Commit Graph

20465 Commits

Author SHA1 Message Date
Scott Mansell 2f134c5c36 Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
2016-06-26 16:25:11 +12:00
Scott Mansell ebe5fd0b36 Multithreadded Shadergen: Minor fixups. 2016-06-26 16:13:22 +12:00
Scott Mansell 95469ec225 Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
2016-06-26 16:13:22 +12:00
Scott Mansell 24e5d21780 Multithreadded Shadergen: Second pass over Pixel Shadergen.
Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.

Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
2016-06-26 16:13:21 +12:00
Scott Mansell 1a831cfc7d Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00
Scott Mansell 28c7113e41 Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
Scott Mansell fa02f47729 Multithreadded Shadergen: First pass over geometery Shadergen. 2016-06-26 16:13:20 +12:00
Scott Mansell 4969415f38 Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track
         antialaising state in their UIDs, which could cause AA bugs
	 on directx.
2016-06-26 16:13:20 +12:00
Scott Mansell 0d996f512b Multithreadded Shadergen: First pass over pixel Shadergen
Bug Fix: It was theoretically possible for a shader with depth writes
         disabled to map to the same UID as a shader with late depth
	 writes.
	 No known test cases trigger this.
2016-06-26 16:13:20 +12:00
Scott Mansell e99364c7c9 UID Change: Fix bug with indirect stage UIDs
Bug Fix: The normal stage UIDs were randomly overwriting indirect
         stage texture map UID fields. It was possible for multiple
	 shaders with diffrent indirect texture targets to map to
	 the same UID.
         Once again, it dpesn't look like this bug was ever triggered.
2016-06-26 16:13:19 +12:00
Scott Mansell 03f2c9648d Shader UID change: Only store the two bits of components we need.
This frees up 21 bits and allows us to shorten the UID struct by an entire
32 bits.

It's not strictly needed (as it's encoded into the length) but I added a
bit for per-pixel lighiting to make my life easier in the following
commits.
2016-06-26 16:13:19 +12:00
Scott Mansell 53c402dbc5 Multithreadded Shadergen: First Pass over vertex/lighting Shadergens
The only code which touches xfmem is code which writes directly into
uid_data.

All the rest now read their parameters out of uid_data.

I also simplified the lighting code so it always generated seperate
codepaths for alpha and color channels instead of trying to combine
them on the off-chance that the same equation works for all 4 channels.

As modern (post 2008) GPUs generally don't calcualte all 4 channels
in a single vector, this optimisation is pointless. The shader compiler
will undo it during the GLSL/HLSL to IR step.

