Qt: Give better error messages when Wii save importing fails.
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d9c686db30
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2932b5f8cd
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@ -477,28 +477,28 @@ StoragePointer MakeDataBinStorage(IOS::HLE::IOSC* iosc, const std::string& path,
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return StoragePointer{new DataBinStorage{iosc, path, mode}};
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}
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bool Copy(Storage* source, Storage* dest)
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CopyResult Copy(Storage* source, Storage* dest)
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{
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// first make sure we can read all the data from the source
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const auto header = source->ReadHeader();
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if (!header)
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to read header");
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return false;
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return CopyResult::CorruptedSource;
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}
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const auto bk_header = source->ReadBkHeader();
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if (!bk_header)
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to read bk header");
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return false;
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return CopyResult::CorruptedSource;
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}
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const auto files = source->ReadFiles();
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if (!files)
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to read files");
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return false;
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return CopyResult::CorruptedSource;
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}
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// once we have confirmed we can read the source, erase corresponding save in the destination
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@ -507,7 +507,7 @@ bool Copy(Storage* source, Storage* dest)
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if (!dest->EraseSave())
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to erase existing save");
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return false;
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return CopyResult::Error;
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}
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}
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@ -515,25 +515,25 @@ bool Copy(Storage* source, Storage* dest)
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if (!dest->WriteHeader(*header))
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to write header");
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return false;
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return CopyResult::Error;
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}
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if (!dest->WriteBkHeader(*bk_header))
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to write bk header");
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return false;
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return CopyResult::Error;
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}
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if (!dest->WriteFiles(*files))
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Copy: Failed to write files");
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return false;
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return CopyResult::Error;
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}
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return true;
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return CopyResult::Success;
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}
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bool Import(const std::string& data_bin_path, std::function<bool()> can_overwrite)
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CopyResult Import(const std::string& data_bin_path, std::function<bool()> can_overwrite)
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{
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IOS::HLE::Kernel ios;
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const auto data_bin = MakeDataBinStorage(&ios.GetIOSC(), data_bin_path, "rb");
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@ -541,23 +541,23 @@ bool Import(const std::string& data_bin_path, std::function<bool()> can_overwrit
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if (!header)
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Import: Failed to read header");
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return false;
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return CopyResult::CorruptedSource;
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}
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if (!WiiUtils::EnsureTMDIsImported(*ios.GetFS(), *ios.GetES(), header->tid))
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{
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ERROR_LOG_FMT(CORE, "WiiSave::Import: Failed to find or import TMD for title {:16x}",
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header->tid);
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return false;
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return CopyResult::TitleMissing;
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}
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const auto nand = MakeNandStorage(ios.GetFS().get(), header->tid);
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if (nand->SaveExists() && !can_overwrite())
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return false;
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return CopyResult::Cancelled;
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return Copy(data_bin.get(), nand.get());
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}
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static bool Export(u64 tid, std::string_view export_path, IOS::HLE::Kernel* ios)
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static CopyResult Export(u64 tid, std::string_view export_path, IOS::HLE::Kernel* ios)
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{
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const std::string path = fmt::format("{}/private/wii/title/{}{}{}{}/data.bin", export_path,
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static_cast<char>(tid >> 24), static_cast<char>(tid >> 16),
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@ -566,7 +566,7 @@ static bool Export(u64 tid, std::string_view export_path, IOS::HLE::Kernel* ios)
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MakeDataBinStorage(&ios->GetIOSC(), path, "w+b").get());
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}
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bool Export(u64 tid, std::string_view export_path)
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CopyResult Export(u64 tid, std::string_view export_path)
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{
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IOS::HLE::Kernel ios;
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return Export(tid, export_path, &ios);
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@ -578,7 +578,7 @@ size_t ExportAll(std::string_view export_path)
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size_t exported_save_count = 0;
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for (const u64 title : ios.GetES()->GetInstalledTitles())
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{
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if (Export(title, export_path, &ios))
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if (Export(title, export_path, &ios) == CopyResult::Success)
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++exported_save_count;
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}
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return exported_save_count;
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@ -32,12 +32,21 @@ using StoragePointer = std::unique_ptr<Storage, StorageDeleter>;
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StoragePointer MakeNandStorage(IOS::HLE::FS::FileSystem* fs, u64 tid);
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StoragePointer MakeDataBinStorage(IOS::HLE::IOSC* iosc, const std::string& path, const char* mode);
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bool Copy(Storage* source, Storage* destination);
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enum class CopyResult
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{
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Success,
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Error,
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Cancelled,
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CorruptedSource,
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TitleMissing,
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};
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CopyResult Copy(Storage* source, Storage* destination);
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/// Import a save into the NAND from a .bin file.
