Split out controller initialization to UICommon

This commit is contained in:
JosJuice 2021-04-27 23:43:04 +02:00
parent be551b1529
commit 2f3c0cdbc5
4 changed files with 50 additions and 24 deletions

View File

@ -48,8 +48,6 @@ constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
{
HotkeyManagerEmu::Initialize();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
}

View File

@ -321,24 +321,12 @@ void MainWindow::InitControllers()
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(GetWindowSystemInfo(windowHandle()));
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG_FMT(CONTROLLERINTERFACE,
"No default device has been added in time. EmulatedController(s) defaulting adds"
" input mappings made for a specific default device depending on the platform");
}
GCAdapter::Init();
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
FreeLook::Initialize();
UICommon::InitControllers(GetWindowSystemInfo(windowHandle()));
m_hotkey_scheduler = new HotkeyScheduler();
m_hotkey_scheduler->Start();
// Defaults won't work reliabily without loading and saving the config first
// Defaults won't work reliably without loading and saving the config first
Wiimote::LoadConfig();
Wiimote::GetConfig()->SaveConfig();
@ -362,13 +350,7 @@ void MainWindow::ShutdownControllers()
Settings::Instance().UnregisterDevicesChangedCallback();
Pad::Shutdown();
Pad::ShutdownGBA();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
UICommon::ShutdownControllers();
m_hotkey_scheduler->deleteLater();
}

View File

@ -28,12 +28,18 @@
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/WiiRoot.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
@ -128,6 +134,41 @@ void Shutdown()
Config::Shutdown();
}
void InitControllers(const WindowSystemInfo& wsi)
{
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(wsi);
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG_FMT(CONTROLLERINTERFACE, "No default device has been added in time. Premade control "
"mappings intended for the default device may not work.");
}
GCAdapter::Init();
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize();
FreeLook::Initialize();
}
void ShutdownControllers()
{
Pad::Shutdown();
Pad::ShutdownGBA();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {

View File

@ -7,11 +7,16 @@
#include "Common/CommonTypes.h"
struct WindowSystemInfo;
namespace UICommon
{
void Init();
void Shutdown();
void InitControllers(const WindowSystemInfo& wsi);
void ShutdownControllers();
#ifdef HAVE_X11
void InhibitScreenSaver(unsigned long win, bool enable);
#else