NeoBrainX
c710ea33f9
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
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Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX
bd4a5b5ef6
Implement frame dumping in D3D11.
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Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX
5d075ce507
- D3D9: pass the correct API type to ValidatePixelShaderIDs
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- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch
Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX
5c14a24ce1
Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
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Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX
b28348066e
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
2011-09-09 00:32:04 +02:00
NeoBrainX
349a3ae91d
Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
2011-09-08 02:14:18 +02:00
NeoBrainX
6c7bda6851
Various fixes and cleanups.
2011-09-08 02:09:44 +02:00
NeoBrainX
17fcd406fc
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
Shawn Hoffman
b867c21fea
apply to dx9 and dx11 backends as well
2011-09-05 12:19:11 -07:00
Shawn Hoffman
95517a9741
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
Jordan Woyak
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
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Windows needs fixing.
2011-08-21 17:43:05 -05:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
baby.lueshi
d8fc690838
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
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Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
NeoBrainX
8244efcc02
Revert r7421 and r7422.
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Should fix issue 4413.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 19:37:21 +00:00
NeoBrainX
84906edf61
Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
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Fixes issue 4498.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
Nolan Check
8024783502
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-12 02:14:45 +00:00
NeoBrainX
3e384cac7f
Fix EFB format change emulation in D3D11 if MSAA is enabled.
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Fixes issue 4346.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7496 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 14:08:58 +00:00
NeoBrainX
a779b92a09
Remove configuration profile support.
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I.e. revert most of the video configuration dialog changes since r7483.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
Nolan Check
9b697ed28f
DX11: I think I've figured out where the game enables texture offsets for lines and points.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:34:54 +00:00
Nolan Check
9fc12bcaa2
DX11: Resolve multisampled EFB before encoding.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7460 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:32:40 +00:00
donkopunchstania
77a4a64909
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 01:49:32 +00:00
NeoBrainX
c4cd8d84e4
Revert r7086.
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Preferring the slow code until it gets optimized properly...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7435 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-02 11:38:29 +00:00
smelenchuk
7a9a47376f
roll back r7431
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk
15c51c37f3
Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Jordan Woyak
44b4198d17
Fixed issue 4141.(key press beeping) Initializing the video backend in the GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 05:36:54 +00:00
Nolan Check
3ef8a57da6
DX11: Fix issue 4345
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7423 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 16:01:03 +00:00
Jordan Woyak
306c3570d1
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7422 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 10:46:27 +00:00
Jordan Woyak
3d5d205c73
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 07:17:23 +00:00
Nolan Check
40b8db30e3
DX11: Correct line width and point size by taking viewport rect into account. Twilight Princess map looks almost perfect except for the drop shadows around the borders: the lines are too skinny, but the corner points seem to be correct.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7418 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-28 05:42:21 +00:00
gnick79
017735b9ff
* GUI Video-Settings changes:
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- Removed recent ghanges about separate per-game Video Settings
- Added "One Window 3-State Support" (very close to full implementation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Jordan Woyak
068855bbd6
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
skidau
4079523346
Game-specific video settings:
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* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files
Fixes issue 4277.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
Jordan Woyak
78d9f927e1
Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:17:45 +00:00
sl1nk3.s
571013acd8
Fix the video software backend. (closes issue 4269)
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Some warning fixes and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Glenn Rice
bca4f94b47
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7360 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:22:21 +00:00
Nolan Check
aa19fa97d9
DX11: Preserve w coordinates of lines and points. Fixes glitches when a line is partially behind the camera.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7357 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 03:02:25 +00:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Nolan Check
c83e5ee35b
DX11: Don't apply culling to lines and points. Fixes Metroid Prime beam-charging effects.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7346 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 03:51:31 +00:00
Nolan Check
580cd2539c
Yikes, I have no idea how this happened.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7341 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:48:12 +00:00
Nolan Check
7c536b8f15
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:38:29 +00:00
Nolan Check
344c4019db
Attempt to fix issue 4234.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7337 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 18:13:54 +00:00
Soren Jorvang
610df4ab78
Fix OS X nowx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7321 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 23:25:37 +00:00
Nolan Check
6e348a2731
DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 07:39:36 +00:00
Nolan Check
9abf449e7c
DX11: Eliminate most int-to-float conversions and use float math in more places. GPUs are more efficient with float operations. This gives a slight speed-up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7303 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 20:40:17 +00:00
Glenn Rice
3ffdcf1aec
Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 15:13:13 +00:00
Glenn Rice
3af93e8cf3
If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 05:16:49 +00:00
Nolan Check
74f22a57d1
DX11: Simpler depth-fetch. All DX10+ cards should have enough float precision to make this safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7269 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 05:32:13 +00:00
Nolan Check
7be1080dff
DX11: Implement the rest of the EFB encode formats, but beware: I don't have any games to test them.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7267 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 05:07:23 +00:00
Glenn Rice
a5b471f490
More conversion from char * to std::string.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice
ba54fac9eb
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Nolan Check
e926b28480
DX11: Improve efb-encode shader some more.
