Make tries a u32

Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
This commit is contained in:
mimimi085181 2016-07-08 23:15:38 +02:00
parent b962c1f392
commit de7b2f984a
1 changed files with 1 additions and 1 deletions

View File

@ -989,7 +989,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
// until we reach a good input
if (nw.size() != size)
{
u8 tries = 0;
u32 tries = 0;
// Clear the buffer and wait for new input, since we probably just changed reporting mode.
while (nw.size() != size)
{