Lioncash
c21dad9e83
IOFile: Get rid of unnecessary unimplemented copy constructor/assignment operator.
...
IOFile already inherits NonCopyable.
2017-01-04 17:47:40 -05:00
Lioncash
5b1aae0cbf
DiscScrubber: Make struct and variable names conformant to the coding style
2017-01-04 17:04:41 -05:00
Lioncash
4a9bc2340b
DiscScrubber: Convert into a class
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Allows potential multiple scrubbers to run at once. Also gets rid of the
need to explicitly clean up resources.
2017-01-04 16:06:21 -05:00
degasus
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
degasus
b7d8bd13a6
OGL/Vulkan: Drop dual pass alpha.
2017-01-04 19:59:41 +01:00
Léo Lam
b65ad538ba
IOS HLE: Refactor ExecuteCommand
...
ExecuteCommand was becoming pretty confusing with unused variables
for some commands, confusing names (device ID != IOS file descriptor),
duplicated checks, not keeping the indentation level low, and having
tons of things into a single function.
This commit gives more correct names to variables, deduplicates the
device checking code, and splits ExecuteCommand so that it's
easier to read.
It's worth noting that some device checks have been forgotten in the
past, which has caused a bug (which was recently fixed in 288e75f6
).
2017-01-04 19:33:50 +01:00
Lioncash
2cfc0dc8b6
DSPDisassembler: directly initialize AssemblerSettings struct members
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Same thing, less code.
2017-01-04 12:53:22 -05:00
Chris Burgener
afdcddc0c5
Add missing new lines for OSD
2017-01-04 10:49:52 -05:00
Markus Wick
9f164d7c33
Merge pull request #4593 from lioncash/enum
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JitRegCache: Move FlushMode enum into RegCache
2017-01-04 16:21:21 +01:00
Stenzek
176177af49
GeometryShaderGen: Use lower-left origin for point texture coordinates
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From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.
Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
PEmu1
2dae72f817
Clarify GameCube Controller in TAS Input
2017-01-03 18:03:17 -08:00
Lioncash
5518c6625b
PatchEngine: Get rid of a global variable
2017-01-03 18:59:33 -05:00
Stenzek
18792b2328
FifoPlayer: Don't set BPMEM_PRELOAD_MODE on load
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Since in this case we're setting it based on the state at record start
time, not when a register is loaded, UseMemory would not be called, so
this could potentially wipe out texture memory that was valid.
2017-01-03 21:16:05 +10:00
Stenzek
5f3c878ba2
FifoPlayer: Save/restore texture memory state for fifo logs
2017-01-03 21:16:05 +10:00
Stenzek
438989668e
FifoDataFile: Add support for storing texture memory state
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This bumps the file version to 4.
2017-01-03 21:16:04 +10:00
Stenzek
5b315b7bb4
FifoPlayer: Reload initial state when looping back to first frame
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This should ensure that when playing with loop enabled, the first frame is
in the same state each time. There is potentially still issues when the
start frame is set to something other than zero, but I'm not sure how we
could work around this without capturing the entire state on each frame.
2017-01-03 17:32:45 +10:00
aldelaro5
cc7c410cf1
Add debugging hotkeys
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They are separated into 3 groups and will only be shown in the input config dialog if the emulator was in debug mode.
2017-01-02 18:16:52 -05:00
aldelaro5
00e03f1436
Update the breakpoint list after an add from the parent
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Doing it from the add dialogs instead would prevent the call to these dialogs outside of a breakpointWindow which would be necessary for hotkeys binding.
2017-01-02 15:39:21 -05:00
Lioncash
342b76a594
DSPJitRegCache: Make single argument constructor explicit
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Prevents implicit conversions.
2017-01-02 15:03:31 -05:00
Lioncash
f8c6b3b5f1
JitRegCache: Move FlushMode enum into RegCache
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This also makes it a strongly-typed enum.
Considering that the flushing mode is a trait/behavior for the register
cache, it doesn't really make sense to have the enum separate from it.
