Merge pull request #10783 from JosJuice/frontend-controller-init

Require frontend to initialize controllers
This commit is contained in:
Admiral H. Curtiss 2022-07-19 00:50:32 +02:00 committed by GitHub
commit fa30ba18f5
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 77 additions and 93 deletions

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@ -2,7 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <EGL/egl.h>
#include <UICommon/GameFile.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <cstdio>
@ -56,13 +55,13 @@
#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "../../Core/Common/WindowSystemInfo.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
@ -521,7 +520,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Initialize(J
Common::AndroidSetReportHandler(&ReportSend);
DolphinAnalytics::AndroidSetGetValFunc(&GetAnalyticValue);
UICommon::Init();
GCAdapter::Init();
UICommon::InitControllers(WindowSystemInfo(WindowSystemType::Android, nullptr, nullptr, nullptr));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_ReportStartToAnalytics(JNIEnv*,

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@ -20,6 +20,7 @@
#include "AudioCommon/AudioCommon.h"
#include "Common/Assert.h"
#include "Common/CPUDetect.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
@ -470,26 +471,14 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
DeclareAsCPUThread();
s_frame_step = false;
// The frontend will likely have initialized the controller interface, as it needs
// it to provide the configuration dialogs. In this case, instead of re-initializing
// entirely, we switch the window used for inputs to the render window. This way, the
// cursor position is relative to the render window, instead of the main window.
bool init_controllers = false;
if (!g_controller_interface.IsInit())
{
g_controller_interface.Initialize(wsi);
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
init_controllers = true;
}
else
{
g_controller_interface.ChangeWindow(wsi.render_window);
Pad::LoadConfig();
Pad::LoadGBAConfig();
Keyboard::LoadConfig();
}
// Switch the window used for inputs to the render window. This way, the cursor position
// is relative to the render window, instead of the main window.
ASSERT(g_controller_interface.IsInit());
g_controller_interface.ChangeWindow(wsi.render_window);
Pad::LoadConfig();
Pad::LoadGBAConfig();
Keyboard::LoadConfig();
BootSessionData boot_session_data = std::move(boot->boot_session_data);
const std::optional<std::string>& savestate_path = boot_session_data.GetSavestatePath();
@ -506,53 +495,16 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
Common::SyncSDImageToSDFolder();
}};
// Load and Init Wiimotes - only if we are booting in Wii mode
bool init_wiimotes = false;
// Load Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
{
if (init_controllers)
{
Wiimote::Initialize(savestate_path ? Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES :
Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
init_wiimotes = true;
}
else
{
Wiimote::LoadConfig();
}
Wiimote::LoadConfig();
if (NetPlay::IsNetPlayRunning())
NetPlay::SetupWiimotes();
}
if (init_controllers)
{
FreeLook::Initialize();
}
else
{
FreeLook::LoadInputConfig();
}
Common::ScopeGuard controller_guard{[init_controllers, init_wiimotes] {
if (!init_controllers)
return;
if (init_wiimotes)
{
Wiimote::ResetAllWiimotes();
Wiimote::Shutdown();
}
FreeLook::Shutdown();
ResetRumble();
Keyboard::Shutdown();
Pad::Shutdown();
Pad::ShutdownGBA();
g_controller_interface.Shutdown();
}};
FreeLook::LoadInputConfig();
Movie::Init(*boot);
Common::ScopeGuard movie_guard{&Movie::Shutdown};

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@ -17,6 +17,7 @@
#include <Windows.h>
#endif
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
@ -226,10 +227,6 @@ int main(int argc, char* argv[])
if (options.is_set("user"))
user_directory = static_cast<const char*>(options.get("user"));
UICommon::SetUserDirectory(user_directory);
UICommon::Init();
GCAdapter::Init();
s_platform = GetPlatform(options);
if (!s_platform || !s_platform->Init())
{
@ -237,6 +234,17 @@ int main(int argc, char* argv[])
return 1;
}
const WindowSystemInfo wsi = s_platform->GetWindowSystemInfo();
UICommon::SetUserDirectory(user_directory);
UICommon::Init();
UICommon::InitControllers(wsi);
Common::ScopeGuard ui_common_guard([] {
UICommon::ShutdownControllers();
UICommon::Shutdown();
});
if (save_state_path && !game_specified)
{
fprintf(stderr, "A save state cannot be loaded without specifying a game to launch.\n");
@ -263,7 +271,7 @@ int main(int argc, char* argv[])
DolphinAnalytics::Instance().ReportDolphinStart("nogui");
if (!BootManager::BootCore(std::move(boot), s_platform->GetWindowSystemInfo()))
if (!BootManager::BootCore(std::move(boot), wsi))
{
fprintf(stderr, "Could not boot the specified file\n");
return 1;
@ -278,7 +286,6 @@ int main(int argc, char* argv[])
Core::Shutdown();
s_platform.reset();
UICommon::Shutdown();
return 0;
}

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@ -48,8 +48,6 @@ constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
{
HotkeyManagerEmu::Initialize();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
}

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@ -321,24 +321,12 @@ void MainWindow::InitControllers()
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(GetWindowSystemInfo(windowHandle()));
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG_FMT(CONTROLLERINTERFACE,
"No default device has been added in time. EmulatedController(s) defaulting adds"
" input mappings made for a specific default device depending on the platform");
}
GCAdapter::Init();
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
FreeLook::Initialize();
UICommon::InitControllers(GetWindowSystemInfo(windowHandle()));
m_hotkey_scheduler = new HotkeyScheduler();
m_hotkey_scheduler->Start();
// Defaults won't work reliabily without loading and saving the config first
// Defaults won't work reliably without loading and saving the config first
Wiimote::LoadConfig();
Wiimote::GetConfig()->SaveConfig();
@ -362,13 +350,7 @@ void MainWindow::ShutdownControllers()
Settings::Instance().UnregisterDevicesChangedCallback();
Pad::Shutdown();
Pad::ShutdownGBA();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
UICommon::ShutdownControllers();
m_hotkey_scheduler->deleteLater();
}

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@ -28,12 +28,18 @@
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/WiiRoot.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
@ -128,6 +134,41 @@ void Shutdown()
Config::Shutdown();
}
void InitControllers(const WindowSystemInfo& wsi)
{
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(wsi);
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG_FMT(CONTROLLERINTERFACE, "No default device has been added in time. Premade control "
"mappings intended for the default device may not work.");
}
GCAdapter::Init();
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize();
FreeLook::Initialize();
}
void ShutdownControllers()
{
Pad::Shutdown();
Pad::ShutdownGBA();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {

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@ -7,11 +7,16 @@
#include "Common/CommonTypes.h"
struct WindowSystemInfo;
namespace UICommon
{
void Init();
void Shutdown();
void InitControllers(const WindowSystemInfo& wsi);
void ShutdownControllers();
#ifdef HAVE_X11
void InhibitScreenSaver(unsigned long win, bool enable);
#else