Commit Graph

168 Commits

Author SHA1 Message Date
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Dentomologist 7a6098a7f6 GameList: Fix grid mode zoom keybind inconsistency
Add keybind to make 'control plus' zoom in as per convention, and also
'control shift minus' zoom out to maintain consistency.
2021-06-06 09:21:41 -07:00
Léo Lam 136f59b434
DolphinQt: Fix latent build error on Windows 2021-04-12 18:16:56 +02:00
Dentomologist 601dcfaefd GameList: Rename Column enum members
Remove COL_ prefix and change to TitleCase
2021-04-02 09:17:27 -07:00
Dentomologist b8bd877a41 GameList: Convert columns to enum class 2021-04-02 09:14:31 -07:00
Silent d4b7ed4e38
GameList: Use titles from the Title Database for shortcut creation
Makes titles consistent with Dolphin's game list
2021-03-27 19:02:27 +01:00
Silent 0fb8f735e5
GameList: Remove invalid characters when creating a desktop shortcut
Fixes shortcut creation for games that have e.g. : in names.
2021-03-27 19:02:27 +01:00
Pokechu22 e6bd7a8cd5 Open the properties window when alt+enter is used on the game list 2021-03-18 21:51:24 -07:00
Dentomologist 48273b401e Gamelist: Fix 'Open Containing Folder'
Fix Gamelist context menu item 'Open Containing Folder' opening wrong
target on Windows when game parent folder is [foobar] and grandparent
folder contains file [foobar].bat or [foobar].exe

Add trailing directory separator to parent folder path to force Windows
to interpret path as directory.

Fixes https://bugs.dolphin-emu.org/issues/12411
2021-03-11 12:45:16 -08:00
JosJuice 2cb3f663bc CMake: Include WIL headers
MSBuild does this, so CMake should too. Fixes a Windows build error.
2021-03-04 10:26:31 +01:00
Léo Lam ddacbf83f6
Merge pull request #9461 from cbartondock/master
Working Game IDs for Elf/Dol files
2021-02-10 22:50:40 +01:00
Léo Lam 7ef8e53c4a
Qt: Fix "open wiki" option not using the wiki redirect script
The dolphin-redirect.php script seems to have been present since 2012
at least, but we accidentally stopped using it when the "open wiki"
feature was reimplemented in DolphinQt2 in 2016.