This also has the benefit of removing constants from global scope.
2017-01-02 13:43:37 -05:00
Lioncash
3b4290b5b7
DSPJitRegCache: Make class variables conform to the coding style
2017-01-02 12:16:29 -05:00
Markus Wick
6aef0630f7
Merge pull request #4588 from JosJuice/isoproperties-title-encoding
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ISOProperties: Fix encoding errors in window title
2017-01-02 12:33:58 +01:00
Markus Wick
96314a0ec1
Merge pull request #4574 from stenzek/vulkan-alpha-clear
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Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2017-01-02 12:29:36 +01:00
Anthony
b46dcc7768
Merge pull request #4495 from slashiee/dump-textures-hotkey
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Add a hotkey for toggling texture dumps
2017-01-01 17:28:56 -08:00
Mat M
3f5f7fc564
Merge pull request #4590 from hthh/macos-no-pch-fix
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macOS: Add missing includes to fix no-PCH build
2017-01-01 20:27:30 -05:00
Anthony
a7f7ccc9d2
Merge pull request #4523 from RisingFog/overwrite_audio_warning
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Display warning when dumping audio if file exists
2017-01-01 17:20:39 -08:00
hthh
387164a999
macOS: Add missing includes to fix no-PCH build
2017-01-02 11:45:24 +11:00
Mat M
b10a0de769
Merge pull request #4535 from lioncash/regcache
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Jit64: Make register caches not rely on the global jit variable
2017-01-01 18:01:29 -05:00
Mat M
6c5063c76b
Merge pull request #4585 from lioncash/dspnamespace
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DSP: Namespace remaining un-namespaced DSP code
2017-01-01 17:54:39 -05:00
Anthony
4c90ad7514
Merge pull request #4490 from leoetlino/wii-dsy
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Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
Anthony
e8052fbf78
Merge pull request #4587 from aldelaro5/fix-hidpi-mic
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Add an empty spacer in the Mic Input config dialog
2016-12-31 16:24:46 -08:00
Michael Maltese
35fe8f762a
InputConfigDiag: move function bodies out of header
2016-12-31 15:47:56 -08:00
JosJuice
65d88776db
ISOProperties: Fix encoding errors in window title
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It seems to be a regression, but I haven't bisected it.
2017-01-01 00:34:29 +01:00
aldelaro5
d6674223db
Fix some margin discrepancies
2016-12-31 17:58:39 -05:00
Lioncash
3eb25cea6f
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
aldelaro5
42e4dde960
Add an empty spacer in the Mic Input config dialog
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This is done to not have the device combo box be too small in width when making the main sizer fit into the window. Not fitting the sizer would alternatively break Hidpi so it was best to just add an empty sizer to workaround this problem.
2016-12-31 16:17:47 -05:00
JosJuice
15de7d507f
Merge pull request #4519 from sepalani/fix_import_save
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Fixes WiiSave import
2016-12-31 12:33:45 +01:00
aldelaro5
a447213420
Remove the menu hotkeys of the debug menu bar
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I think it's best to remove these if we are going to be adding new hotkeys since these would work no matter what so I can simply make these the default one instead.
2016-12-30 14:18:10 -05:00
Jules Blok
a2e191649d
Merge pull request #4471 from Armada651/hybrid-depth
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VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Lioncash
efbf261e97
DSPAnalyzer: Fix two clang warnings about sign mismatched types
2016-12-29 10:10:38 -05:00
Lioncash
2aefa29941
DSP: Add the interpreter to the DSP namespace
2016-12-29 07:05:17 -05:00
Lioncash
c79cc3f470
DSP: Namespace the JIT
2016-12-28 20:38:41 -05:00
Lioncash
407f3af8c3
JitRegCache: Get rid of reliance on the jit global variable
2016-12-28 17:52:58 -05:00
Lioncash
8ece485a2f
JitRegCache: Make member variables conform to our coding style
2016-12-28 17:47:26 -05:00
Lioncash
e291e8f1a7
JitRegCache: Convert #define macro into a typed constant
2016-12-28 17:47:26 -05:00
Lioncash
4ae23fc45c
JitRegCache: Remove unused typedefs
2016-12-28 17:47:26 -05:00
Lioncash
b629eb300a
JitRegCache: Remove unused Flush function
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This was kind of a pointless function, considering the parameter wasn't
used at all, so the other Flush() function could have been just directly
used instead.