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bool Import(const std::string& data_bin_path, std::function<bool()> can_overwrite);
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CopyResult Import(const std::string& data_bin_path, std::function<bool()> can_overwrite);
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/// Export a save to a .bin file.
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bool Export(u64 tid, std::string_view export_path);
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CopyResult Export(u64 tid, std::string_view export_path);
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/// Export all saves that are in the NAND. Returns the number of exported saves.
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size_t ExportAll(std::string_view export_path);
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} // namespace WiiSave
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@ -452,8 +452,11 @@ void GameList::ExportWiiSave()
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QList<std::string> failed;
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for (const auto& game : GetSelectedGames())
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{
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if (!WiiSave::Export(game->GetTitleID(), export_dir.toStdString()))
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if (WiiSave::Export(game->GetTitleID(), export_dir.toStdString()) !=
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WiiSave::CopyResult::Success)
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{
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failed.push_back(game->GetName(UICommon::GameFile::Variant::LongAndPossiblyCustom));
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}
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}
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if (!failed.isEmpty())
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@ -1066,19 +1066,39 @@ void MenuBar::ImportWiiSave()
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if (file.isEmpty())
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return;
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bool cancelled = false;
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auto can_overwrite = [&] {
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bool yes = ModalMessageBox::question(
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this, tr("Save Import"),
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tr("Save data for this title already exists in the NAND. Consider backing up "
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"the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes;
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cancelled = !yes;
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return yes;
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return ModalMessageBox::question(
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this, tr("Save Import"),
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tr("Save data for this title already exists in the NAND. Consider backing up "
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"the current data before overwriting.\nOverwrite now?")) == QMessageBox::Yes;
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};
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if (WiiSave::Import(file.toStdString(), can_overwrite))
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ModalMessageBox::information(this, tr("Save Import"), tr("Successfully imported save files."));
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else if (!cancelled)
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ModalMessageBox::critical(this, tr("Save Import"), tr("Failed to import save files."));
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const auto result = WiiSave::Import(file.toStdString(), can_overwrite);
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switch (result)
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{
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case WiiSave::CopyResult::Success:
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ModalMessageBox::information(this, tr("Save Import"), tr("Successfully imported save file."));
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break;
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case WiiSave::CopyResult::CorruptedSource:
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ModalMessageBox::critical(this, tr("Save Import"),
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tr("Failed to import save file. The given file appears to be "
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"corrupted or is not a valid Wii save."));
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break;
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case WiiSave::CopyResult::TitleMissing:
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ModalMessageBox::critical(
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this, tr("Save Import"),
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tr("Failed to import save file. Please launch the game once, then try again."));
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break;
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case WiiSave::CopyResult::Cancelled:
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break;
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default:
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ModalMessageBox::critical(
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this, tr("Save Import"),
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tr("Failed to import save file. Your NAND may be corrupt, or something is preventing "
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"access to files within it. Try repairing your NAND (Tools -> Manage NAND -> Check "
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"NAND...), then import the save again."));
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break;
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}
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}
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void MenuBar::ExportWiiSaves()
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