Commit Graph

28991 Commits

Author SHA1 Message Date
Sintendo 17dc870847 Jit64: slwx - Optimize shift by constant
More efficient code can be generated if the shift amount is known at
compile time. Similar optimizations were present in JitArm64 already,
but were missing in Jit64.

- By using an 8-bit immediate we can eliminate the need for ECX as a
  scratch register, thereby reducing register pressure and occasionally
  eliminating a spill.

Before:
B9 18 00 00 00       mov         ecx,18h
41 8B F7             mov         esi,r15d
48 D3 E6             shl         rsi,cl
8B F6                mov         esi,esi

After:
41 8B CF             mov         ecx,r15d
C1 E1 18             shl         ecx,18h

- PowerPC has strange shift amount masking behavior which is emulated
  using 64-bit shifts, even though we only care about a 32-bit result.
  If the shift amount is known, we can handle this special case
  separately, and use 32-bit shift instructions otherwise. We also no
  longer need to clear the upper 32 bits of the register.

Before:
BE F8 FF FF FF       mov         esi,0FFFFFFF8h
8B CE                mov         ecx,esi
41 8B F4             mov         esi,r12d
48 D3 E6             shl         rsi,cl
8B F6                mov         esi,esi

After:
Nothing, register is set to constant zero.

- A shift by zero becomes a simple MOV.

Before:
BE 00 00 00 00       mov         esi,0
8B CE                mov         ecx,esi
41 8B F3             mov         esi,r11d
48 D3 E6             shl         rsi,cl
8B F6                mov         esi,esi

After:
41 8B FB             mov         edi,r11d
2020-12-25 19:30:51 +01:00
Sintendo 17db359979 Jit64: srwx - Optimize shift by constant
More efficient code can be generated if the shift amount is known at
compile time. Similar optimizations were present in JitArm64 already,
but were missing in Jit64.

- By using an 8-bit immediate we can eliminate the need for ECX as a
  scratch register, thereby reducing register pressure and occasionally
  eliminating a spill.

Before:
B9 18 00 00 00       mov         ecx,18h
45 8B C1             mov         r8d,r9d
49 D3 E8             shr         r8,cl

After:
45 8B C1             mov         r8d,r9d
41 C1 E8 18          shr         r8d,18h

- PowerPC has strange shift amount masking behavior which is emulated
  using 64-bit shifts, even though we only care about a 32-bit result.
  If the shift amount is known, we can handle this special case
  separately, and use 32-bit shift instructions otherwise.

Before:
B9 F8 FF FF FF       mov         ecx,0FFFFFFF8h
45 8B C1             mov         r8d,r9d
49 D3 E8             shr         r8,cl

After:
Nothing, register is set to constant zero.

- A shift by zero becomes a simple MOV.

Before:
B9 00 00 00 00       mov         ecx,0
45 8B C1             mov         r8d,r9d
49 D3 E8             shr         r8,cl

After:
45 8B C1             mov         r8d,r9d
2020-12-25 19:30:51 +01:00
Sintendo 2e4e2ad1ff Jit64: subfic - Handle constants
Occurs surprisingly often. Prevents generating silly code like this:

BE 03 00 00 00       mov         esi,3
83 EE 08             sub         esi,8
0F 93 45 58          setae       byte ptr [rbp+58h]
2020-12-25 19:30:51 +01:00
Minty-Meeo b430d66cdc Split OSREPORT logging type
The enumerated LOG_TYPE "OSREPORT" is currently used in both EXI_DeviceIPL.cpp and HLE_OS.cpp.  In many games, the multitude of game functions detected by HLE_OS.cpp for OSREPORT logging results in poor log readability.  This Pull Request remedies that by adding a new enumerated LOG_TYPE "OSREPORT_HLE" for log usage in HLE_OS.cpp.