2016-12-28 17:47:26 -05:00
Lioncash
41d47dda93
JitRegCache: Move implementation details into the cpp file where applicable
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Any future changes to these register cache functions won't require everything that includes the register cache header to also be recompiled.
2016-12-28 17:47:26 -05:00
Lioncash
d1fc694c02
JitRegCache: Move protected interface below public interface
2016-12-28 17:47:26 -05:00
Lioncash
1a34376f3a
JitRegCache: Separate FPURegCache and GPRRegCache into their own files
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Keeps them separated from one another and makes it less annoying to find
member functions (which were previously spread out all over the place).
2016-12-28 17:47:25 -05:00
Markus Wick
10b4f6a250
Merge pull request #4568 from degasus/texcache
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TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-28 16:38:16 +01:00
Michael Maltese
905750553f
ControllerEmu: Fix LoadDefaults to use ciface argument
2016-12-27 17:46:40 -08:00
Lioncash
5c938ed41f
DSPTables: Move function type aliases into DSPOPCTemplate
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Gets two typedefs out of global scope
2016-12-27 18:31:42 -05:00
Jules Blok
ee7a2edf35
Update comments
2016-12-27 21:32:52 +01:00
Jules Blok
65b5765858
VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.
2016-12-27 20:25:40 +01:00
degasus
d0a73c1d90
TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-27 17:26:04 +01:00
Jules Blok
2ab6711f43
VideoBackends: Use the full depth range when inverted depth range is unsupported.
2016-12-27 14:31:17 +01:00
Jules Blok
ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
Markus Wick
8e506cb974
Merge pull request #4572 from lioncash/flags
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DSPAnalyzer: Hide implementation details
2016-12-27 10:36:12 +01:00
Stenzek
e6249619a0
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
2016-12-27 13:06:08 +10:00
Techjar
dd00f9ea34
Should fix being unable to change memory card slot A
2016-12-26 22:03:14 -05:00
Stenzek
d1dd910f17
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2016-12-27 12:59:52 +10:00
Lioncash
12e335025d
DSPEmitter: Make FlagsNeeded() a const member function
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This doesn't modify any class data.
2016-12-26 21:18:24 -05:00
Lioncash
a8459fc189
DSPAnalyzer: Hide implementation details
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Makes accessing flags a part of the function interface instead of exposing
an internal variable.
2016-12-26 21:18:18 -05:00
Markus Wick
cd29d565c4
Merge pull request #4570 from lioncash/dspemit
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DSPEmitter: Minor cleanup
2016-12-27 02:05:10 +01:00
Markus Wick
fd54d4f767
Merge pull request #4569 from degasus/texcache2
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TextureCache: Extract BP enum check to VideoCommon.
2016-12-27 01:43:57 +01:00
Lioncash
50b1fcb1ed
DSPEmitter: Initialize compileSR in the initializer list
2016-12-26 19:42:09 -05:00
Lioncash
f3d353a85d
DSPEmitter: Move typedefs into DSPEmitter
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Keeps them associated with the emitter itself, rather than just letting
them sit in global scope.
2016-12-26 19:19:39 -05:00
Lioncash
646d96a216
DSPEmitter: Convert defines into typed constants
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Also moves them into more qualified scopes where possible.
2016-12-26 19:16:01 -05:00
Lioncash
c37889efcb
DSPEmitter: Use std::vector instead of raw allocation
2016-12-26 19:03:35 -05:00
Lioncash
400d5f6940
DSPEmitter: In-class initialize variables
2016-12-26 18:07:15 -05:00
degasus
abf9bb170b
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
degasus
04f319066d
TextureCache: Extract BP enum check to VideoCommon.
