Jules Blok
2ab6711f43
VideoBackends: Use the full depth range when inverted depth range is unsupported.
2016-12-27 14:31:17 +01:00
Jules Blok
ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
Markus Wick
8e506cb974
Merge pull request #4572 from lioncash/flags
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DSPAnalyzer: Hide implementation details
2016-12-27 10:36:12 +01:00
JosJuice
8c3e33a9ac
Merge pull request #4573 from Techjar/Techjar-patch-1
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Should fix being unable to change memory card slot A
2016-12-27 10:29:38 +01:00
Techjar
dd00f9ea34
Should fix being unable to change memory card slot A
2016-12-26 22:03:14 -05:00
Lioncash
12e335025d
DSPEmitter: Make FlagsNeeded() a const member function
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This doesn't modify any class data.
2016-12-26 21:18:24 -05:00
Lioncash
a8459fc189
DSPAnalyzer: Hide implementation details
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Makes accessing flags a part of the function interface instead of exposing
an internal variable.
2016-12-26 21:18:18 -05:00
Markus Wick
cd29d565c4
Merge pull request #4570 from lioncash/dspemit
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DSPEmitter: Minor cleanup
2016-12-27 02:05:10 +01:00
Markus Wick
fd54d4f767
Merge pull request #4569 from degasus/texcache2
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TextureCache: Extract BP enum check to VideoCommon.
2016-12-27 01:43:57 +01:00
Lioncash
50b1fcb1ed
DSPEmitter: Initialize compileSR in the initializer list
2016-12-26 19:42:09 -05:00
Lioncash
f3d353a85d
DSPEmitter: Move typedefs into DSPEmitter
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Keeps them associated with the emitter itself, rather than just letting
them sit in global scope.
2016-12-26 19:19:39 -05:00
Lioncash
646d96a216
DSPEmitter: Convert defines into typed constants
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Also moves them into more qualified scopes where possible.
2016-12-26 19:16:01 -05:00
Lioncash
c37889efcb
DSPEmitter: Use std::vector instead of raw allocation
2016-12-26 19:03:35 -05:00
Lioncash
400d5f6940
DSPEmitter: In-class initialize variables
2016-12-26 18:07:15 -05:00
degasus
abf9bb170b
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
degasus
04f319066d
TextureCache: Extract BP enum check to VideoCommon.
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We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Mat M
1af9f68240
Merge pull request #4566 from JosJuice/charset-terminology
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Remove incorrect usage of "ASCII" and "ANSI"
2016-12-26 15:40:45 -05:00
JosJuice
0f1ce0e1f4
Remove incorrect usage of "ASCII" and "ANSI"
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Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).
The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
flacs
d07d9ba499
Merge pull request #4565 from degasus/DSPHLE
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DSPHLE: Seperate HLE construction and initialization.
2016-12-26 15:21:42 +01:00
degasus
8f9f2b1f76
DSPHLE: Seperate HLE construction and initialization.
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We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
Markus Wick
4ebd369218
Merge pull request #4564 from JosJuice/volumedirectory-references
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VolumeDirectory: Don't use references inappropriately
2016-12-26 11:48:38 +01:00
JosJuice
8e4a781974
VolumeDirectory: Modernize variable names
2016-12-26 11:45:22 +01:00
JosJuice
00aa2d37e9
VolumeDirectory: Don't use references inappropriately
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Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
2016-12-26 09:52:18 +01:00
flacs
2d1bdae1f0
Merge pull request #4563 from lioncash/dspemit
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DSPEmitter: Get rid of an unused member variable
2016-12-26 04:07:07 +01:00
Lioncash
042045012b
DSPEmitter: Get rid of an unused member variable
2016-12-25 21:31:17 -05:00
flacs
fdf693f02f
Merge pull request #4562 from Tilka/evdev
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evdev: reduce startup time
2016-12-26 01:53:01 +01:00
Tillmann Karras
57a005ff3e
evdev: reduce startup time
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GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Mat M
8c99f60026
Merge pull request #4504 from grp/osx-sdk
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Remove dead code to set the path to the macOS SDK.
2016-12-25 17:57:49 -05:00
Mat M
7e3fc503f3
Merge pull request #4561 from rogersachan/master
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Linted markdown for the README
2016-12-25 17:54:39 -05:00
Roger
35374066f6
Update Readme.md
2016-12-25 17:47:16 -05:00
Mat M
9c8e27e3bb
Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
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VolumeDirectory: Sort the FST
2016-12-25 17:38:58 -05:00
Mat M
81d452ecda
Merge pull request #4551 from JosJuice/movie-controller-comment
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Movie: Replace incorrect name and comment for numControllers
2016-12-25 17:36:27 -05:00
Mat M
0304eb48a3
Merge pull request #4549 from JosJuice/game-inis-2016-12-24
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Game INI updates
2016-12-25 17:35:30 -05:00
Mat M
40e36ebd1e
Merge pull request #4550 from linkmauve/no-readdir_r
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Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
Mat M
8ad6c3e911
Merge pull request #4555 from JosJuice/right-click-host-name
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Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
Mat M
8da0396fc4
Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
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VolumeDirectory: Make m_totalNameSize a local variable
2016-12-25 17:30:21 -05:00
Mat M
29ec069ac6
Merge pull request #4552 from JosJuice/pr-4461-translations
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Mark strings added by PR #4461 for translation
2016-12-25 17:06:32 -05:00
JosJuice
3196f697bb
VolumeDirectory: Use a range-based for loop in ComputeNameSize
2016-12-25 23:01:42 +01:00
JosJuice
f3987d13ea
VolumeDirectory: Make m_totalNameSize a local variable
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After BuildFST finishes executing, it's never needed again.
2016-12-25 22:57:14 +01:00
Mat M
d1defd71df
Merge pull request #4557 from JosJuice/scandirectorytree-comments
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Fix outdated comments in ScanDirectoryTree
2016-12-25 16:48:17 -05:00
JosJuice
a502f069e8
VolumeDirectory: Sort the FST
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We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
2016-12-25 22:35:38 +01:00
JosJuice
e56bec9c87
Fix outdated comments in ScanDirectoryTree
2016-12-25 21:57:33 +01:00
Markus Wick
190c6218ab
Merge pull request #4493 from Tilka/evdev
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Fix evdev threading
2016-12-25 20:55:50 +01:00
Markus Wick
3355903585
Merge pull request #4556 from Tilka/texcache
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VideoCommon: use u32 for texture addresses
2016-12-25 20:50:08 +01:00
Tillmann Karras
44acd9fdb9
VideoCommon: use u32 for texture addresses
2016-12-25 18:48:19 +01:00
JosJuice
70d9440d10
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 16:36:19 +01:00
JosJuice
3e4f682b76
Game INI updates
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- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
JosJuice
c0710d3593
Mark strings added by PR #4461 for translation
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Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
JosJuice
55fe77e986
Movie: Replace incorrect name and comment for numControllers
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Also add similar comments to the variables memcards and bongos.
2016-12-24 18:27:56 +01:00
Emmanuel Gil Peyrot
495dfdb16c
Common: Replace deprecated readdir_r with readdir
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Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00