In the future, further changing how logging in HLE_OS.cpp works may be desirable.  As it is, game functions are detected that send a single character to the log.  This is a major source of poor readability.
2020-12-24 23:38:59 -06:00
Léo Lam ae187818f5
PowerPC: Fix GDBStub build 2020-12-25 01:15:31 +01:00
iwubcode c7b24d6213 VideoCommon: Update active config when we check for config changes, this ensures Free Look settings are copied at the start of the frame. Also update the camera's controller type at this time 2020-12-24 13:51:46 -06:00
iwubcode a893c25b01 Core: Refresh the Free Look configuration when Free Look is initialized, ensuring that the configuration updates appropriately with any changes 2020-12-24 13:49:25 -06:00
iwubcode b4c41adac4 Core: Only respond to Free Look controller buttons when the camera is active 2020-12-24 13:49:25 -06:00
iwubcode b9d9b27a81 DolphinQt: Only trigger Free Look mouse movement when the Free Look camera is active 2020-12-24 13:49:25 -06:00
iwubcode bcf63c463b VideoCommon: Add 'Active' state to FreelookCamera to future proof if we ever add multiple cameras 2020-12-24 13:49:25 -06:00
iwubcode a37fd8c5d9 VideoCommon: Update Free Look camera with settings change... 2020-12-24 13:49:25 -06:00
iwubcode 670f34af60 Core: Update state to account for save system change 2020-12-24 13:49:25 -06:00
iwubcode 9bd4e0939e DolphinQt: Update mapping window device to use expanding size policy 2020-12-24 13:49:25 -06:00
iwubcode 9a744ab25b DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads 2020-12-24 13:49:25 -06:00
iwubcode 9ac6090c9a Core: Add Free Look controllers that are initialized at boot 2020-12-24 13:49:25 -06:00
iwubcode 27acba620c Core: Add new Free Look settings and config 2020-12-24 13:49:25 -06:00
iwubcode f6ab9a9b6f Core / VideoCommon: Remove old Free Look config 2020-12-24 13:49:25 -06:00
iwubcode e7ac095ba1 HotkeyManager: Remove Free Look functionality in preparation for replacement 2020-12-24 13:48:38 -06:00
iwubcode d5bc209eb6 VideoCommon: Change 'Zoom' to 'MoveForward' since it really isn't a zoom 2020-12-24 13:48:38 -06:00
iwubcode cb6ae6a4b1 VideoCommon: Add speed to Free Look camera 2020-12-24 13:48:38 -06:00
LC d61c64684b
Merge pull request #9357 from JosJuice/android-one-settings-entrypoint
Android: Only have one settings entrypoint per activity/dialog
2020-12-24 12:46:43 -05:00
JosJuice 8c723d0584 Android: Only have one settings entrypoint per activity/dialog
Basically, instead of having one button for config, one button
for graphics settings and so on, we now have just one settings
button which takes you to a screen where you pick between
config/graphics/GameCube controllers/Wii Remotes.

The main reason I want to do this is because people still have
trouble finding Overlay Controls in the "new" in-game menu.
Typically (depending on the screen size and the length of the
game name), the scrollable part of the menu can fit 4 items,
and merging Config and Graphics Settings into one item would
move Overlay Controls from 5th place to 4th place (assuming the
user doesn't have savestates enabled), which makes it findable
even for users who don't realize the menu can be scrolled.

The dialog that's shown when long pressing a game in the game
list is also shortened. While not a pressing matter, I think
it was getting a bit long.

