Pierre Bourdon
6204a813fd
Merge pull request #3995 from RisingFog/remove_vi_movie_playback
...
Remove VI count limit on Movie playback
2016-07-10 02:54:31 +02:00
Chris Burgener
d00c013339
Remove VI count limit on Movie playback
2016-07-09 20:35:01 -04:00
Pierre Bourdon
bdec0d5544
Merge pull request #3994 from Pringo/update-osx-requirement
...
Update OS X Requirement to 10.10
2016-07-09 22:29:21 +02:00
Pringo
93d83ab4d3
Update OS X Requirement to 10.10
2016-07-09 12:35:21 -07:00
Pierre Bourdon
ece5de24bc
Merge pull request #3993 from leoetlino/signal-message
...
DolphinWX: Print a message when a signal is received
2016-07-09 20:46:54 +02:00
Léo Lam
90ed048532
DolphinWX: Print a message when we receive a signal
...
This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
2016-07-09 20:27:49 +02:00
Pierre Bourdon
59f4d445bb
Merge pull request #3991 from leoetlino/signal
...
DolphinWX: Shut down cleanly on shutdown signal
2016-07-09 14:17:22 +02:00
Pierre Bourdon
1be5f23d9f
Merge pull request #3992 from mimimi085181/wiimote-netplay-fix-second-session
...
Netplay: Fix 2nd session on Wiimote netplay
2016-07-08 23:33:21 +02:00
mimimi085181
de7b2f984a
Make tries a u32
...
Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
2016-07-08 23:30:25 +02:00
mimimi085181
b962c1f392
Fix running more than one session with Wiimotes
...
A static var is not a good idea, when the value needs to be reset for every session. Also, the variable holds the data size, so it makes sense to set the data size, where the data is added.
2016-07-08 23:30:24 +02:00
Léo Lam
0f028df6b2
DolphinWX: Shut down cleanly on signal
...
This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.
The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-07-08 23:11:27 +02:00
Pierre Bourdon
bfe8b11ba8
Merge pull request #3949 from mimimi085181/restore-wiimote-netplay
...
Restore wiimote netplay
2016-07-08 22:46:45 +02:00
mimimi085181
4f9fe41ee6
Revert pr#3660
...
https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181
330289cf71
Revert pr#3691
...
https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
EmptyChaos
9036b9d8e8
SectorReader: Fix cache line bias
...
Minor bug where SectorReader::GetEmptyCacheLine was biased towards
the first hit.
2016-07-09 02:27:35 +10:00
JosJuice
b960b5677b
Don't ScheduleEvent from wrong thread when inserting SD card
2016-07-08 00:02:06 +02:00
mimimi085181
fcf5d4f6bc
Revert pr#3802
...
https://github.com/dolphin-emu/dolphin/pull/3802
2016-07-07 14:25:30 +02:00
Léo Lam
a3eaee06ef
Contributing: Update guide for clang-format
...
This changes the guide to reflect the new formatting rules, and adds
instructions for using clang-format to automatically check and fix
most formatting issues.
2016-07-07 14:15:04 +02:00
JosJuice
31226b8503
DiscScrubber: Replace unused blocks with 0x00 instead of 0xFF
2016-07-07 11:51:58 +02:00
Pierre Bourdon
3f03e2d5fe
Merge pull request #3982 from JosJuice/how-did-this-even-compile
...
DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
JosJuice
3b7c614124
DolphinWX: Fix a mix-up
...
Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice
865be48ee3
Movie: Simplify ChangeDisc path handling
2016-07-05 21:13:43 +02:00
JosJuice
ce9622c426
Use g_want_determinism in code added by 8f0cbef
...
There's no reason this only should apply to netplay.
2016-07-05 20:58:44 +02:00
JosJuice
6951228abd
Use g_want_determinism more
2016-07-05 18:50:06 +02:00
JosJuice
1da866d7de
DVDInterface: Simplify calling ChangeDisc from CPU thread
...
When Movie was calling ChangeDisc, it was moving execution to
the host thread just to then make the host thread the CPU thread.
We can simply run the code directly on the CPU thread instead.
2016-07-05 18:20:24 +02:00
JosJuice
b6eb5c25d1
Movie: Fix FrameSkipping determinism condition
...
The old condition seems to be a typo of
!(IsMovieActive() || NetPlay::IsNetPlayRunning())
2016-07-05 13:57:06 +02:00
JosJuice
f3e459091b
Merge pull request #3874 from dolphin-emu/revert-3873-argh
...
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb
Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
...
Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302
Merge pull request #3976 from JosJuice/shutdown-clear-codes
...
PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
...
Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
Rukai
f42350e719
portable.txt enables portable configuration on linux, README updated to
...
show how to build a portable and a local dolphin on linux.
2016-07-04 19:39:10 +10:00
hthh
8be5717a60
Improve PerfQuery accuracy
...
In TimeSplitters: Future Perfect, PerfQuery is used to detect
the visibility of lights and draw coronas. 25 points are drawn
for each light. However, the returned count was incorrectly
being divided by four leading to dim coronas.
Using 4x antialiasing was a workaround because of a bug where
antialiasing multiplied the PerfQuery results. This commit
fixes that bug too (but only for OpenGL).
2016-07-04 18:54:49 +10:00
Dolphin i18n Bot
b33a5e2510
Automatic translation resources update from Transifex
2016-07-02 08:48:02 +00:00
JosJuice
b210769ea0
PatchEngine: Clear active codes on shutdown
...
The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Mat M
55ec1b69fc
Merge pull request #3975 from lioncash/header
...
FifoPlayer: Remove unnecessary headers/namespace cleanup
2016-07-01 05:36:42 -04:00
Lioncash
9bfafed5b8
FifoPlayer: Get rid of semicolons on namespace braces
2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1
FifoPlayer: Get rid of unnecessary includes
2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959
Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
...
Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236
Merge pull request #3972 from RisingFog/merge_addstereosamples
...
Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727
Remove AddStereoSample function
2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8
Merge pull request #3944 from RisingFog/configurable_dump_path
...
Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Pierre Bourdon
eccda1dde6
Merge pull request #3971 from Pringo/master
...
Remove Remaining Boomy Icons and Replace With Placeholders
2016-07-01 02:44:42 +02:00
Chris Burgener
e92ff9d09f
Add Dump Path to Configuration Menu
2016-06-30 20:20:48 -04:00
Pringo
6252264c21
Remove Remaining Boomy Icons and Replace With Placeholders
...
Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
Pierre Bourdon
488847099f
Merge pull request #3968 from hthh/mov-bug
...
Jit: Remove unsafe MOV optimization
2016-06-30 18:00:42 +02:00
hthh
e57333ac5e
Jit: Remove unsafe MOV optimization
...
This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
...
Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
61371f3a4f
Remove Boomy
...
Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00