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We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Mat M
1af9f68240
Merge pull request #4566 from JosJuice/charset-terminology
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Remove incorrect usage of "ASCII" and "ANSI"
2016-12-26 15:40:45 -05:00
JosJuice
0f1ce0e1f4
Remove incorrect usage of "ASCII" and "ANSI"
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Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).
The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
degasus
8f9f2b1f76
DSPHLE: Seperate HLE construction and initialization.
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We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
Markus Wick
4ebd369218
Merge pull request #4564 from JosJuice/volumedirectory-references
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VolumeDirectory: Don't use references inappropriately
2016-12-26 11:48:38 +01:00
JosJuice
8e4a781974
VolumeDirectory: Modernize variable names
2016-12-26 11:45:22 +01:00
JosJuice
00aa2d37e9
VolumeDirectory: Don't use references inappropriately
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Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
2016-12-26 09:52:18 +01:00
flacs
2d1bdae1f0
Merge pull request #4563 from lioncash/dspemit
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DSPEmitter: Get rid of an unused member variable
2016-12-26 04:07:07 +01:00
Lioncash
042045012b
DSPEmitter: Get rid of an unused member variable
2016-12-25 21:31:17 -05:00
Tillmann Karras
57a005ff3e
evdev: reduce startup time
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GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Mat M
9c8e27e3bb
Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
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VolumeDirectory: Sort the FST
2016-12-25 17:38:58 -05:00
Mat M
81d452ecda
Merge pull request #4551 from JosJuice/movie-controller-comment
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Movie: Replace incorrect name and comment for numControllers
2016-12-25 17:36:27 -05:00
Mat M
40e36ebd1e
Merge pull request #4550 from linkmauve/no-readdir_r
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Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
Mat M
8ad6c3e911
Merge pull request #4555 from JosJuice/right-click-host-name
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Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
Mat M
8da0396fc4
Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
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VolumeDirectory: Make m_totalNameSize a local variable
2016-12-25 17:30:21 -05:00
Mat M
29ec069ac6
Merge pull request #4552 from JosJuice/pr-4461-translations
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Mark strings added by PR #4461 for translation
2016-12-25 17:06:32 -05:00
JosJuice
3196f697bb
VolumeDirectory: Use a range-based for loop in ComputeNameSize
2016-12-25 23:01:42 +01:00
JosJuice
f3987d13ea
VolumeDirectory: Make m_totalNameSize a local variable
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After BuildFST finishes executing, it's never needed again.
2016-12-25 22:57:14 +01:00
Mat M
d1defd71df
Merge pull request #4557 from JosJuice/scandirectorytree-comments
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Fix outdated comments in ScanDirectoryTree
2016-12-25 16:48:17 -05:00
JosJuice
a502f069e8
VolumeDirectory: Sort the FST
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We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
2016-12-25 22:35:38 +01:00
JosJuice
e56bec9c87
Fix outdated comments in ScanDirectoryTree
2016-12-25 21:57:33 +01:00
Markus Wick
190c6218ab
Merge pull request #4493 from Tilka/evdev
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Fix evdev threading
2016-12-25 20:55:50 +01:00
Tillmann Karras
44acd9fdb9
VideoCommon: use u32 for texture addresses
2016-12-25 18:48:19 +01:00
JosJuice
70d9440d10
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 16:36:19 +01:00
JosJuice
c0710d3593
Mark strings added by PR #4461 for translation
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Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
JosJuice
55fe77e986
Movie: Replace incorrect name and comment for numControllers
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Also add similar comments to the variables memcards and bongos.
2016-12-24 18:27:56 +01:00
Emmanuel Gil Peyrot
495dfdb16c
Common: Replace deprecated readdir_r with readdir
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Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00
Mat M
abfa297166
Merge pull request #4545 from leoetlino/stop-recording
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Stop Movie/Netplay before triggering STM shutdown
2016-12-24 06:14:51 -05:00