Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
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HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
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Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
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PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
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PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
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fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
JosJuice
9d139ea84e
Merge pull request #11561 from AdmiralCurtiss/hle-execute-fix
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JIT: Fix calls to HLE::Execute.
2023-02-13 12:09:36 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
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This got broken in 7cecb28bdf
.
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88
HookableEvent: Switch to construct on first use
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A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
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VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6
PPCCache: Update PLRU on any cache access
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The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.
This regressed in 9d39647f9e
(part of #11183 , but it was fine in e97d380437
), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).
I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
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DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
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Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f
Rename Fast Disc Speed to Emulate Disc Speed and invert option
2023-02-12 16:20:38 -05:00
Charles Lombardo
d0941342d2
Android: Expose Emulate Disc Speed
2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
5ef014e55a
Merge pull request #11556 from AdmiralCurtiss/plain-file-s64
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DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 21:22:56 +01:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d
Jit64: Properly handle backpatching overflowed address calculations
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Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.
I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
9737345a9e
Merge pull request #11493 from icup321/master
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GameINI: Heavy Iron updates
2023-02-12 19:34:12 +01:00
icup321
70a5895a42
GameINI: Heavy Iron updates
2023-02-12 19:19:13 +01:00
JosJuice
f3ee167a3c
Merge pull request #11536 from JosJuice/transifex-migrate
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Update Transifex config for new client
2023-02-12 19:07:10 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
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VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent
9f3d3e2b9c
Address WIL todos in UICommon.cpp
2023-02-12 15:05:54 +01:00
JosJuice
6f0266e8de
DolphinQt: Only update call stack if paused
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This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.
Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf
DolphinQt: Properly lock CPU before accessing emulated memory
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This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.
To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
JMC47
efed037c4a
Merge pull request #11553 from MayImilae/rename-viskip-to-vbiskip
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Rename VI Skip to VBI Skip
2023-02-12 00:31:28 -05:00
MayImilae
508c79a66f
Rename VI Skip to VBI Skip
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VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
fbb3db71b2
Merge pull request #11526 from AdmiralCurtiss/netplay-crash
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ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 21:24:04 +01:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 19:32:40 +01:00
Admiral H. Curtiss
9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
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DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
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TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
Scott Mansell
dad7a32a35
Merge pull request #11534 from Pokechu22/warning-fixes-feb-2023
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Resolve various compiler warnings
2023-02-10 21:21:15 +13:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146
Suppress memcpy writing to an object with no trivial copy-assignment warnings
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We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
ac7a17579e
BreakPoints: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
3bd655463d
MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch]
2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2
CodeWidget: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
470115fd4f
TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
2023-02-09 16:23:02 -08:00
Pokechu22
debed35c10
State: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae
CommandProcessor: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
f1b1f5c013
IOS: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
8d71f542cb
Boot: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03
VertexLoaderBase: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9
GraphicsModManager: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
7fafb00561
InputCommon/XInput2: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
edcc4a6578
AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
8ad7d58303
DSP: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00