Commit Graph

4807 Commits

Author SHA1 Message Date
iwubcode 429b2eca8a VideoCommon: add logging for loading texture assets 2023-06-08 19:48:45 -05:00
Admiral H. Curtiss 7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
Admiral H. Curtiss 78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss 3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Filoppi cdc53c046b Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) 2023-06-08 03:17:20 +03:00
Filippo Tarpini c9e61a79b7
Video: Fix Post Process shader options issues
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
iwubcode e831d7b6bb InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically! 2023-06-07 18:30:10 -05:00
iwubcode ca8d6748d6 VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded 2023-06-07 18:30:10 -05:00
Minty-Meeo e92f8fcbb4 Remove old GCC version workarounds
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
iwubcode f1f1ecc9d1 Core / VideoCommon: update HiresTexture to use CustomAssetLoader 2023-06-05 16:33:19 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
iwubcode 9b9dc6dc5d VideoCommon: fix minor issue in C++ template 2023-06-03 12:47:12 -05:00
Admiral H. Curtiss 80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode 47c40d51df VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
Admiral H. Curtiss 0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode 58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
iwubcode 07307edd49 VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
iwubcode e028d2ead0 VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
iwubcode b2c5a5485a VideoCommon: add custom asset implementation and asset library that can load an asset 2023-06-01 19:57:57 -05:00
joon db712772b7 Add compression option for texture dumps.
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
2023-06-01 16:01:11 -04:00
iwubcode 0afb8c247f VideoCommon: check whether action was successfully created before adding targets for a graphics mod 2023-05-30 09:32:59 -05:00
iwubcode bbf3efb17d VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target 2023-05-29 23:08:35 -05:00
Pokechu22 810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash 4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Lioncash 07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Lioncash 784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Admiral H. Curtiss e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
Léo Lam ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Minty-Meeo 678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
iwubcode e101f7f6ae VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path 2023-04-08 02:54:00 -05:00
Minty-Meeo 1312624e05 Resolve [-Wshadow] 2023-04-06 19:25:26 -05:00
Admiral H. Curtiss 192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode(). 2023-04-05 20:09:32 +02:00
Markus Wick 50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Lioncash 0888c93d48 Common: Move FPU-related helpers into Common namespace
Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Robin Kertels 93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels 408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset 2023-03-20 20:59:38 +01:00
Robin Kertels 7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary. 2023-03-20 00:41:16 +01:00
Admiral H. Curtiss 069280ddc6
HW/VideoInterface: Refactor to class. 2023-03-11 12:50:35 +01:00
Scott Mansell b7db2510ef Don't discard ConfigChanged callback handle 2023-03-06 00:12:26 +13:00
Minty-Meeo bf079d6d3a [[unlikely]] ASSERT
and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
Mai 6361586a04
Merge pull request #11582 from Pokechu22/software-crash-on-startup
Software: Fix regressions from "Kill Renderer"
2023-03-02 15:13:00 -05:00
Pokechu22 9cdc0aca9b Software: Fix "Auto-Adjust Window Size"
This also needs to be handled on the software renderer path.
2023-03-02 11:08:49 -08:00
Pokechu22 78428dd8db Software: Fix crash on startup when using "Compile Shaders Before Starting"
When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.

Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172.
2023-03-02 11:08:49 -08:00
Pokechu22 4a2d3c83c7 Software: Implement GetSurfaceInfo()
Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.

Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.

Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172.
2023-03-02 11:08:49 -08:00
iwubcode 42cb3f3904 VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data 2023-03-01 12:11:04 -06:00
iwubcode 3e35255983 VideoCommon: add class to load custom texture data 2023-03-01 11:58:37 -06:00
Dentomologist ad6e95afb4 D3D: Restore workaround for erroneous NaN optimization
The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733 but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
JosJuice f2be35c7cd VideoCommon: Reword the unknown opcode error message
When faced with this error, users often don't try disabling dual core,
even though the error message suggests it. Perhaps the message is just
too long and lists too many things?

To try to improve the situation, I'm rewording the message and making it
say different things depending on what settings you are using.
2023-02-19 16:35:28 +01:00