JosJuice
0d4ad0e39e
DirectoryBlob: Remove m_fst_name_offset
2017-08-01 11:36:40 +02:00
JosJuice
ef39b4da46
DirectoryBlob: Improve SetApploader
...
The code gets simpler by using IOFile instead of ReadFileToString.
Also, we now write -1 in all cases where loading fails.
2017-08-01 11:36:40 +02:00
JosJuice
31d8322c5a
DirectoryBlob: Don't use member variables for addresses
...
Now it's clearer that SetDOL depends on SetApploader
and BuildFST depends on SetDOL.
As a side note, we now load the DOL even if there's
no apploader. (I don't think it matters whether we
do it, but it was easier to implement this way.)
2017-08-01 11:36:40 +02:00
JosJuice
b28ec0b7ee
DirectoryBlob: Split out setting partition table to new function
2017-08-01 11:36:40 +02:00
JosJuice
c4879aa48d
DirectoryBlob: Split out setting TMD and ticket to new function
2017-08-01 11:36:40 +02:00
JosJuice
5a00bda490
DirectoryBlob: Move content emplacement out of the constructor
2017-08-01 11:36:40 +02:00
JosJuice
1258d18f21
DirectoryBlob: Restructure SetApploader
2017-08-01 11:36:40 +02:00
JosJuice
8747b1b6ab
DirectoryBlob: Support region.bin
2017-08-01 11:36:40 +02:00
JosJuice
c73f6b6c26
DirectoryBlob: Add ReadFileToVector function
2017-08-01 11:36:40 +02:00
JosJuice
8afa230787
DirectoryBlob: Rename DISKHEADERINFO_ADDRESS to BI2_ADDRESS
...
Because DISKHEADERINFO is too easy confuse with DISKHEADER.
Also adding BI2_SIZE and DISKHEADER_SIZE contants.
2017-08-01 11:36:40 +02:00
JosJuice
975b2b40fa
DirectoryBlob: Support bi2.bin
2017-08-01 11:36:40 +02:00
JosJuice
251828ccc0
Don't check validity twice when creating DirectoryBlob
2017-08-01 11:36:40 +02:00
JosJuice
a6bbf7e21b
DirectoryBlob: Don't keep DOL in memory
2017-08-01 11:36:40 +02:00
JosJuice
4cc8d3091c
DirectoryBlob: Require header file (boot.bin)
2017-08-01 11:36:40 +02:00
JosJuice
71578b468d
DirectoryBlob: Support tickets and TMDs
2017-08-01 11:36:40 +02:00
JosJuice
02610d4b28
DirectoryBlob: Use DISCIO instead of DVDINTERFACE for logging
2017-08-01 11:36:40 +02:00
JosJuice
3f9eec9ae4
DirectoryBlob: Use DiscContent for ReadNonPartition too
...
ReadPartition and ReadNonPartition are now unified into
ReadInternal, with a parameter controlling whether
the read is in a partition or not.
2017-08-01 11:36:40 +02:00
JosJuice
a0fa350ca6
DirectoryBlob: Use DiscContent for everything in ReadPartition
2017-08-01 11:36:40 +02:00
JosJuice
936ef5b9dd
DirectoryBlob: Let DiscContent be backed by memory instead of file
2017-08-01 11:36:40 +02:00
JosJuice
e1321b131d
DirectoryBlob: Create a DiscContent class for use in m_virtual_disc
2017-08-01 11:36:40 +02:00
JosJuice
b56214789e
DirectoryBlob: Make some functions private
2017-08-01 11:36:40 +02:00
JosJuice
b8d8c7370f
DirectoryBlob: Move constants to .cpp file
2017-08-01 11:36:40 +02:00
JosJuice
12cbeb2288
Remove DVD root and apploader path settings
2017-08-01 11:36:40 +02:00
JosJuice
37c09343d8
Turn VolumeDirectory into DirectoryBlob
...
This lets VolumeDirectory/DirectoryBlob skip implementing
various volume functions like GetGameID, GetBanner, etc.
It also lets us view extracted discs in the game list.
This ends up breaking the boot process for Wii
DirectoryBlobs due to workarounds being removed from the
boot process, but that will be fixed later by adding
proper DirectoryBlob support for things like TMDs.
