Remove VI count limit on Movie playback
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488847099f
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d00c013339
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@ -901,13 +901,12 @@ void UpdateTitle()
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std::string SFPS;
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if (Movie::IsPlayingInput())
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SFPS = StringFromFormat("VI: %u/%u - Input: %u/%u - FPS: %.0f - VPS: %.0f - %.0f%%",
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(u32)Movie::g_currentFrame, (u32)Movie::g_totalFrames,
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(u32)Movie::g_currentInputCount, (u32)Movie::g_totalInputCount, FPS,
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VPS, Speed);
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SFPS = StringFromFormat("Input: %u/%u - VI: %u - FPS: %.0f - VPS: %.0f - %.0f%%",
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(u32)Movie::g_currentInputCount, (u32)Movie::g_totalInputCount,
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(u32)Movie::g_currentFrame, FPS, VPS, Speed);
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else if (Movie::IsRecordingInput())
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SFPS = StringFromFormat("VI: %u - Input: %u - FPS: %.0f - VPS: %.0f - %.0f%%",
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(u32)Movie::g_currentFrame, (u32)Movie::g_currentInputCount, FPS, VPS,
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SFPS = StringFromFormat("Input: %u - VI: %u - FPS: %.0f - VPS: %.0f - %.0f%%",
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(u32)Movie::g_currentInputCount, (u32)Movie::g_currentFrame, FPS, VPS,
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Speed);
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else
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{
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@ -1035,10 +1035,10 @@ void LoadInput(const std::string& filename)
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{
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afterEnd = true;
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PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u "
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"> %u) (frame %u > %u). You should load another save before continuing, or load "
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"> %u) (input %u > %u). You should load another save before continuing, or load "
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"this state with read-only mode off.",
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(u32)s_currentByte + 256, (u32)s_totalBytes + 256, (u32)g_currentFrame,
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(u32)g_totalFrames);
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(u32)s_currentByte + 256, (u32)s_totalBytes + 256, (u32)g_currentInputCount,
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(u32)g_totalInputCount);
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}
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else if (s_currentByte > 0 && s_totalBytes > 0)
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{
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@ -1134,7 +1134,7 @@ void LoadInput(const std::string& filename)
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// NOTE: CPU Thread
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static void CheckInputEnd()
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{
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if (g_currentFrame > g_totalFrames || s_currentByte >= s_totalBytes ||
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if (s_currentByte >= s_totalBytes ||
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(CoreTiming::GetTicks() > s_totalTickCount && !IsRecordingInputFromSaveState()))
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{
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EndPlayInput(!s_bReadOnly);
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@ -312,7 +312,9 @@ void Renderer::DrawDebugText()
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{
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final_cyan += StringFromFormat("Frame: %llu", (unsigned long long)Movie::g_currentFrame);
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if (Movie::IsPlayingInput())
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final_cyan += StringFromFormat(" / %llu", (unsigned long long)Movie::g_totalFrames);
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final_cyan +=
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StringFromFormat("\nInput: %llu / %llu", (unsigned long long)Movie::g_currentInputCount,
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(unsigned long long)Movie::g_totalInputCount);
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}
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final_cyan += "\n";
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