magumagu
fca5e176b3
Correctly set up MSR and BAT registers for ELF loading.
2015-02-22 20:51:50 -08:00
skidau
593563e16c
Merge pull request #2087 from Armada651/epsilon-3d
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VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
2015-02-23 13:12:55 +11:00
skidau
f8e51a1a26
Merge pull request #2050 from Tilka/reset_vertex_loader_stats
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VertexLoaderManager: reset stats properly
2015-02-23 13:10:38 +11:00
skidau
1c2977442f
Merge pull request #1992 from degasus/asyncevents
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Asyncevents
2015-02-23 13:08:39 +11:00
skidau
57e9d59704
Merge pull request #1978 from lioncash/dspwind
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DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-02-23 12:57:27 +11:00
skidau
793abccb5e
Merge pull request #1942 from Buddybenj/No-Intro
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Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
skidau
81eb9bdf16
Merge pull request #1629 from kamiyo/FIR-resampler
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High quality resampler
2015-02-23 12:53:33 +11:00
magumagu
e81d459bcf
Merge pull request #2104 from lioncash/commented
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Interpreter: Uncomment code related to cmp and cmpl
2015-02-22 16:19:03 -08:00
Lioncash
1a913138d5
Interpreter: Uncomment code related to cmp and cmpl
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This is actually correct. Also cmpli has this uncommented as well.
2015-02-22 19:07:09 -05:00
magumagu
b5020b1675
Fix crash in Wii games using IPCHLE networking.
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Address passed from IOS to PowerPC should be in the 0x90000000 range, not
0x10000000.
Issue 8264.
2015-02-22 14:07:05 -08:00
Ryan Houdek
3ab006b8d1
Merge pull request #2099 from Tilka/vtune
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Fix VTune static library dependencies
2015-02-22 15:19:56 -06:00
magumagu
b9f77a5c0f
Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
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Added more settings tooltips
2015-02-22 12:05:34 -08:00
Tillmann Karras
387777ed72
Fix VTune static library dependencies
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Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Dolphin Bot
03ffab4249
Merge pull request #2098 from Tilka/fix_warning
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Fix -Wmissing-variable-declarations warning
2015-02-22 20:16:11 +01:00
Tillmann Karras
8d19f62b69
Fix -Wmissing-variable-declarations warning
2015-02-22 20:08:28 +01:00
magumagu
917a900ccb
Refactor gather-pipe address checking.
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The implementation of IsOptimizableGatherPipeWrite is extremely simple
now, but it will get a bit more complicated with dynamic-bat.
2015-02-22 11:01:42 -08:00
magumagu
18ada7a0f5
Merge pull request #2033 from magumagu/mmio-fix-addresses
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Fix the addresses of MMIO registers.
2015-02-22 10:58:25 -08:00
Fiora
c54a8c54fb
Merge pull request #1994 from Tilka/vtune
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JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Fiora
8cd32e171a
Merge pull request #2095 from lioncash/correctness
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Interpreter: Set the FPCC bits correctly for ordered/unordered compares.
2015-02-22 07:53:52 -08:00
Lioncash
d48ad19b8d
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
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wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
degasus
b35fa222f5
VideoCommon: perf querys by async events
2015-02-22 08:41:15 +01:00
degasus
edbd402101
VideoCommon: bbox by async events
2015-02-22 08:41:15 +01:00
degasus
ad7264da7d
VideoCommon: implement swap requests in the full async way
2015-02-22 08:41:15 +01:00
degasus
bc248f8941
VideoCommon: use a new async event system for efb access
2015-02-22 08:41:15 +01:00
Lioncash
bfa5dcc891
Interpreter: Set the FPCC bits correctly for ordered/unordered FP compares
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Setting the whole FPRF is slightly incorrect, this should only modify the FPCC bits; the class bit should be preserved.
2015-02-22 02:19:13 -05:00
magumagu
97b7f26d58
Hack around our terrible GC BIOS emulation.
