Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Stenzek
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
Techjar
8560eecd49
VideoCommon: Clean up class-memaccess warnings
2018-10-14 23:05:47 -04:00
Lioncash
50a476c371
Assert: Uppercase assertion macros
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
836b9b9acb
Renderer: Move cull mode to a rasterization state object
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Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Lioncash
29a362be43
SWVertexLoader: Remove GetIndexBuffer()
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It's only ever used in one place internally and is arguably unnecessary.
2017-09-09 15:33:22 -04:00
Lioncash
4d2a4924cb
SWVertexLoader: Normalize class variable names
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Follows our coding style.
2017-09-09 15:32:41 -04:00
Lioncash
ffaa9a3bea
SW NativeVertexFormat: Utilize std::array where applicable
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Gets rid of some hardcoded looping bounds, and also simplifies code in
some places, sometimes allowing for removal of a loop altogether.
2017-08-22 22:39:28 -04:00
Stenzek
25338c53e0
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
Lioncash
1fa81f24d3
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
Lioncash
d9d069e024
OpcodeDecoding: Convert #defines into enum constants
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Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
degasus
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
Lioncash
c9ef042b2d
Software: Clean out unnecessary includes/fwd decls
2016-09-24 05:28:00 -04:00
Lioncash
a8c8dd0c53
SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 09:58:44 -04:00
Lioncash
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
degasus
6f2d8483b7
VideoSW: Fix special case.
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
degasus
ab44d2ec5c
VideoSW: Drop SetTevReg for colors.
2016-03-06 11:05:49 +01:00
degasus
7a154181b4
VideoSW: Drop SetScissor().
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Just access the global state directly.
2016-03-06 10:24:28 +01:00
degasus
8b0fd623e5
VideoSW: Drop SetViewOffset.
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Just use the global state.
2016-03-06 10:22:44 +01:00
Lioncash
1df1ba55bb
VideoCommon: Convert some DataReader includes into forward declarations
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
Lioncash
d9fec92628
VideoCommon: Header cleanup
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Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
degasus
efbe5bc4b6
VideoSW: Use more VideoCommon
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Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
degasus
5d63a08a50
VideoSW: Clear Vertex data before usage
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This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00
Scott Mansell
bed102ae89
Revert "ShaderGen: Toggle value of uninitialized color."
2015-12-27 02:28:29 +13:00
Lioncash
8371c428cd
VertexLoaderBase: Get rid of explicit delete and new
2015-12-22 20:09:54 -05:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
degasus
f511e539c2
VideoSW: Use Zero for undefined colors.
2015-12-06 12:39:18 +01:00
degasus
be16901ae1
VideoSW: Don't raise a PanicAlert because of indices
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It's not panic, it may just render wrong. And this case seems to happen often.
2015-09-20 13:13:47 +02:00
Scott Mansell
f57517f1a0
Clean up cached_arraybases. Update VideoSW to new scheme.
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Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
Ryan Houdek
69963dc4b0
Merge pull request #2274 from degasus/disable_bbox
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Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
degasus
6b2a1e57e2
BBox: remove now unreachable SW bbox implementation
2015-05-25 09:33:34 +02:00
Tillmann Karras
5a51bc10e5
SWVertexLoader: fix truncated components
2015-03-18 12:09:06 +01:00
Ryan Houdek
15e41c67f8
Change RunVertices' function arguments.
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This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
degasus
3630de99ed
VideoSW: Fix vertex skipping
2015-01-18 04:52:56 +01:00
Rohit Nirmal
bad5aef5df
Fix building with PCH disabled.
2015-01-04 10:45:35 -06:00
degasus
809117102e
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
degasus
a71c8158d9
VertexLoader: remove inlined getters
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They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus
ec28a80e00
VideoLoader: remove VAT_*_FRACBITS
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They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.
This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
degasus
d5eeb9b713
VideoSW: rewrite VertexLoader to use the VideoCommon one
2014-12-13 10:29:08 +01:00
degasus
02cdb41d3d
VideoCommon: Rename s_pCurBufferPointer
2014-12-09 18:56:27 +01:00
degasus
50de4238bb
VertexLoader: Move the old Datareader function into VertexLoader
2014-12-09 18:56:27 +01:00
Fiora
3ddf82a318
Vertex Loader: SSE implementations of more position/texcoord/normal formats
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~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
comex
6e774f1b64
Add missing includes where headers depend on other headers having been included first.
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This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.
(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import. Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up. The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH. Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
comex
f0131c2e09
Mechanical changes to move most CP state to a struct rather than separate globals.
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The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
2014-09-28 21:23:29 -04:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
Pierre Bourdon
494a60e41b
VertexLoader: Change VtxDesc to use u64 instead of u32
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This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00
Lioncash
522a5c35ad
Convert some more header inclusions into forward declarations
2014-07-29 20:55:07 -04:00