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According to AMD's GPU ShaderAnalyzer, most combinations of shaders have about 1.5x-2x higher peak per-clock throughput after this commit. For those concerned about performance, I do intend to make this at least as fast as the other backends. This is one more step toward that goal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7262 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 20:07:59 +00:00
Nolan Check
54078ef9cc
Improve DX11 efb-encoder shader code generation a little
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7258 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 09:33:03 +00:00
Nolan Check
449e79aea5
Fix a brain-fart....
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7256 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 01:51:03 +00:00
Shawn Hoffman
47efe0fc82
add new files from r7253 to vs2010 projects.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7254 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 00:13:28 +00:00
Nolan Check
f0c5cc76a9
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
Glenn Rice
992f8be5b0
If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
NeoBrainX
7dc3a6cc92
D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
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Thanks to NaturalViolence for reporting ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7244 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 18:22:04 +00:00
Shawn Hoffman
6e4923399e
revert r7212 (express users must modify a single line, instead)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:17:41 +00:00
Shawn Hoffman
62cb8ebe46
Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00
Soren Jorvang
febd967907
Back out r7195 pending a closer look at thread safety in the
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video backends.
This would be considerably easier if there was a way for me to have
fully working video in some sort of VM. If anyone has achieved that,
preferably with Linux but failing that with Windows, I would
appreciate any tips on how to set it up. VideoSoftware used to more
or less work in a VM, but I've never been able to get OpenGL to do
much more than open the window and display OSD messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7201 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 13:45:13 +00:00
Soren Jorvang
c6c0137df4
Combine the two halves of video backend initialization
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in Initialize() and Video_Prepare(). Video_Prepare()
then becomes the entry point for associating the current
thread with the rendering context, which is currently
only known to be necessary for OpenGL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 01:23:56 +00:00
skidau
855bcfa40c
Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
Glenn Rice
0ae8d33149
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
Glenn Rice
a8992b7960
Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
Shawn Hoffman
b9ace6d501
windows: buildfix for non-release configs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7140 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:27:50 +00:00
Jordan Woyak
efd22d234f
Merge UI related projects into the main DolphinWX project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Shawn Hoffman
e480ab2b10
drop vs2008 projects in favor of vs2010
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
Shawn Hoffman
39d176adab
vs2010: quiet wxwidgets warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7110 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:08:19 +00:00
Shawn Hoffman
a34b81cc01
vs2010:
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buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
hrydgard
3201b61b52
LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
gnick79
f34aaf7471
* fixed a GUI displaying bug for post processing shaders when switching between plugins
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
NeoBrainX
91ff420ed6
D3D11: Implement EFB format reinterpretation.
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Now someone port this to OpenGL please, kthxbye.
Fix some warnings, fix a wrong string, ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
Soren Jorvang
9c21d003af
Remove the global namespace a bit and remove some dead code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice
9a975705bf
Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 17:09:39 +00:00
Glenn Rice
8b309e26dc
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
Shawn Hoffman
af9ef060c0
vs2010: Enable LTCG only for release builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Shawn Hoffman
118d623a18
vs2010:
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fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Shawn Hoffman
c5d61c0a9a
vs2010: buildfix for debugfast, silence all C4996 warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Shawn Hoffman
3b36e06571
svn eol-style:native on the filters...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman
7ae1340179
vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Jordan Woyak
fbaf965995
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
gnick79
25af2ae9b8
* All is fixed now about Custom Projection Hack (problem was inverted memmber)
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- added support to DX11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79
3078db08c7
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
- giving more control to end-users across the user-friendly interface.
- deleting/cleaning some dead variables.
- updating all gameconfig.ini data to reflect new PHack concept (pending upload).
* Updated Italian translation
- Includes corrections, a better strings translating and suggestions directly by Google Code's people.
+ Minor old pending changes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard
7f97ce79bb
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Rodolfo Osvaldo Bogado
4c58c7ea03
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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some tweaks and fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
hrydgard
ee6d20e83a
build fixin'
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Soren Jorvang
1c7ca86940
Gah, missed still more files.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang
955e3abe9e
Clean out the long since bit-rotted video profiling code.
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Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak
66cd497dfe
Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
skidau
622af438f7
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
Soren Jorvang
0288742565
Various minor fixes to allow building with clang on OS X.
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Fixes issue 3992.
wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
Jordan Woyak
cbc520a70a
Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
NeoBrainX
994913ce07
DX11 code maintenance, part 7:
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Header cleanups. If anything, this will decrease compile time.. :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 16:43:08 +00:00
NeoBrainX
cd6f00a3e5
DX11 code maintenance, part 6:
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Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 15:08:30 +00:00
Glenn Rice
3ce1f73f73
Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
NeoBrainX
f33cd7cbbd
DX11 code maintenance, part 5:
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Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX
e0c6092721
DX11 code maintenance, part 4:
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Move blend state management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX
cd5a2e4cc5
DX11 code maintenance, part 3:
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Move rasterizer state management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6904 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:27:16 +00:00
NeoBrainX
50c1baf8de
DX11 code maintenance, part 2:
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Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX
e0b757fe6a
DX11 code maintenance, part 1:
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Move sampler state/shader resource management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00