Merge pull request #3949 from mimimi085181/restore-wiimote-netplay

Restore wiimote netplay
This commit is contained in:
Pierre Bourdon 2016-07-08 22:46:45 +02:00 committed by GitHub
commit bfe8b11ba8
5 changed files with 57 additions and 21 deletions

View File

@ -23,7 +23,6 @@
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
static std::array<int, 4> s_wiimote_sources_cache;
NetSettings g_NetPlaySettings;
// called from ---GUI--- thread
@ -714,14 +713,22 @@ bool NetPlayClient::StartGame(const std::string& path)
m_dialog->BootGame(path);
// Disable wiimotes on game start
// TODO: remove this when re-implementing wiimote netplay
if (SConfig::GetInstance().bWii)
{
for (unsigned int i = 0; i < 4; ++i)
WiimoteReal::ChangeWiimoteSource(i,
m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE);
// Needed to prevent locking up at boot if (when) the wiimotes connect out of order.
NetWiimote nw;
nw.resize(4, 0);
for (unsigned int w = 0; w < 4; ++w)
{
s_wiimote_sources_cache[i] = g_wiimote_sources[i];
WiimoteReal::ChangeWiimoteSource(i, WIIMOTE_SRC_NONE);
if (m_wiimote_map[w] != -1)
// probably overkill, but whatever
for (unsigned int i = 0; i < 7; ++i)
m_wiimote_buffer[w].Push(nw);
}
}
@ -1027,17 +1034,6 @@ bool NetPlayClient::StopGame()
// stop game
m_dialog->StopGame();
// Restore wiimote settings on game stop
// TODO: remove this when re-implementing wiimote netplay
if (SConfig::GetInstance().bWii)
{
for (unsigned int i = 0; i < 4; ++i)
{
g_wiimote_sources[i] = s_wiimote_sources_cache[i];
WiimoteReal::ChangeWiimoteSource(i, s_wiimote_sources_cache[i]);
}
}
return true;
}

View File

@ -138,7 +138,7 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
"\n"
"Wiimote support is broken in netplay and therefore disabled.\n"));
"Wiimote netplay is experimental and should not be expected to work.\n"));
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);

View File

@ -483,6 +483,7 @@ void NetPlayDialog::OnAssignPads(wxCommandEvent&)
pmd.ShowModal();
netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
}
void NetPlayDialog::OnKick(wxCommandEvent&)

View File

@ -11,11 +11,9 @@
#include "Core/NetPlayServer.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
// Removed Wiimote UI elements due to Wiimotes being flat out broken in netplay.
PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client)
: wxDialog(parent, wxID_ANY, _("Controller Ports")), m_pad_mapping(server->GetPadMapping()),
m_player_list(client->GetPlayers())
m_wii_mapping(server->GetWiimoteMapping()), m_player_list(client->GetPlayers())
{
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->AddSpacer(10);
@ -52,6 +50,34 @@ PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClien
h_szr->AddSpacer(10);
}
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Wiimote ")) + (wxChar)('1' + i))), 1,
wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i + 4] =
new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_wii_mapping[i] == -1)
{
m_map_cbox[i + 4]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_wii_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i + 4]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i + 4], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(h_szr);
main_szr->AddSpacer(5);
@ -66,6 +92,11 @@ PadMappingArray PadMapDialog::GetModifiedPadMappings() const
return m_pad_mapping;
}
PadMappingArray PadMapDialog::GetModifiedWiimoteMappings() const
{
return m_wii_mapping;
}
void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
{
for (unsigned int i = 0; i < 4; i++)
@ -75,5 +106,11 @@ void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
m_pad_mapping[i] = m_player_list[player_idx - 1]->pid;
else
m_pad_mapping[i] = -1;
player_idx = m_map_cbox[i + 4]->GetSelection();
if (player_idx > 0)
m_wii_mapping[i] = m_player_list[player_idx - 1]->pid;
else
m_wii_mapping[i] = -1;
}
}

View File

@ -20,11 +20,13 @@ public:
PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);
PadMappingArray GetModifiedPadMappings() const;
PadMappingArray GetModifiedWiimoteMappings() const;
private:
void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[4];
wxChoice* m_map_cbox[8];
PadMappingArray m_pad_mapping;
PadMappingArray m_wii_mapping;
std::vector<const Player*> m_player_list;
};