Merge pull request #11553 from MayImilae/rename-viskip-to-vbiskip

Rename VI Skip to VBI Skip
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JMC47 2023-02-12 00:31:28 -05:00 committed by GitHub
commit efed037c4a
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2 changed files with 4 additions and 4 deletions

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@ -315,8 +315,8 @@
<string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string>
<string name="vertex_rounding">Vertex Rounding</string>
<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
<string name="vi_skip">VI Skip</string>
<string name="vi_skip_description">Skips VI interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string>
<string name="vi_skip">VBI Skip</string>
<string name="vi_skip_description">Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string>
<string name="texture_cache_to_state">Save Texture Cache to State</string>
<string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
<string name="aspect_ratio">Aspect Ratio</string>

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@ -106,7 +106,7 @@ void HacksWidget::CreateWidgets()
m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING);
m_save_texture_cache_state =
new GraphicsBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
m_vi_skip = new GraphicsBool(tr("VI Skip"), Config::GFX_HACK_VI_SKIP);
m_vi_skip = new GraphicsBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP);
other_layout->addWidget(m_fast_depth_calculation, 0, 0);
other_layout->addWidget(m_disable_bounding_box, 0, 1);
@ -285,7 +285,7 @@ void HacksWidget::AddDescriptions()
"effect when native internal resolution is used.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_VI_SKIP_DESCRIPTION[] =
QT_TR_NOOP("Skips VI interrupts when lag is detected, allowing for "
QT_TR_NOOP("Skips Vertical Blank Interrupts when lag is detected, allowing for "
"smooth audio playback when emulation speed is not 100%. <br><br>"
"<dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br>"