Commit Graph

1710 Commits

Author SHA1 Message Date
degasus 4a8ab0fafa disable pinned memory for fglrx 2013-03-17 10:06:16 +01:00
Jordan Woyak 98fa5006fd Fix some warnings. 2013-03-16 18:53:34 -05:00
degasus 4a929f85b6 GLSL: fix transparency issues on dual source blend. fix issue 6104 2013-03-17 00:36:13 +01:00
degasus c7d75ee437 GLSL: explicitly check for gl errors for pinned memory 2013-03-16 10:08:46 +01:00
Ryan Houdek db1fc9019b Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL. 2013-03-14 15:25:41 -05:00
degasus 2c9c4d0f01 remove syncing on hacked buffer
nvidia does wait for their gpu on syncing, so removing it.
But now, we have to recheck it on every plattform
2013-03-08 10:23:27 +01:00
degasus 708b7d57cd fix wrapping in postprocessing 2013-03-08 09:36:28 +01:00
degasus f673e33a7d fix hotkey osd position 2013-03-07 21:42:40 +01:00
degasus a6719abab7 mesa doesn't like 0x0 fbo 2013-03-07 21:30:11 +01:00
degasus 7af0838e98 disable ubo for intel/mesa
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
2013-03-07 21:07:57 +01:00
degasus a6844d6b9e move shader error files in dolphin user directory 2013-03-07 20:37:28 +01:00
degasus 2bd7ba76b9 only report errors without debug_glsl 2013-03-07 20:26:56 +01:00
degasus 8b232c7a4d fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
degasus ebb34ced91 postprocessing: only add *.txt shader and sort them 2013-03-07 19:11:50 +01:00
degasus 1c125f0fb4 add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) 2013-03-07 17:35:27 +01:00
degasus 800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
degasus a2bb7d5766 initialize bSupportsDualSourceBlend only in renderer 2013-03-05 18:35:30 +01:00
degasus 5534d7e8c3 Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"
This reverts commit 025f8d342f.
OSX may wait forever, so fix osx freeze
2013-03-05 16:51:09 +01:00
degasus d19bc15d26 fix glsl140 workaround 2013-03-05 15:24:10 +01:00
Jordan Woyak f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
degasus efcfc5c014 workaround for GLEW_AMD_pinned_memory and older glew versions 2013-03-04 12:40:23 +01:00
degasus e4f8d7b4c8 fix debug build 2013-03-04 10:20:55 +01:00
Jordan Woyak b1a2915304 Merge branch 'master' into windows-unicode 2013-03-03 15:05:10 -06:00
Ryan Houdek a01f793f59 Fix ARM build. 2013-03-03 07:37:22 +00:00
Jordan Woyak ed90feb2b4 Kill warning. 2013-03-02 23:00:14 -06:00
Jordan Woyak 2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
NeoBrainX cb1d21c032 PerfQueries: Fix an integer overflow. 2013-03-01 23:57:56 +01:00
NeoBrainX d1acb0a937 OGL: Fix perf metrics being overcounted when using a non-native internal resolution. 2013-03-01 23:12:41 +01:00
NeoBrainX 5a7bb2abfa D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
Jordan Woyak dea1e2827d Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
NeoBrainX cbf5efe191 Some cleanups.
PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX 1c9860246c Build fixes for everyone! 2013-03-01 01:14:10 +01:00
NeoBrainX 7682ed22c6 Merge branch 'master' into perfqueries.
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
Jordan Woyak 03ec9a2e08 Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
Jordan Woyak 56f09d3b91 Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
degasus 1b8d044543 clear cg from project files 2013-02-27 10:55:25 +01:00
Jordan Woyak 6b80e6f83c Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
Ryan Houdek 692e39d1bb Merge branch 'arm-noglsl' 2013-02-27 02:22:08 +00:00
Jordan Woyak a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
Jordan Woyak f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
degasus ae481068cd cleanup ogl extension osd 2013-02-26 23:36:22 +01:00
degasus a650ae8c7b workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
degasus 025f8d342f remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing 2013-02-26 21:48:35 +01:00
Ryan Houdek 717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
degasus 9bc8d6e02b make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
degasus 4883fa268f Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus 8b7141d3de Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
This reverts commit 380f22ca0e.

Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
Jordan Woyak 380f22ca0e Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
This reverts commit 52dacaa3e3.
2013-02-25 20:52:30 -06:00
Jordan Woyak 52dacaa3e3 Make the posmtx vertex attribute an int instead of converting to and from a float. 2013-02-23 20:54:30 -06:00