spycrab
2a3c075330
Merge pull request #7843 from spycrab/mac_update_label
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MacUpdater: Properly display and truncate update messages
2019-03-03 13:30:43 +01:00
spycrab
833cb88c38
MacUpdater: Properly display and truncate update messages
2019-03-03 13:27:18 +01:00
Mat M
8156df2758
Merge pull request #7837 from jordan-woyak/deadzone-math-fix
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ControllerEmu: Deadzone math fix.
2019-03-03 02:32:04 -05:00
Mat M
7a8ddbaccb
Merge pull request #7840 from jordan-woyak/game-config-save-fix
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DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-03 02:27:12 -05:00
Jordan Woyak
2cec5d0a08
DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-02 21:23:39 -06:00
Jordan Woyak
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
Tillmann Karras
24ba3bf2f2
TextureConversionShader: fix XFB decoding shader
2019-03-01 21:54:33 +00:00
spycrab
3c2ebec84e
Merge pull request #7828 from spycrab/updatecommon2
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UpdaterCommon: Prevent duplicate downloads and respect symlinks
2019-02-28 13:04:15 +01:00
spycrab
7b66b3de8d
UpdaterCommon: Prevent duplicate downloads and respect symlinks
2019-02-28 12:59:38 +01:00
Tilka
6be35422e9
Merge pull request #7832 from stenzek/xfb-decoding-regression
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TextureCache: Fix GPU decoding of XFB copies
2019-02-28 11:03:25 +00:00
Stenzek
8192c0dd48
TextureConversionShader: Fix XFB decoding shader for D3D
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D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway.
2019-02-28 20:43:50 +10:00
Stenzek
21d81f99ff
VideoBackends: Fix GPU decoding of XFB buffers
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Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
Stenzek
db6763019d
TextureCache: Fix GPU decoding of XFB copies not falling back to CPU
2019-02-28 20:19:37 +10:00
Stenzek
7f0111b022
TextureCache: Fix EFB2RAM copies at >1xIR sampling out-of-range
2019-02-28 20:11:46 +10:00
spycrab
902e407ae5
Merge pull request #7823 from spycrab/updatercommon
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Move shared Updater logic into UpdaterCommon
2019-02-26 22:15:42 +01:00
spycrab
f10fdce158
Merge pull request #7825 from spycrab/fileutil_osx_path
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Common/FileUtil: Fix GetExePath() cutting off the bundle name
2019-02-26 21:56:27 +01:00
spycrab
873d22b8b2
Merge pull request #7826 from spycrab/issue_11586
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MacUpdater: Set LSUIElement to true
2019-02-26 21:52:45 +01:00
spycrab
f0b749d8e2
MenuBar: Implement proper update-capabilities check
2019-02-26 20:42:55 +01:00
spycrab
d0d85c15b4
MacUpdater: Set LSUIElement to true
2019-02-26 20:26:52 +01:00
spycrab
3e3f6922c0
Common/FileUtil: Fix GetExePath() cutting off the bundle name
2019-02-26 20:00:23 +01:00
spycrab
9c84524684
Move shared Updater logic into UpdaterCommon
2019-02-26 19:27:36 +01:00
spycrab
0ebf3b90e3
MacUpdater: Fix permissions some more
2019-02-26 17:16:04 +01:00
Tilka
19f4772e47
Merge pull request #7816 from JosJuice/titledatabase-edge-cases
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Fix edge cases in TitleDatabase, cover downloading, Gecko code downloading
2019-02-26 04:25:45 +00:00
Tilka
02f5a7505f
Merge pull request #7821 from jordan-woyak/emu-turntable-effect-dial-fix
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WiimoteEmu: Fix turntable effect dial mapping.
2019-02-26 04:22:45 +00:00
Tilka
6ce7f44b8a
Merge pull request #7753 from stenzek/videocommon-all-the-things
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Move a significant amount of video backend logic to VideoCommon
2019-02-26 04:21:05 +00:00
Jordan Woyak
4b830ddc26
WiimoteEmu: Fix turntable effect dial mapping.
2019-02-25 15:54:36 -06:00
Tillmann Karras
8396ad541b
DolphinQt: clean up includes
2019-02-25 20:15:12 +00:00
Tillmann Karras
8b330e1ca3
Discord: fix typo
2019-02-25 19:31:49 +00:00
JosJuice
71e6243c54
TitleDatabase: Don't hardcode HBC IDs that actually are in GameTDB
2019-02-25 19:55:49 +01:00
JosJuice
9df763b4ac
TitleDatabase: Don't merge multiple languages into same map
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Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00
JosJuice
8842a0f402
Keep track of GameTDB ID separately from game ID
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The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
Mat M
d27036eb77
Merge pull request #7814 from JosJuice/overwrite-aspect-mode
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VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
2019-02-25 13:29:03 -05:00
Mat M
fad9c0cc93
Merge pull request #7813 from jordan-woyak/wiimote-emu-ir-enable-fix
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WiimoteEmu: Minor IR Camera behavior fix.
2019-02-25 13:28:14 -05:00
spycrab
96786d0501
MacUpdater: Retain file permissions
2019-02-25 10:14:26 +01:00
Jordan Woyak
d64f29d234
WiimoteEmu: Minor IR Camera behavior accuracy fix.
2019-02-23 16:40:47 -06:00
Tilka
83ff3aa691
Merge pull request #7815 from JosJuice/elf-dol-size
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Don't show asterisk next to DOL/ELF size in game list
2019-02-23 15:46:03 +00:00
JosJuice
5ace78bf20
Don't show asterisk next to DOL/ELF size in game list
2019-02-23 16:17:39 +01:00
JosJuice
ea7b96342b
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
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Unnecessary since b93b7ec
. It was needed before that commit becase
RenderBase.cpp only was checking the value of aspect_mode, not
suggested_aspect_mode.
2019-02-23 16:00:18 +01:00
Jordan Woyak
58f1ff3773
WiimoteEmu: Minor accuracy fixes.
2019-02-20 17:44:55 -06:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Stenzek
933f3ba008
TextureCache: Don't copy out-of-range rectangles when stitching textures
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This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
Stenzek
2165523fdc
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
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This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
Stenzek
50bdcb8d9c
TextureCache: Bind textures/samplers after loading all textures
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Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
Stenzek
eabde77892
CMake: Add an ENABLE_NOGUI option
2019-02-15 18:40:46 +10:00
Stenzek
836f76da89
DolphinNoGUI: Runtime selection of platform
2019-02-15 18:40:46 +10:00
Stenzek
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
LAGonauta
c209d07c96
Removed FFDShow DPL2 decoder
2019-02-13 22:52:41 -02:00
LAGonauta
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
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Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta
fdfd9d6953
Cleaned up PulseAudio as we now use FreeSurround
2019-02-13 22:52:40 -02:00
LAGonauta
df631f0d75
Swapped FFDShow's DPL2 decoder by FreeSurround
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Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00