Merge pull request #9326 from Subject38/wiimote_deadlock
InputCommon: Fix callback dispatch deadlock
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commit
ed1564515b
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@ -140,6 +140,19 @@ void ControllerInterface::RefreshDevices()
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InvokeDevicesChangedCallbacks();
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}
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void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
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{
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if (!m_is_init)
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return;
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m_is_populating_devices = true;
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callback();
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m_is_populating_devices = false;
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InvokeDevicesChangedCallbacks();
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}
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// Remove all devices and call library cleanup functions
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void ControllerInterface::Shutdown()
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{
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@ -50,6 +50,7 @@ public:
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void Shutdown();
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void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
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void PlatformPopulateDevices(std::function<void()> callback);
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bool IsInit() const { return m_is_init; }
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void UpdateInput();
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@ -28,8 +28,10 @@ static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARA
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{
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if (message == WM_INPUT_DEVICE_CHANGE)
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{
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ciface::DInput::PopulateDevices(s_hwnd);
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ciface::XInput::PopulateDevices();
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g_controller_interface.PlatformPopulateDevices([] {
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ciface::DInput::PopulateDevices(s_hwnd);
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ciface::XInput::PopulateDevices();
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});
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s_done_populating.Set();
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}
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