Avoid using unnecessary RunOnObject() calls in GameTracker's worker thread to prevent deadlocks on shutdown.
This commit is contained in:
parent
dc7b92651f
commit
bada677c5a
|
@ -16,7 +16,6 @@
|
|||
#include "DiscIO/DirectoryBlob.h"
|
||||
|
||||
#include "DolphinQt/QtUtils/QueueOnObject.h"
|
||||
#include "DolphinQt/QtUtils/RunOnObject.h"
|
||||
|
||||
#include "DolphinQt/Settings.h"
|
||||
|
||||
|
@ -162,7 +161,7 @@ void GameTracker::StartInternal()
|
|||
bool GameTracker::AddPath(const QString& dir)
|
||||
{
|
||||
if (Settings::Instance().IsAutoRefreshEnabled())
|
||||
RunOnObject(this, [this, dir] { return addPath(dir); });
|
||||
QueueOnObject(this, [this, dir] { return addPath(dir); });
|
||||
|
||||
m_tracked_paths.push_back(dir);
|
||||
|
||||
|
@ -172,7 +171,7 @@ bool GameTracker::AddPath(const QString& dir)
|
|||
bool GameTracker::RemovePath(const QString& dir)
|
||||
{
|
||||
if (Settings::Instance().IsAutoRefreshEnabled())
|
||||
RunOnObject(this, [this, dir] { return removePath(dir); });
|
||||
QueueOnObject(this, [this, dir] { return removePath(dir); });
|
||||
|
||||
const auto index = m_tracked_paths.indexOf(dir);
|
||||
|
||||
|
|
Loading…
Reference in New Issue