An additional reason to do this is because we probably will
want to make it possible to edit the controller settings
from the in-game menu at some point in the future. With the
old approach, this would require us to dedicate a whopping 4
menu items just for settings (not including Overlay Controls),
which I think is excessive.
2020-12-24 16:48:20 +01:00
JosJuice 8f475371b9 JitArm64: Call UpdatePerformanceMonitor 2020-12-24 16:23:24 +01:00
JosJuice 6f05c40013 Android: Correctly save in-game settings changes to disk 2020-12-24 13:37:33 +01:00
JosJuice 8c0f32e6be Interpreter: Call UpdatePerformanceMonitor 2020-12-23 17:34:47 +01:00
JosJuice 2dcd0b248f CachedInterpreter: Call UpdatePerformanceMonitor 2020-12-23 17:34:32 +01:00
JosJuice f8f3548ca9 CoreTiming: Call UpdatePerformanceMonitor on idle 2020-12-23 17:34:02 +01:00
Markus Wick 1d489b3fd5
Merge pull request #9347 from JosJuice/fpr-utilization
Jit64: Fix FPURegCache::GetRegUtilization
2020-12-21 18:37:03 +01:00
JosJuice 9460467e7c Jit64: Fix FPURegCache::GetRegUtilization
This performance bug was probably a simple copy-paste error.
(The function was identical to GPRRegCache::GetRegUtilization.)
2020-12-21 18:02:43 +01:00
Sintendo 567357e12d JitArm64: srawix - Fix undefined behavior
Signed bitwise left shift invokes UB when shifting a negative value.
2020-12-21 11:05:22 +01:00
Sintendo 97eb616719 JitArm64: srawx - Fix undefined behavior
Signed bitwise left shift invokes UB when shifting a negative value.
2020-12-21 11:01:42 +01:00
LC 4c8ccc63b5
Merge pull request #9345 from MerryMage/analytics
Analytics: Add rarer OSes to analytics
2020-12-20 18:55:34 -05:00
MerryMage d109451ad5 Analytics: Add rarer OSes to analytics 2020-12-20 22:32:07 +00:00
MerryMage 29fceeb37f MemoryUtil: Use HW_PHYSMEM64 sysctl in MemPhysical
HW_PHYSMEM is deprecated on OpenBSD and only supplies a 32-bit value on NetBSD
2020-12-20 22:25:36 +00:00
Lioncash 142406f337 Core: Add initial System class
Introduces the system class that will eventually contain all relevant
system state, as opposed to everything being distributed all over the
place as global variables.

Throughout the codebase we have code that from its interface-view, does
not actually require its dependencies to be described in the interface,
and we routinely run into issues with initialization where we sometimes
make use of a facility before it's been initialized, which leads to
annoying to debug cases, because the reader needs to run through the
codebase and see what order things get initialized in, and how they're
being used. This is particularly a frequent issue in the video code.

Further, we also have a lot of code that makes use of file-scope
variables (many of which are non-trivial), which must all be default
initialized before the application can actually enter main(). While this
may not be a huge issue in itself, some of these are allocating, which
means that the application may need to use memory that it otherwise
wouldn't need to (e.g. when a game isn't running, this excess memory is
being used).

Being able to wrap all these subsystems into objects would be nicer,
since they can be constructed when they're actually needed. Them being
objects also means we can better express dependencies on subsystems as
types directly in the interface, making them explicit to the reader
instead of a change randomly blowing up, said reader inspecting it, and finding
out that something needed to be initialized beforehand. With the global
turned into a function parameter, the dependency is explicit and they
know just by reading it, that the given subsystem needs to be in a valid
state before calling the function.

For a prior example of an emulator that has moved to this model, see
yuzu, which has been migrated off of global variables all over the place
and replaced with a system instance (which has now reached the stage,
where the singleton can be removed).
2020-12-19 23:22:06 -05:00
LC 5493a86086
Merge pull request #9330 from leoetlino/tapserver-define
EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
2020-12-19 21:46:01 -05:00
LC 0315ca5e37
Merge pull request #9332 from leoetlino/warning-fixes
Core: Fix various warnings
2020-12-19 21:45:21 -05:00
LC 2097de603c
Merge pull request #9339 from AdmiralCurtiss/utf8-libpng
Common: Write PNGs in two steps to allow Unicode target paths.
2020-12-19 21:43:05 -05:00
Admiral H. Curtiss 5bbd5fce2f Common: Write PNGs in two steps to allow Unicode target paths. 2020-12-20 03:30:17 +01:00
Admiral H. Curtiss f5170dc69b Common/LinearDiskCache: Handle truncated shadercache files. 2020-12-19 19:09:33 +01:00
Admiral H. Curtiss e91a347a07 Common/LinearDiskCache: Use unique_ptr instead of new/delete. 2020-12-19 19:09:33 +01:00
iwubcode e55342ae88 DolphinQt: Fix all instances of <gameid> in AdvancedWidget to use the appropriate html code instead 2020-12-18 22:50:06 -06:00
Léo Lam 0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings 2020-12-16 16:04:19 +01:00
Léo Lam eafe005672
Fix -Wclass-memaccess warnings
We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.

