Commit Graph

37534 Commits

Author SHA1 Message Date
JosJuice 57f106d521
Merge pull request #10625 from codedwrench/xlink-kai-android-support
Android: XLink Kai Android UI option
2022-07-21 18:25:16 +02:00
codedwrench 98c688ee68 Android: XLink Kai Android UI option 2022-07-21 13:48:17 +02:00
Pokechu22 6eaa4a4e89 DSPHLE: Add HLE version of libaesnd ucode 2022-07-20 18:41:47 -07:00
Pokechu22 5e64f453ab DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr 2022-07-20 18:41:47 -07:00
Pokechu22 75ae3b7ec4 DSPHLE: Fix comment in libasnd uCode 2022-07-20 18:41:47 -07:00
Pokechu22 76fd0479b8 JitAsm: Remove old commented-out code
I'm not sure what the XMM0 check was supposed to be, but the 0xCC008000 one is for the fifo and is handled elsewhere now (look for `optimizeGatherPipe`).
2022-07-20 16:38:54 -07:00
Léo Lam e40be6e8fd
Merge pull request #10865 from JosJuice/volume-verifier-ios-case
VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
Léo Lam 53cf686a38
Merge pull request #10879 from AdmiralCurtiss/iosc-misc-data-state
IOS: Add IOSC::KeyEntry::misc_data to savestate.
2022-07-20 20:39:45 +01:00
Admiral H. Curtiss a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate. 2022-07-20 21:32:44 +02:00
Pokechu22 a23a7f7b10 BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning 2022-07-20 11:21:23 -07:00
JosJuice 559f5a6dfb
Merge pull request #10877 from JosJuice/android-real-wiimote-early
Android: Call WiimoteReal::InitAdapterClass before controller init
2022-07-20 16:45:31 +02:00
JosJuice 01e4ce54c8 Android: Call WiimoteReal::InitAdapterClass before controller init
Should fix https://bugs.dolphin-emu.org/issues/12980.
2022-07-19 23:00:21 +02:00
Admiral H. Curtiss b0b5faa793
Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
Admiral H. Curtiss ec3cfc01c1
DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss cc315cb7af
DiscIO/Riivolution: Add dolphin-specific extensions "dolphin_sys_file" and "dolphin_sys_folder" to patch sys files like you would patch regular files. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss f5c132580c
DiscIO/DirectoryBlob: Add ContentSource that stores data locally in std::vector. 2022-07-19 00:55:03 +02:00
Admiral H. Curtiss 9e5bc98496
DiscIO/RiivolutionPatcher: Skip main.dol patches if no main.dol was given. 2022-07-19 00:55:03 +02:00
Admiral H. Curtiss fa30ba18f5
Merge pull request #10783 from JosJuice/frontend-controller-init
Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
Admiral H. Curtiss dd67d5fbc4
Merge pull request #10871 from shuffle2/logging
logging improvements
2022-07-18 19:05:08 +02:00
JosJuice 1a2bc2eff9 VideoCommon: Fix CMPR compute shader layout
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
JosJuice f43fa8a2a8
Merge pull request #10870 from shuffle2/sln
vs: uppercase a guid in the sln
2022-07-18 18:54:33 +02:00
Shawn Hoffman 28828435bb Qt/LogWidget: remove extra space 2022-07-18 09:52:54 -07:00
Shawn Hoffman 0a15d2fcec cubeb: fix logged source file paths 2022-07-18 09:52:54 -07:00
Shawn Hoffman ad3e202af0 vs likes caps for guids in sln 2022-07-17 23:42:05 -07:00
TellowKrinkle 88c85ce471 VideoCommon: Fix IsDualSrc check for dst blend factors 2022-07-17 20:50:53 -05:00
JosJuice f0eb7b42e2
Merge pull request #10866 from dvessel/OpenGLerror085
Fix OpenGL error on M1 Mac.
2022-07-17 19:34:47 +02:00
Joon Park 319288de8e Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
JosJuice dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
JosJuice 2f3c0cdbc5 Split out controller initialization to UICommon 2022-07-17 14:02:03 +02:00
JosJuice 81a20a1d74 VolumeVerifier: Ignore case when looking for IOS on update partition
One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
JMC47 70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
JMC47 f1d23ff9a4
Merge pull request #10466 from Pokechu22/efb-copy-gamma
Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
Admiral H. Curtiss 2ef069e0e8
Merge pull request #10833 from sepalani/BBA-log
NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
JosJuice c2b32916aa Android: Add subheadings to Wii config 2022-07-16 11:40:51 +02:00
JMC47 be551b1529
Merge pull request #10860 from OatmealDome/qt-sd-strings
DolphinQt: Make SD sync strings look nicer
2022-07-16 05:32:35 -04:00
OatmealDome 2eecfc8595 WiiPane: Adjust capitalization of conversion buttons and alert titles 2022-07-16 04:08:55 -04:00
OatmealDome 60aaa308bf WiiPane: Trim automatic SD sync checkbox string 2022-07-16 04:00:26 -04:00
Pokechu22 a6e06f38ad Add notes about precision of YUV->RGB conversion factors for XFB 2022-07-16 00:07:10 -07:00
Pokechu22 2f43889141 Software: Use hardware-verified numbers for RGB->YUV conversion 2022-07-16 00:07:10 -07:00
Pokechu22 e7339d63f1 Rework TextureConversionShader for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
Pokechu22 b16ec5b6dc Rework TextureConverterShaderGen for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
Pokechu22 791bd16b28 Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
TellowKrinkle fb5648541c VideoCommon: Remove dstalpha from BlendingState
It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00
TellowKrinkle 991024173e VideoCommon: Always use fbfetch in ubershaders if available
Reduce the number of different pipelines needed.  Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00
Pokechu22 d20094efa2 Add extra Low and High fields to CopyFilterCoefficients
This struct is the only one in BPMemory that uses u64 as its base.  These fields are to allow viewing it as two u32s instead.  It's not used by Dolphin right now, but it is used in the copy of BPMemory.h used by hwtests.
2022-07-15 12:29:40 -07:00
Pokechu22 bed278d3b7 Create dedicated enum for EFB/XFB gamma correction
This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.

Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies.  This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
Pokechu22 dd41a72378 Only use intensity formats if both intensity_fmt and auto_conv are set
auto_conv is normally always set for EFB copies, but hardware testing indicates that intensity_fmt does nothing if auto_conv is not set.
2022-07-15 12:29:40 -07:00
Pokechu22 cd2cc5fa22 Rename EFB copy bit 2 from yuv to unknown_bit
It was named yuv in 522746b2c2, but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
Pokechu22 850e524514 Use fmt::to_string for texture format overlay
This required adding parentheses to the font used by that.
2022-07-15 12:29:40 -07:00
Pokechu22 290e62f179 Remove casts to integers for texture and EFB formats
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
2022-07-15 12:29:40 -07:00