buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.
Also a few other minor LTO fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
"Version 1.2.5 fixes bugs in gzseek() and gzeof() that were present in version 1.2.4 (March 2010). All users are encouraged to upgrade immediately."
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7076 8ced0084-cf51-0410-be5f-012b33b47a6e
and just operate on lists of object files instead.
This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.
Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.
LTO builds currently appears to crash at runtime because of
the static wx libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.
std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.
Remove some obsolete SCons related svn:ignores.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6893 8ced0084-cf51-0410-be5f-012b33b47a6e
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
Also added an option to explicitly disable building with MPG framedumps. To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6429 8ced0084-cf51-0410-be5f-012b33b47a6e
First: Added a DESTDIR option for package building.
Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
commands that take some time to complete in the wiimote.
From <matthew.powersfreeling>. Fixes issue 3437.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6365 8ced0084-cf51-0410-be5f-012b33b47a6e
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows
For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option. Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers. For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P
Additionally, I added various files to the svn:ignore list.
tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
Tested with ATI 2600 and NVidia 9400 graphics.
I have not updated the header files. There doesn't appear to be any
obvious interface changes for OS X, but the same might not be true
for Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6194 8ced0084-cf51-0410-be5f-012b33b47a6e
erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a
sub-framework of the CoreServices, Power.h cannot be included
directly without specifying the long and messy path to it.
Just declare it extern here as well instead.
Don't disable dynamic updating of the bluetooth device name as it
would then be printed as (null) on the first pairing of a wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6091 8ced0084-cf51-0410-be5f-012b33b47a6e
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..
Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib.
Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.
Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.
The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.
Re-use utils.GenerateRevFile for all three places in the build system
where we need the SVN revision number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
is required to correctly link with C++ libraries like wxw.
Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.
Replace unnecessary floating point with integer math.
Remove unnecessary <sys/stat.h>'s.
Correct a few type nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
Removed wiiuse linkage to common.lib and removed inclusion of log.h(r5944) under windows, since it's obviously causing problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5963 8ced0084-cf51-0410-be5f-012b33b47a6e
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details
Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all.
PS I hope i haven't forgotten anything, enjoy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
Should revisit and make the distinction more explicit.
Put the Data and Sys directories under Resources in the OS X app bundle.
Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.
Some minor bits of non-Linux Unix portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
Use SCons' convenient # shorthand for the root of our tree.
Also various minor cleanup of SConscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
- fix numerous warnings
- make some variables unsigned
- remove redundant code and header inclusions
- make code more compact in lots of cases
Committing some additional changes by myself:
- additional header cleanups
- cleanup DX11 initialization/shutdown process (hinted at by avindra)
- Remove the cgD3D9 stuff from Externals since it's no longer needed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.
Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.
Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.
Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.
Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.
Any upgrades to the Cg libraries will of course need to be done in sync.
I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
can go to the log window like with other subsystems.
Remove a Wiiuse dependency on libm from when it was a shared library.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
Move bits of HAVE_OPENCL/HAVE_WX for OS X from SConstruct to header files.
Use /usr/lib/libz on OS X now that we no longer have -L/opt/local/lib in
the library path. It is still possible that we could pick up a libz in
/usr/local/lib that would make the application non-redistributable, but
the danger is much less than previously.
Also bits of minor portability cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5868 8ced0084-cf51-0410-be5f-012b33b47a6e
identifying which options and parameters go with which platforms etc.
OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.
Globals.cpp has never been used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
Also fixed a segmentation fault caused by the UDP Wiimote stuff when a thread was not properly ended.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5847 8ced0084-cf51-0410-be5f-012b33b47a6e
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
frameworks on OS X.
Try to be a little clearer about which configuration options apply
to which platform(s). Should pave the way slightly for win32 scons.
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).
Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e