    <@delroth> dolphin-redirect.php is slightly smarter and tries to find gameid aliases for e.g. same region
    <@delroth> uh, I mean different region
2021-02-08 02:52:29 +01:00
cbartondock 83c127784b Working Game IDs for Elf/Dol files 2021-01-30 09:51:37 -05:00
Léo Lam 6dc0f0dfe6
Merge pull request #9438 from shuffle2/add-shortcut-to-desktop
DolphinQT: Gives option to add desktop shortcut
2021-01-27 19:41:09 +01:00
Lioncash 46ca371ef3 DolphinQt: Migrate QRegExp over to QRegularExpression
Qt 5.0 introduced QRegularExpression to replace QRegExp. In Qt 6.0,
QRegExp is removed entirely in favor of it.
2021-01-13 05:07:29 -05:00
Aminoa 23e565d94c DolphinQT: Gives option to add desktop shortcut
When a game is selected, the option to add a shortcut of the game to the desktop is given. Uses native Windows API since Qt lacks support for adding shortcuts.
2021-01-11 20:41:13 -08:00
Admiral H. Curtiss 2932b5f8cd Qt: Give better error messages when Wii save importing fails. 2021-01-02 17:46:12 +01:00
Christian Aguilera ee13e6ec80 Improved responsiveness when refreshing game list. 2020-10-01 22:10:16 +02:00
Christian Aguilera 4ca92464c0 **Refresh** and **Purge Game List Cache** now correctly enabled/disabled as notified by GameListRefreshRequested and GameListRefreshCompleted. 2020-10-01 22:09:45 +02:00
Christian Aguilera bada677c5a Avoid using unnecessary RunOnObject() calls in GameTracker's worker thread to prevent deadlocks on shutdown. 2020-10-01 22:09:45 +02:00
Christian Aguilera dc7b92651f Ensured that GameTracker's internal worker thread is flushed on exit to avoid crashes when accessing stale, already-destroyed data, and to favor responsiveness. 2020-10-01 22:09:45 +02:00
Christian Aguilera 5b757024c4 GameListModel instance ownership transferred back to the GameList instance. The GameListModel instance will be passed as a constructor parameter where needed. 2020-10-01 22:09:45 +02:00
JosJuice f01ccfdb82 Android: Only allow conversion when appropriate 2020-09-16 18:48:25 +02:00
iwubcode 2bb7d207b7 DolphinQt: fix other widgets that use lambdas (capturing this) without setting the receiver 2020-09-12 17:53:17 -05:00
LC b350cf043b
Merge pull request #8976 from JosJuice/port-some-settings
Port some settings to the new config system
2020-09-07 22:37:46 -04:00
JMC47 e7e5175606
Merge pull request #8861 from JosJuice/netplay-hash
Make netplay's "same game" check more robust
2020-09-06 17:14:08 -04:00
JMC47 c8c4ec28ce
Merge pull request #8644 from JosJuice/rework-tgc
DiscIO: Rework the implementation of TGC reading
2020-09-06 07:06:26 -04:00
JosJuice b0f9bb9f13 Port some settings to the new config system
Other than the controller settings and JIT debug settings,
these are the only settings which were defined in Java code
but not defined in the new config system in C++. (There are
still a lot of settings that are defined in the new config
system but not yet saveable in the new config system, though.)
2020-08-03 15:07:53 +02:00
JosJuice 5cad82137d Allow translations and custom names in GameFile::GetNetPlayName
There is no longer any major reason for why this function would
need to return the same result for all players.
2020-08-02 22:46:53 +02:00
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00
Tillmann Karras 062dd5ab0a DolphinQt: fix -Wunused-variable warning 2020-07-24 17:44:32 +01:00
JosJuice fe5e92f706 DolphinQt: Show WAD as "WAD" instead of "" in file format column
https://bugs.dolphin-emu.org/issues/12190
2020-07-19 21:30:48 +02:00
Jordan Woyak 8b3e9e6a81 DolphinQt: Replace unusual Qt::InitialSortOrderRole usage with a custom role. 2020-07-16 20:27:07 -05:00
Jordan Woyak ecf016e80a DolphinQt: Fix default sort direction of game list. 2020-07-16 19:21:14 -05:00
JosJuice 265e0d00d6 DolphinQt: Add columns with file format details 2020-06-25 12:49:36 +02:00
JosJuice e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice 8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
JosJuice 864dcd40b5 Revert "DolphinQt: Disable converting from TGC"
This reverts commit d006a8b52f.
2020-06-17 12:32:40 +02:00
JosJuice 31ecc6c214 Revert "DolphinQt: Actually disable converting from TGC"
This reverts commit c236d89f64.
2020-06-17 12:32:39 +02:00
JosJuice c236d89f64 DolphinQt: Actually disable converting from TGC
When I made PR 8773, I only covered the case where multiple files
are selected, not the more common case where one file is selected.
Oops
2020-06-16 11:21:44 +02:00
JosJuice 349cdd5136 DolphinQt: Fix crash on right-clicking multiple games
GetSelectedGames() constructs a new list each time you call it.
2020-06-16 10:33:18 +02:00
Techjar fa208c4acd Qt/GameListModel: Use absolutePath for file path column
canonicalPath is orders of magnitude slower as it has to perform actual
disk I/O to resolve symlinks, which makes sorting by this column
ridiculously slow for large game lists, especially if the games are on
a NAS. We probably don't need that, simply resolving relative paths
should be sufficient.
2020-06-06 05:24:23 -04:00
JosJuice d006a8b52f DolphinQt: Disable converting from TGC
This should not be exposed to users before the merge of PR #8644.
(PR #8738 was unintentionally merged before PR #8644.)
2020-04-28 18:49:52 +02:00
JMC47 116cef572b
Merge pull request #8738 from JosJuice/convert-dialog
Replace the compress/uncompress actions with a convert dialog
2020-04-28 12:37:17 -04:00
Jun Su f3d7b82f83 Cleanup warnings of -Wswitch
Add default branch to the switch-case.
2020-04-28 13:16:30 +02:00
Léo Lam 1ca682e6a1
Merge pull request #8723 from seanyeh/fix-confirm-dialog-enter
Qt/GameList: Use KeyPress instead of KeyRelease
2020-04-27 17:00:58 +02:00
JosJuice dae2c14f7f DolphinQt: Turn the compress/decompress action into a dialog 2020-04-24 15:10:35 +02:00
JosJuice 8a9597e32e DiscIO: Allow converting from formats other than ISO and GCZ
The constant DESIRED_BUFFER_SIZE was determined by multiplying the
old hardcoded value 32 with the default GCZ block size 16 KiB.
Not sure if it actually is the best value, but it seems fine.
2020-04-24 15:10:35 +02:00
JMC47 a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
Sean Yeh 74d8697ea3 Qt/GameList: Use KeyPress instead of KeyRelease
This fixes a bug where pressing Enter in the "Do you want to stop the
current emulation?" confirmation popup also triggers a KeyRelease in
GameList, which starts a new game.
2020-04-03 23:01:21 -05:00