To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
Léo Lam 6018525992
Qt: Fix deprecated use of MidButton
MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
2020-12-16 14:45:11 +01:00
Léo Lam efdb620783
Qt/Config: Remove unused includes 2020-12-16 14:43:26 +01:00
Léo Lam c59372dbb0
EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
This keeps the enum values consistent across platforms in case new
entries are added after EXIDEVICE_ETHTAPSERVER.
2020-12-15 20:49:29 +01:00
Léo Lam 2615da820d
Merge pull request #9157 from jordan-woyak/wm-emu-tilt-wrap-around
WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-15 03:14:14 +01:00
Jordan Woyak 4bb0a885d0 WiimoteEmu/DolphinQt: Fix tilt indicator for wrapped around angles. 2020-12-14 20:02:49 -06:00
Martin Michelsen a9486d087f
Add tap-like fake Ethernet network interface for macOS
TunTap has recently become unmaintained, and it seems Apple wants developers to move away from kexts in general. TunTap currently takes some finagling to work on Catalina, and it may not work at all on Big Sur, necessitating a non-kext-based solution. Fortunately, fake Ethernet devices were introduced in Sierra and can be used similarly to tap adapters. This commit adds a new type of BBA interface implementation which uses fake Ethernet devices via tapserver (https://github.com/fuzziqersoftware/tapserver) to communicate with the host. This implementation was tested with PSO Episodes I & II, which can successfully connect to a private server running locally.

This implementation is only available on macOS, since that's the only place it's needed - Windows/Linux/Unix are unaffected by TunTap being deprecated.
2020-12-15 03:01:04 +01:00
Jordan Woyak fffd005178 WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations. 2020-12-14 19:43:28 -06:00
David Carlier 2c355b81f2
Add NetBSD support 2020-12-15 02:34:25 +01:00
Léo Lam ed1564515b
Merge pull request #9326 from Subject38/wiimote_deadlock
InputCommon: Fix callback dispatch deadlock
2020-12-15 01:16:59 +01:00
Léo Lam 2c2ec16b53
Merge pull request #9320 from JosJuice/remove-patch-crash
DolphinQt: Fix crash after removing extra patch line
2020-12-15 00:01:07 +01:00
Léo Lam 214ea8ff18
Merge pull request #9328 from AdmiralCurtiss/memory-view-crash
Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-14 03:18:45 +01:00
Admiral H. Curtiss 668b8d60c8 Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses. 2020-12-13 06:21:07 +01:00
Léo Lam 3634508e46
Merge pull request #9311 from JosJuice/config-get-fast-2
Add caching to Config::Info
2020-12-13 03:55:39 +01:00
seth 00ec25d520 InputCommon: Fix callback dispatch deadlock
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.