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Fixes a crash launching F-Zero GX.
2015-02-21 20:07:54 -08:00
Lioncash
09319a1e11
Interpreter: Rearrange ordered/unordered compares
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Comparing floating point numbers with == can trigger warnings (and have static analysis tools complain). So we make it the else case.
This also more closely resembles the Gekko manual.
2015-02-21 22:26:23 -05:00
Pierre Bourdon
860c889454
Merge pull request #2076 from tanishalfelven/optimize-IsCPUThread
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IsCPUThread() Speed Up
2015-02-22 00:54:55 +01:00
Tanis
568f0dca78
In hope of speeding up ```IsCPUThread()``` got rid of id checking and instead implemented a TLS boolean...
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Made initialization of s_tls_is_cpu_key threadsafe
2015-02-21 17:52:49 -06:00
magumagu
9e29154b08
Merge pull request #1988 from magumagu/fast-checkgatherpipe
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Use faster CheckGatherPipe from JIT.
2015-02-21 15:07:59 -08:00
Pierre Bourdon
e8f37bc3fe
Merge pull request #2091 from magumagu/lmw-saved-regs
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Fix registersInUse in Jit64::lmw.
2015-02-21 18:42:17 +01:00
magumagu
018a7f1ec9
Fix registersInUse in Jit64::lmw.
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Doesn't fix any known issue at the moment, but I ran into this bug with
dynamic-bat.
2015-02-21 09:31:20 -08:00
Dolphin Bot
c3edab8f54
Merge pull request #2082 from Armada651/resolve-depth
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D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
Markus Wick
95c48b2be7
Merge pull request #2018 from JosJuice/gameini-region-wildcard
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Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Jules Blok
ff4127cf50
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
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The bug is fixed in version 347.52 of the drivers.
2015-02-21 12:09:49 +01:00
Jules Blok
139ad3b2b9
TextureConversionShader: Use a Texture2DArray to match the shader resource view.
2015-02-21 11:50:20 +01:00
Jules Blok
c180174e4a
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 11:50:19 +01:00
Markus Wick
6bbf774507
Merge pull request #2075 from magumagu/titantron-fix
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Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
Markus Wick
5da28f394a
Merge pull request #2083 from phire/zfreeze-regression
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Fix regression with directx when zfreeze=true and ztest=false.
2015-02-21 09:30:05 +01:00
Scott Mansell
355be1719e
Fix regression with directx when zfreeze=true and ztest=false.
2015-02-21 10:52:29 +13:00
Lioncash
ec065eef8d
Merge pull request #2081 from Stevoisiak/UpdateStyleGuide
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Style Guide: Added rule for do-while loops
2015-02-20 11:42:30 -05:00
Fiora
7d9c9ae177
Merge pull request #1750 from Buddybenj/license
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Use Consistent Spelling of "License"
2015-02-20 00:22:22 -08:00
Stevoisiak
f20fb9b471
Style Guide: Added rule for do-while loops
2015-02-19 23:32:08 -05:00
Pierre Bourdon
8b095a0178
Merge pull request #2059 from magumagu/palette-convert
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Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
magumagu
074397c12d
Explicitly set up AllocateTexture configuration for palette conversion.
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No functional change.
2015-02-19 15:57:05 -08:00
magumagu
0360e01eaf
Merge pull request #2040 from magumagu/gc-memmap
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Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
magumagu
ddc815dd7a
Remove TextureAddress struct.
2015-02-19 15:36:32 -08:00
magumagu
c0a4760f0e
Decode EFB copies used as paletted textures.
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A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format. Detect when this happens, and decode the copy on
the GPU using the specified palette.
This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.
D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
magumagu
314b241220
Try to fix our memory map to match the GameCube.
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This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
Pierre Bourdon
fbbbad98e9
Merge pull request #2079 from lioncash/tables
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PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00