DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc.

This commit is contained in:
Admiral H. Curtiss 2022-06-09 00:33:30 +02:00
parent cc315cb7af
commit ec3cfc01c1
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
3 changed files with 74 additions and 15 deletions

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@ -700,6 +700,10 @@ void AddRiivolutionPatches(BootParameters* boot_params,
auto& disc = std::get<BootParameters::Disc>(boot_params->parameters);
disc.volume = DiscIO::CreateDisc(DiscIO::DirectoryBlobReader::Create(
std::move(disc.volume),
[&](std::vector<DiscIO::FSTBuilderNode>* fst) {
DiscIO::Riivolution::ApplyPatchesToFiles(
riivolution_patches, DiscIO::Riivolution::PatchIndex::DolphinSysFiles, fst, nullptr);
},
[&](std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node) {
DiscIO::Riivolution::ApplyPatchesToFiles(
riivolution_patches, DiscIO::Riivolution::PatchIndex::FileSystem, fst, dol_node);

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@ -362,6 +362,7 @@ std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(const std::stri
std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(
std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback)
{
@ -369,7 +370,7 @@ std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(
return nullptr;
return std::unique_ptr<DirectoryBlobReader>(
new DirectoryBlobReader(std::move(volume), fst_callback));
new DirectoryBlobReader(std::move(volume), sys_callback, fst_callback));
}
DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root,
@ -418,12 +419,14 @@ DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root,
DirectoryBlobReader::DirectoryBlobReader(
std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback)
: m_encryption_cache(this), m_wrapped_volume(std::move(volume))
{
DirectoryBlobPartition game_partition(
m_wrapped_volume.get(), m_wrapped_volume->GetGamePartition(), std::nullopt, fst_callback);
DirectoryBlobPartition game_partition(m_wrapped_volume.get(),
m_wrapped_volume->GetGamePartition(), std::nullopt,
sys_callback, fst_callback);
m_is_wii = game_partition.IsWii();
if (!m_is_wii)
@ -463,7 +466,7 @@ DirectoryBlobReader::DirectoryBlobReader(
if (type)
{
partitions.emplace_back(
DirectoryBlobPartition(m_wrapped_volume.get(), partition, m_is_wii, nullptr),
DirectoryBlobPartition(m_wrapped_volume.get(), partition, m_is_wii, nullptr, nullptr),
static_cast<PartitionType>(*type));
}
}
@ -820,32 +823,80 @@ DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory
BuildFSTFromFolder(m_root_directory + "files/", fst_address);
}
static void FillSingleFileNode(FSTBuilderNode* node, std::vector<u8> data)
{
std::vector<BuilderContentSource> contents;
const size_t size = data.size();
contents.emplace_back(BuilderContentSource{0, size, ContentByteVector{std::move(data)}});
node->m_size = size;
node->m_content = std::move(contents);
}
static FSTBuilderNode BuildSingleFileNode(std::string filename, std::vector<u8> data,
void* userdata)
{
FSTBuilderNode node{std::move(filename), 0, {}, userdata};
FillSingleFileNode(&node, std::move(data));
return node;
}
static std::vector<u8> ExtractNodeToVector(std::vector<FSTBuilderNode>* nodes, void* userdata)
{
std::vector<u8> data;
const auto it =
std::find_if(nodes->begin(), nodes->end(), [&userdata](const FSTBuilderNode& node) {
return node.m_user_data == userdata;
});
if (it == nodes->end() || !it->IsFile())
return data;
DiscContentContainer tmp;
for (auto& content : it->GetFileContent())
tmp.Add(content.m_offset, content.m_size, std::move(content.m_source));
data.resize(it->m_size);
tmp.Read(0, it->m_size, data.data());
return data;
}
DirectoryBlobPartition::DirectoryBlobPartition(
DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback)
: m_wrapped_partition(partition)
{
std::vector<FSTBuilderNode> sys_nodes;
std::vector<u8> disc_header(DISCHEADER_SIZE);
if (!volume->Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(), partition))
disc_header.clear();
SetDiscHeader(std::move(disc_header));
SetDiscType(is_wii);
sys_nodes.emplace_back(BuildSingleFileNode("boot.bin", std::move(disc_header), &m_disc_header));
std::vector<u8> bi2(BI2_SIZE);
if (!volume->Read(BI2_ADDRESS, BI2_SIZE, bi2.data(), partition))
bi2.clear();
SetBI2(std::move(bi2));
sys_nodes.emplace_back(BuildSingleFileNode("bi2.bin", std::move(bi2), &m_bi2));
std::vector<u8> apploader;
const auto apploader_size = GetApploaderSize(*volume, partition);
auto& apploader_node =
sys_nodes.emplace_back(FSTBuilderNode{"apploader.img", 0, {}, &m_apploader});
if (apploader_size)
{
apploader.resize(*apploader_size);
if (!volume->Read(APPLOADER_ADDRESS, *apploader_size, apploader.data(), partition))
apploader.clear();
FillSingleFileNode(&apploader_node, std::move(apploader));
}
const u64 new_dol_address = SetApploader(apploader, "apploader");
if (sys_callback)
sys_callback(&sys_nodes);
SetDiscHeader(ExtractNodeToVector(&sys_nodes, &m_disc_header));
SetDiscType(is_wii);
SetBI2(ExtractNodeToVector(&sys_nodes, &m_bi2));
const u64 new_dol_address =
SetApploader(ExtractNodeToVector(&sys_nodes, &m_apploader), "apploader");
FSTBuilderNode dol_node{"main.dol", 0, {}};
const auto dol_offset = GetBootDOLOffset(*volume, partition);

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@ -190,10 +190,11 @@ class DirectoryBlobPartition
public:
DirectoryBlobPartition() = default;
DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
DirectoryBlobPartition(DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition,
std::optional<bool> is_wii,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes,
FSTBuilderNode* dol_node)>& fst_callback);
DirectoryBlobPartition(
DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback);
// We do not allow copying, because it might mess up the pointers inside DiscContents
DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
@ -265,6 +266,7 @@ public:
static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
static std::unique_ptr<DirectoryBlobReader> Create(
std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback);
@ -303,9 +305,11 @@ private:
explicit DirectoryBlobReader(const std::string& game_partition_root,
const std::string& true_root);
explicit DirectoryBlobReader(std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes,
FSTBuilderNode* dol_node)>& fst_callback);
explicit DirectoryBlobReader(
std::unique_ptr<DiscIO::VolumeDisc> volume,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
fst_callback);
const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;