Co-authored-by: brainleq <brainleq@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-12-13 00:30:27 +00:00
Jordan Woyak 0fa6bde374 HW/WiimoteReal: Drop stale data reports to prevent read queue from filling up and causing input delays. 2020-12-12 12:18:10 -06:00
JosJuice d8744e6db8 Add caching to Config::Info
The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
JosJuice 3c6ad495b4 DolphinQt: Fix crash after removing extra patch line 2020-12-11 22:13:10 +01:00
JosJuice 633ab2dd7c Store pointers in Config::SYSCONF_SETTINGS
Not strictly necessary, but it reduces memory usage a little,
and the next commit will make copying an Info object slower.
2020-12-11 19:54:16 +01:00
JosJuice b285991b88 Turn Config::Info into a class with getters 2020-12-11 19:54:16 +01:00
JosJuice 11e8783893 Core: Don't copy default _Enabled sections to user INIs 2020-12-11 15:38:11 +01:00
Léo Lam 7d9276c340
Merge pull request #9317 from JosJuice/default-enabled-codes
GameSettings: Enable compatibility patches by default
2020-12-11 10:40:03 +01:00
Léo Lam fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
JosJuice d77a9ad1b6 Core: Save the disabling of default enabled codes
The previous commit adjusted the code for loading
and this commit adjusts the code for saving.
2020-12-11 10:08:20 +01:00
JosJuice 366cfd0f8c Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
2020-12-11 10:02:14 +01:00
Léo Lam 2e63cc8313
Merge pull request #9307 from Dentomologist/add-deleted-file-missing-warning-flag
Add File::Delete and File::DeleteDir warning flags
2020-12-11 02:06:28 +01:00
JMC47 75899b0e11
Merge pull request #9221 from JosJuice/android-saf-sd-card
Android: Use storage access framework for custom SD card paths
2020-12-10 16:32:43 -05:00
Dentomologist 760e7e664a Add File::Delete and File::DeleteDir tests 2020-12-10 09:48:30 -08:00
Ryan Meredith bd02caba4b Android: Expand WiimoteProfileSetting to more setting types 2020-12-10 11:55:24 -05:00
JosJuice c9e83867a1
Merge pull request #9089 from JosJuice/android-orientation-setting
Android: Move orientation setting to main settings screen
2020-12-10 16:17:44 +01:00
Léo Lam 19324e6ed9
Merge pull request #9313 from leoetlino/check-content-hashes
WiiUtils: Check hashes to determine if a title is installed and up-to-date
2020-12-08 15:45:12 +01:00
Markus Wick 3328eb4523
Merge pull request #9293 from JosJuice/jitarm64-stack-pointer
JitArm64: Properly set m_stack_pointer
2020-12-08 07:56:30 +01:00
JosJuice 9f3ad58588 JitArm64: Properly set m_stack_pointer
In order to reach the middle guard (at m_stack_base + GUARD_OFFSET)
before the bottom guard (at m_stack_base), the stack pointer
must start at an address which is higher than the middle guard.
It also didn't make sense that we were allocating memory
and then not using the top part of it.
2020-12-08 01:05:23 +01:00
Markus Wick 1827a0738b
Merge pull request #9299 from JosJuice/jitarm64-downcount
JitArm64: Do downcount immediately before jumping to dispatcher
2020-12-08 00:14:32 +01:00
JosJuice 0cebbb590e JitArm64: Call dispatcher_no_check after CompileExceptionCheck
The flags are not set correctly for a call to the version
of the dispatcher which does have a check. Jit64 uses
dispatcher_no_check here.
2020-12-07 15:08:09 +01:00
Léo Lam f7d7bbf55f
WiiUtils: Check hashes to determine if a title is installed and up-to-date
Nintendo's official title installation code and ES both only look at
content IDs but we should probably check for content hashes in addition
to checking for IDs for at least two reasons:

1. Some of the installed contents could be corrupted -- this cannot be
   easily detected without checking hashes.

2. Some mod distributors do not bother to update content IDs, which
   means that installing updates from the UI would not actually
   update the installed game. This is confusing for users.

To keep the existing semantic (for IOS especially), the new content
hash checks are opt-in for callers of GetStoredContentsFromTMD.

This commit changes WiiUtils's WAD installation logic to enable
the content hash checks.
2020-12-06 01:53:55 +01:00
Dentomologist 4a55511e18 Add warning flags to File deletion functions
Adds a flag to File::Delete and File::DeleteDir functions to control
whether a console warning is emitted when the file or directory doesn't
exist. The flag is optional and true by default to match current behavior.
2020-12-05 16:13:46 -08:00
Léo Lam 2952f99f69
Merge pull request #9312 from iwubcode/dynamic-input-textures-fix
InputCommon: fix dynamic input textures when host key isn't mapped
2020-12-06 00:46:06 +01:00
iwubcode 39e78ce873 InputCommon: fix dynamic input textures being not generated when the key or device isn't mapped 2020-12-05 17:22:57 -06:00
Léo Lam c8cb330df0
Merge pull request #9310 from leoetlino/compile-time-errors-format
Turn format string issues into compile-time errors
2020-12-05 23:58:04 +01:00
Léo Lam d8b9a040ed
Merge pull request #9275 from JosJuice/framedump-boot-time
FrameDump: Start timing at 0 ticks when starting from boot
2020-12-05 23:57:41 +01:00
Léo Lam 585899dba3
Turn format string issues into compile-time errors
If the compiler can detect an issue with a format string at compile
time, then we should take advantage of that and turn the issue into a
hard compile-time error as such problems almost always lead to UB.