We now expect the directories to be laid out in a certain
format (based on the format that WIT uses) instead of requiring
the user to set the DVD root and apploader path settings.
2017-08-01 11:36:40 +02:00
JosJuice
5f8935932d
Blob: Add interface for reading decrypted Wii data directly
...
This is useful for blob types that store Wii data unencrypted
(such as WIA and discs extracted to directories) so that
we don't have to waste CPU time encrypting in the blob code
just to decrypt right afterwards in the volume code.
2017-08-01 11:36:40 +02:00
JosJuice
878869488d
Boot: Consider DOL/ELF files as possible volumes
...
The old approach to detecting DOL/ELF files doesn't fit
with the new way of implementing extracted discs.
The game list is already doing it in a way that's similar
to the approach that this commit uses.
2017-08-01 11:36:40 +02:00
Leo Lam
2098ee1b15
Merge pull request #5859 from stenzek/android-ubershader-setting
...
Android: Fix ubershader hybrid setting
2017-08-01 17:22:25 +08:00
Leo Lam
764c93f932
Merge pull request #5683 from JosJuice/volume-wii-defer
...
VolumeWii: Defer loading tickets, TMDs and keys until when needed
2017-08-01 17:11:30 +08:00
Leo Lam
c4b2aa88ec
Merge pull request #5690 from ligfx/removecoreaudio
...
Remove CoreAudio audio backend
2017-08-01 16:42:01 +08:00
JosJuice
91a6f74639
Merge pull request #5716 from leoetlino/gameini-1-2
...
GameINI: Force safe texture cache for the System Menu and the shop
2017-08-01 09:56:11 +02:00
Léo Lam
5588d7d607
GameINI: Force safe texture cache for the Wii Shop
2017-08-01 13:41:07 +08:00
Léo Lam
0191c4c903
GameINI: Force safe texture cache for the System Menu
2017-08-01 13:41:07 +08:00
Leo Lam
4dcc931d97
Merge pull request #5855 from leoetlino/config-reload
...
Config: Reload game INI on title change
2017-08-01 13:40:05 +08:00
Stenzek
fe65b26d53
Merge pull request #5834 from stenzek/bc7
...
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek
b93d118cef
Merge pull request #5857 from stenzek/drop-force-ubershader-settings
...
VideoConfig: Drop force vertex/pixel ubershader settings
2017-08-01 12:01:33 +10:00
Stenzek
63305e9173
HiresTextures: Support loading BC7 (BPTC) from DDS files
2017-08-01 11:59:38 +10:00
Stenzek
d18988f41e
GLExtensions: Add GL_ARB_texture_compression_bptc
2017-08-01 11:58:57 +10:00
Jocelyn Turcotte
200fb26148
Fix axis not working with Switch Pro controller on macOS
...
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
spycrab
84b44fa467
Qt: Implement logging widget (+ configuration)
2017-08-01 01:36:08 +02:00
spycrab
962d684ca2
Qt: Implement logging settings and signals
2017-08-01 01:36:08 +02:00
spycrab
5b733b8710
Qt: Add log menubar options
2017-08-01 01:36:08 +02:00
Léo Lam
4129aa2438
Config: Reload game INI on title change
...
Enables any code that uses OnionConfig to use the correct config for
the current title, not just the first title that was booted.
2017-07-31 22:44:32 +08:00
Leo Lam
131c97e87c
Merge pull request #5853 from leoetlino/onionconfig-fix
...
Config: Fix the loader Load() being called twice
2017-07-31 22:43:32 +08:00
Leo Lam
fa0c699cd9
Merge pull request #5854 from leoetlino/gameini-names
...
Config: Fix returned game INI filenames for title IDs
2017-07-31 22:43:15 +08:00
Stenzek
134b0ca940
Android: Fix ubershader hybrid setting
2017-08-01 00:38:26 +10:00
Léo Lam
f5fd183571
Config: Fix the loader Load() being called twice
...
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.
This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Stenzek
852e30bb8c
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-01 00:01:09 +10:00
Stenzek
d62dcd397d
VideoConfig: Drop force vertex/pixel ubershader settings
...
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Léo Lam
23ae756192
WX: Automatically pause the core for the JIT menu items
...
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam
f777c01c5d
WX/Debugger: Clean up event handling
...
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00