Bug Fix: The about optimisation was also broken, applying the color light
         equation to the alpha light channel instead of the alpha light
	 euqation. But doesn't look like anything trigged this bug.
2016-06-26 16:13:19 +12:00
Matthew Parlane 3a26167148 Merge pull request #3931 from dhustkoder/master
constexpr added to BitSet.h. conflicts solved
2016-06-26 14:42:46 +12:00
Matthew Parlane 711ea97333 Merge pull request #3939 from phire/VS-is-anal-about-tabs
NullVideo: Fix up Visual studio solution.
2016-06-26 14:33:22 +12:00
Scott Mansell 131c65c41e NullVideo: Fix up Visual studio solution.
Turns out visual studio really wants tabs in it's solutions.
2016-06-26 14:30:14 +12:00
Pierre Bourdon c1fa1e6749 Merge pull request #3923 from leoetlino/ciface-small-cleanup
ControllerInterface: Small cleanup
2016-06-26 04:03:33 +02:00
Mat M e31a4d1f07 Merge pull request #3813 from degasus/null_video
Null: Initial release of null video backend
2016-06-25 20:14:28 -04:00
Matthew Parlane 5ba3e641ea Merge pull request #3933 from delroth/fixed-size-queue
FixedSizeQueue: modernize (std::array, std::move)
2016-06-26 10:31:07 +12:00
degasus fdbda7b7dd Null: Create Visual Studio project file.
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
degasus 59e4882af3 nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Léo Lam 8678133e87 ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
JosJuice 10682dbf58 Merge pull request #3934 from JosJuice/comment-formatting
Undo some comment formatting changes from b5104a7
2016-06-25 18:45:53 +02:00
JosJuice 1878605d77 Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Pierre Bourdon 9081d029e3 FixedSizeQueue: modernize (std::array, std::move) 2016-06-25 17:39:54 +02:00
Anthony Serna 64cf74abb4 Merge pull request #3678 from rukai/dolphinQtPropertiesDialog
DQt2: properties dialog - info tab
2016-06-25 10:31:46 -05:00
Anthony Serna 384637bdb8 Merge pull request #3740 from rukai/dolphinQtToolbarWidth
DolphinQt2: Set a minimum width for toolbar buttons + fix stop button
2016-06-25 10:16:46 -05:00
Rukai b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
dhust b707e199c2 constexpr added to BitSet.h. conflicts solved 2016-06-25 10:58:53 -03:00
Rukai e82e4a62c1 DQt2: Set a minimum width for toolbar buttons + fix stop button
Using a minimum width is a good compromise between
setting all buttons to the same width
and letting them all decide their own width.
This is because the small buttons are kept tidy and regular
while allowing the biggest buttons to fit their contents.
2016-06-25 23:58:04 +10:00
Matthew Parlane afa202738e Merge pull request #3865 from leoetlino/third-party-wiimotes
Change Bluetooth device discovery on Linux to use LIAC (updated #3327)
2016-06-26 00:17:57 +12:00
Matthew Parlane a7448271a9 Merge pull request #3892 from leoetlino/ciface-synchronisation
ControllerInterface: Add synchronisation
2016-06-26 00:17:08 +12:00
Léo Lam 9b075556ea Fix a small formatting issue 2016-06-25 13:46:53 +02:00
Léo Lam d3e2ae35ff ControllerInterface: Add synchronisation
Since we may have to add/access devices from different threads, this
adds synchronisation to anything that touches m_devices.
2016-06-25 13:46:53 +02:00
Léo Lam fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Matthew Parlane 2f9a911c54 Merge pull request #3913 from rukai/dolphinQtVSDLL
VS can now run dolphinQt directly without DLL errors
2016-06-25 23:36:01 +12:00
Bryan Grim 92c572a83d Change Bluetooth device discovery on Linux to use LIAC
This changes Bluetooth device discovery on Linux to use LIAC (Limited
Dedicated Inquiry Access Code) since third-party Wiimotes (such as Rock
Candy Wiimotes) are not discovered without it.

Also added accessor function in IONix class to help with checking if
the discovered Wiimote has already been found.

[leoetlino: code review suggested changes, remove unused variable,
commit message formatting fixes, and build fix]
2016-06-25 12:34:45 +02:00
Chris Burgener dba9d86b55 Merge pull request #3888 from RisingFog/remove_cpack_txt
Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Pierre Bourdon cbd6fda5e3 Merge pull request #3929 from spider-mario/android-button-manager
Fix configStrings in Android’s ButtonManager
2016-06-24 22:38:28 +02:00
spider-mario 9e82694071 Fix configStrings in Android’s ButtonManager
The bug was exposed by clang-format.
2016-06-24 22:36:15 +02:00
Pierre Bourdon b330214387 Merge pull request #3928 from rohit-n/build-pch
Fix building with PCH disabled.
2016-06-24 19:23:03 +02:00
Rohit Nirmal 84cd57f99b Fix building with PCH disabled. 2016-06-24 11:46:48 -05:00
Pierre Bourdon 8a1bbaa563 lint: bash is hard, actually return errors 2016-06-24 14:27:35 +02:00
Pierre Bourdon 2fdfacd6d9 Add clang-format markers around fragile header inclusions. 2016-06-24 13:24:10 +02:00
Pierre Bourdon 3af8f71472 linter: run clang-format and fail on diffs 2016-06-24 13:23:10 +02:00
Pierre Bourdon e1c65406dc linter: Stop checking for include ordering (inconsistent with clang-format) 2016-06-24 13:14:41 +02:00
Pierre Bourdon 43d0d692f9 Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
Pierre Bourdon 5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Pierre Bourdon 2115e8a4a6 Add annotations for code sections that need to remain manually formatted. 2016-06-24 10:41:46 +02:00
Pierre Bourdon e901533298 Add new clang-format config. 2016-06-24 10:41:05 +02:00