Commit Graph

39127 Commits

Author SHA1 Message Date
Léo Lam 3c4a21315d
Merge pull request #11592 from Pokechu22/fix-delete-ticket
IOS/ES: Fix crash when deleting tickets
2023-02-21 10:53:37 +01:00
Pokechu22 f2ac3aec94 IOS/ES: Fix crash when deleting tickets
This broke formatting the system memory; see https://bugs.dolphin-emu.org/issues/13176. After calling ticket.DeleteTicket(), ticket.m_bytes was 0-length, but calling ticket.IsV1Ticket() still attempted to read from m_bytes.

This was introduced in 2fd9852ca8, although it didn't actually cause a crash until 929fba08e7.
2023-02-20 18:33:34 -08:00
JosJuice 2aedd8f568
Merge pull request #11590 from t895/unused-layout-class
Android: Remove SettingsFrameLayout
2023-02-20 23:33:07 +01:00
JosJuice 0fb9105700
Merge pull request #11408 from t895/coil
Android: Rewrite image loading with Kotlin and Coil
2023-02-20 20:51:36 +01:00
Charles Lombardo 0638e08989 Android: Remove SettingsFrameLayout 2023-02-20 14:11:08 -05:00
Mai 6f21ce7d95
Merge pull request #11555 from CookiePLMonster/wil-todos
Address WIL todos in UICommon.cpp
2023-02-20 10:14:49 -05:00
Mai c7f48c8f28
Merge pull request #11587 from AdmiralCurtiss/code-view-breakpoint-logic
Qt/CodeViewWidget: Small fixes to Update().
2023-02-20 10:10:04 -05:00
Charles Lombardo 28faca63a6 Android: Replace Glide with Coil image loading 2023-02-20 00:38:24 -05:00
Admiral H. Curtiss 4e6c89fbfd
Qt/CodeViewWidget: Don't read PC in Update() if we don't have a CPU thread guard. 2023-02-20 03:10:12 +01:00
Admiral H. Curtiss ef1520c2c6
Qt/CodeViewWidget: Don't try to pause emulator in Update() if we happen to be on a breakpoint. 2023-02-20 02:56:04 +01:00
Admiral H. Curtiss ae7fc074f8
Merge pull request #11398 from SeekyCt/conditional-bp-streq
Debugger: Add string comparison to conditional breakpoints
2023-02-20 02:26:23 +01:00
Seeky 4e6e510003
Debugger: Add string comparison to conditional breakpoints. 2023-02-20 01:40:33 +01:00
Admiral H. Curtiss 45b55f7ccd
Merge pull request #11581 from shuffle2/sdl
update sdl
2023-02-19 00:41:56 +01:00
Shawn Hoffman cea95146e0 update sdl 2023-02-18 12:34:44 -08:00
JosJuice e65167f9cd
Merge pull request #11521 from t895/adjust-grid-options
Android: Simplify the grid options dialog fragment
2023-02-18 15:42:46 +01:00
Admiral H. Curtiss 8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
Fix various memory leaks
2023-02-18 13:56:34 +01:00
Admiral H. Curtiss dfc0f12483
Merge pull request #11579 from Pokechu22/audio-stretching-label-enable
AudioPane: Fix inconsistent initial state of audio stretching labels
2023-02-18 13:45:57 +01:00
Pokechu22 c94aacc968 AudioPane: Fix inconsistent initial state of audio stretching labels
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22 f1f3fd5d9d InputCommon: Fix memory leak in ExpressionParser
We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22 b6d476241a CodeViewWidget: Fix memory leak
Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html. The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22 1c5e223532 MemoryViewWidget: Fix memory leaks
bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Admiral H. Curtiss 74abf48234
Merge pull request #11576 from yannhodiesne/convert-prevent-file-deletion
Check the input and destination paths before converting a game file onto itself
2023-02-17 18:49:15 +01:00
Markus Wick b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice 90b676d368 Android: Fix armeabi-v7a build
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Yann Hodiesne 49e897422f
Use a success count instead of files count 2023-02-17 15:49:31 +01:00
Yann Hodiesne cb42a03299
Check the input and destination paths before converting a game file onto itself
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Scott Mansell 28331c5905
Merge pull request #11574 from K0bin/val-fix
VideoBackends:Vulkan: Fix printing validation errors
2023-02-17 14:52:45 +13:00
Markus Wick 1903116d8e
Merge pull request #11575 from AdmiralCurtiss/mtmsr-5byte-jmp
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
2023-02-16 19:38:13 +01:00
Admiral H. Curtiss 0c48324c75
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
WriteExternalExceptionExit() can write more than the maximum offset of the small jump.
2023-02-16 19:26:19 +01:00
Robin Kertels 2695666e6d
VideoBackends:Vulkan: Fix printing validation errors 2023-02-16 17:53:15 +01:00
Mai f004080382
Merge pull request #11573 from Pokechu22/freesurround-bad-delete
Externals/FreeSurround: Fix pointer created through new[] being freed via delete
2023-02-16 03:44:33 -05:00
Scott Mansell 6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22 a7026ca6d3 Externals/FreeSurround: Fix pointer created through new[] being freed via delete
Doing so is not allowed (presumably because compilers are allowed to use a different algorithm for allocating between the two/store extra data such as the length of the array before the pointer).

This bug existed in the original implementation at https://web.archive.org/web/20140708092159/http://www.hydrogenaud.io/forums/index.php?showtopic=52235 and causes Valgrind to emit a warning. Note that this ended up happening even if DSPLLE and the DPL decoder are not enabled in Dolphin.
2023-02-15 21:56:49 -08:00
Mai 19bf13d3bb
Merge pull request #11572 from Pokechu22/uninitialized-variables-feb-2023
Fix uninitialized variable warnings (C26495)
2023-02-16 00:56:01 -05:00
Pokechu22 74a14c7d1f ControllerInterface: Fix uninitialized variables in DualShockUDPClient
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22 67381cdb8b VideoCommon: Remove unused ShutdownImGui function declaration
This was moved to the ~OnScreenUI() destructor in 0d4537d60f.
2023-02-15 19:20:59 -08:00
Pokechu22 8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
Josh cd38ed76e2
Keep Vulkan precedence over OpenGL 2023-02-15 12:22:56 -06:00
Josh 546a016dc8
VideoBackend: Make Metal Default on MacOS 2023-02-15 12:05:54 -06:00
Admiral H. Curtiss 089eab96d7
Merge pull request #11567 from AdmiralCurtiss/create-full-path-behavior-change
Common/FileUtil: Revert behavior of CreateFullPath().
2023-02-15 03:12:24 +01:00
Admiral H. Curtiss c36994a90d
Add unit test for File::CreateFullPath(). 2023-02-15 02:56:10 +01:00
Admiral H. Curtiss 0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
This was accidentally changed in 7e6436db34.
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss 661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice 0049a76775 JitArm64: Fix special cases of cmp
This fixes a regression from 592ba31. When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.

Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.

I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss 22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice 5b6784432c Follow-up fixes for "Properly lock CPU before accessing emulated memory" 2023-02-14 18:44:16 +01:00
TellowKrinkle f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
Scott Mansell ba3c38a63f
Merge pull request #11406 from Pokechu22/intel-less-dual-source
VideoCommon: Clear blend configuration if color/alpha update disabled
2023-02-14 18:27:40 +13:00
Pokechu22 4f6ce51d69 VideoCommon: Clear blend configuration if color/alpha update disabled
This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00