-04-11 16:27:32 +02:00
Matthew Parlane
2c51b34f3c
Revert "How did this ever work?"
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This reverts commit 04d299a418
.
2013-04-12 00:45:06 +12:00
Matthew Parlane
04d299a418
How did this ever work?
2013-04-12 00:43:06 +12:00
Matthew Parlane
5eeed7aa9f
This should never have been committed. Sorry.
2013-04-12 00:14:38 +12:00
degasus
7e630ba920
Merge branch 'primitive_restart'
2013-04-11 14:01:58 +02:00
Matthew Parlane
0c9d8d34e1
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
degasus
3c87512180
ogl: fix single core crash
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osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
NeoBrainX
7480f5dfd6
ShaderGenCommon: Clean up.
2013-04-10 14:55:46 +02:00
NeoBrainX
6af14bd4ce
DolphinWX: Fail less at explaining what framelimit is doing.
2013-04-10 12:52:13 +00:00
NeoBrainX
e7a5847c30
ShaderGen: Build fix.
2013-04-10 14:44:09 +02:00
NeoBrainX
abde070f63
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
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Also fix a small bug (cf. revision 154c533e76
).
2013-04-10 14:25:18 +02:00
degasus
26b428539a
small cleanup suggested by neobrain
2013-04-10 14:12:35 +02:00
NeoBrainX
154c533e76
VertexShaderGen: Fix a small GLSL regression in emboss mapping.
2013-04-10 11:44:49 +00:00
NeoBrainX
fab4f1d0a5
LightingShaderGen: Improve code flexibility.
2013-04-10 13:38:31 +02:00
degasus
b9ba82ec03
proper ogl primitive restart code
2013-04-10 12:58:52 +02:00
NeoBrainX
31d2cab8d3
Add ShaderGenCommon to vcproj file list.
2013-04-10 12:55:42 +02:00
NeoBrainX
ec08914905
Move Shader UID mismatch checking to VideoCommon.
2013-04-10 12:54:22 +02:00
degasus
1aa10b579a
fix triangle_fan size calculation
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wasn't updated for the new primitive restart implementation
2013-04-10 12:45:44 +02:00
degasus
a6412f7bd4
render a triangle for a 3 vertice quad
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fix issue 6214
2013-04-10 12:36:59 +02:00
NeoBrainX
ec5f596b31
VertexShaderGen: More per-pixel-lighting fixes.
2013-04-10 12:17:28 +02:00
Jordan Woyak
b30c5b0048
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
2013-04-09 22:04:55 -05:00
Jordan Woyak
385d8e2b15
ChunkFile has allowed me to accidentally "Do" a non-POD for the last time!
2013-04-09 19:02:22 -05:00
Jordan Woyak
5c374b2718
Update iso file cache version.
2013-04-09 13:04:23 -05:00
Jordan Woyak
98d35e590e
Fixed split WBFS file size display. (probably)
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Fixed issue 6222.
2013-04-09 12:58:56 -05:00
Jordan Woyak
018282c2b9
Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
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This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
degasus
b0108631f6
use templates for primitive restart
2013-04-08 19:39:43 +02:00
degasus
4dca133745
small cleanups
2013-04-08 17:58:23 +02:00
degasus
80b56ddd17
convert triangle_fan to triangle_strip
2013-04-08 17:22:16 +02:00
degasus
cf98ef8cf3
enable primitive restart on dx11
2013-04-08 16:34:47 +02:00
degasus
702198f39b
Merge branch 'master' into primitive_restart
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Plugins/Plugin_VideoDX9/Src/main.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
degasus
4c40e70b8a
ogl: support glsl120
2013-04-08 14:50:58 +02:00
degasus
3897e1959e
ogl: one framebuffer per efb2tex texture
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suggestion from nvidia/valve. let's see if it helps
2013-04-08 14:36:58 +02:00