This helps with catching logging or assertion messages that have been
converted over to fmt but are still using the old, non-fmt variants
of the logging macros.

This commit also fixes all incorrect usages that I could find.
2020-12-04 18:06:02 +01:00
Dentomologist c434eefe94 Change File::DeleteDir return value
Makes File::DeleteDir return true when attempting to delete a
nonexistent path.

The purpose of DeleteDir is to ensure the path doesn't exist after the
call, which is better reflected by the new return value. Additionally,
none of the current callers actually check the return value so this
won't break any existing code.
2020-12-03 13:31:53 -08:00
LC a34823df61
Merge pull request #9306 from JosJuice/recursive-extract
DiscIO: Fix recursive directory extraction
2020-12-03 15:31:00 -05:00
JosJuice b43f7c85cc DiscIO: Fix recursive directory extraction
https://bugs.dolphin-emu.org/issues/12331
2020-12-03 21:13:53 +01:00
Léo Lam b148b56fba
Merge pull request #9304 from lioncash/panic
General: Convert PanicAlerts over to fmt equivalent
2020-12-02 20:45:27 +01:00
Lioncash 139d4fc76e General: Convert PanicAlerts over to fmt equivalent
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
Ryan Meredith aaafb9ba04 Android: Add "Generate a New Statistics Identity" 2020-11-30 13:20:58 -05:00
LC ea2ec64ab4
Merge pull request #9298 from Ebola16/AClearLog
Android: Clear Log file
2020-11-30 09:34:57 -05:00
LC 558ba19314
Merge pull request #9301 from Ebola16/ADebug
Android: Add "Disable Fastmem" debug setting
2020-11-30 09:33:59 -05:00
Léo Lam a5880fa402
Qt: Add missing tr calls for tooltip descriptions 2020-11-30 14:04:08 +01:00
Ryan Meredith 777da89830 Android: Add "Disable Fastmem" debug setting 2020-11-29 17:41:10 -05:00
JosJuice 2863b3ff5b JitArm64: Do downcount immediately before jumping to dispatcher
Fixes https://bugs.dolphin-emu.org/issues/12327.

When we started using fmt in CheckExternalExceptions, JitArm64
mysteriously stopped working even though the code path where
fmt was used never was reached. This is because the compiler
added a function prologue and epilogue to set up the stack,
since the code path that used fmt required the use of the stack.

However, the breakage didn't actually have anything to do
with the usage of the stack in itself, but rather with the
compiler's insertion of a stack canary. In the function
epilogue, a cmp instruction was inserted to check that the
stack canary had not been overwritten during the execution
of the function. This cmp instruction overwriting the status
flags ended up having a disastrous side effect once execution
returned to code emitted by JitArm64::WriteExceptionExit.

JitArm64's dispatcher contains a branch to the "do_timing"
code which is intended to be taken if the PPC downcount is
negative. However, the dispatcher doesn't update the status
flags on its own before this conditional branch, but rather
expects the calling code to have set them as a side effect
of DoDownCount. The root cause of our bug was that
JitArm64::WriteExceptionExit was calling DoDownCount before
Check(External)Exceptions instead of after.
2020-11-29 14:01:14 +01:00
Léo Lam d043c5f81d
Merge pull request #9153 from iwubcode/qt_custom_tooltip
Remove description box in graphics tabs and use custom tooltips instead
2020-11-29 12:37:31 +01:00
Ryan Meredith f18cd9e288 Android: Clear Log file 2020-11-29 02:37:22 -05:00
Léo Lam 361bf25cf8
Merge pull request #9254 from flagrama/fallback-region-selection
Fallback Region Option
2020-11-29 00:19:15 +01:00
Léo Lam 738e1a6dbb
Merge pull request #9297 from JosJuice/movie-game-id-comparison
Movie: Fix 83b9fef regressions
2020-11-29 00:09:30 +01:00