Commit Graph

75 Commits

Author SHA1 Message Date
Leo Lam be8324380d Merge pull request #5786 from grimpunch/qt_viewoptions
Qt: Implement Show Platforms / Show Regions
2017-07-26 12:02:14 +08:00
JosJuice 8292d378ea Merge pull request #5824 from lioncash/include-guard
ListProxyModel: Add missing include guard
2017-07-25 08:23:49 +02:00
Lioncash 7373474888 ListProxyModel: Add missing include guard 2017-07-24 19:46:25 -04:00
Christian Murphy df35a26628 Qt: Implement Show Platforms / Show Regions
Porting the View config logic from WX to Qt.
Adds to the View Menu
2017-07-24 14:36:09 +01:00
Michael Maltese aafb61c187 DolphinQt2: Remove 'slots:' syntax from headers
With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese f0fd38698e DolphinQt2: use new connection syntax instead of old syntax 2017-07-23 15:07:49 -07:00
Michael Maltese a365686956 GameList: fix Decompress slot typo
There is no such `DecompressISO` slot.
2017-07-23 15:07:49 -07:00
Starsam80 d9a09cff14
Qt: Allow the game list headers to be rearranged 2017-07-22 00:38:09 -06:00
spycrab 8ca6814673 Qt: Save sorting order 2017-07-12 18:25:54 +02:00
spycrab adf2cd4252 Qt: Fix "Install WAD" being enabled while emulation is running 2017-07-09 16:09:30 +02:00
spycrab 2cf0228ada Qt: Implement sysmenu booting 2017-07-06 21:27:31 +02:00
Leo Lam aa1d750f30 Merge pull request #5664 from ligfx/removesettings
DolphinQt2: replace Settings with SConfig where possible
2017-07-04 13:45:21 +02:00
Starsam80 4d56951d3b
Qt: Remove border from game list 2017-07-02 17:25:46 -06:00
Michael Maltese d0fdb9f149 DolphinQt2: replace Settings with SConfig where possible
Changes:
- `ShowDevelopmentWarning` is now under the '[Interface]' group in
  Dolphin.ini, with other interface-related settings. So, whoever uses
  DolphinQt will have to edit that manually again. Sorry!
- Game search paths and the last file are now shared properly with
  DolphinWX
- Qt-only preferences like "Preferred View: list/table" are now
  stored using the platform's native settings storage, rather than in
  UI.ini
2017-06-29 17:17:32 -07:00
Léo Lam 0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
Starsam80 0c24162928
Qt: Use TitleDatabase for better names in the game list 2017-06-06 19:00:38 -06:00
JosJuice b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
shuffle2 497afbffab Merge pull request #5488 from ligfx/qtreordercolumns
DolphinQt2: reorder list columns to match DolphinWX
2017-06-05 17:17:08 -07:00
Michael Maltese 9bdbd02efc GameListModel: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese b296393644 GameList: when list is empty, double-click to add path
Simpler than opening the Paths window, and how DolphinWX does it.
2017-06-05 16:46:10 -07:00
Michael Maltese 47e8cb97b4 DolphinQt2: move path signals from PathDialog to Settings 2017-06-05 16:46:10 -07:00
Michael Maltese 548522877a DolphinQt2: make Settings a singleton
With this, we can get signals when properties change.
2017-06-05 16:46:10 -07:00
JosJuice c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Michael Maltese 1a7210aa74 GameListModel: provide Qt::InitialSortOrderRole for sorting
Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese 8bbc31e0a2 GameList: sort case-insensitively 2017-05-29 17:32:40 -07:00
Michael Maltese 051cbf1962 GameListModel: invert role-column choice tree 2017-05-29 17:32:40 -07:00
Leo Lam 6a7c3fcac1 Merge pull request #5487 from ligfx/removetabledelegate
DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese a936afed9d DolphinQt2: hide GameList vertical header (the one on the left) 2017-05-26 17:43:57 -07:00
Michael Maltese 4e14a6bc96 DolphinQt2: reorder list columns to match DolphinWX 2017-05-26 17:41:35 -07:00
Michael Maltese c01c66ad4b DolphinQt2: remove unused GameList::TableDelegate 2017-05-26 17:40:51 -07:00
Michael Maltese e76f5d85b2 DolphinQt2: don't use custom delegate for GameList 2017-05-26 17:40:51 -07:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam 6916a3d85b Hide non-channel WADs
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.

And technically, there is no reason to allow them to be used to boot
in the first place.

Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
2017-05-14 15:30:42 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
spycrab 4d4dc03801 Qt: Fix that some columns are not hidden properly 2017-05-10 11:04:21 +02:00
Anthony f8ca0901a7 Merge pull request #5395 from spycrab/qt_gamelist_columns
Qt: Bring Gamelist up to Wx standards
2017-05-09 08:31:31 -07:00
spycrab 6bf7b5ff0f Qt: Bring Gamelist up to Wx standards 2017-05-08 19:03:59 +02:00
JosJuice 55960f7feb ISOFile/GameFile: Correct GetWiiFSPath condition
This code was originally written when there only were three
possible types, but nowadays we also have the DOL/ELF type.
2017-05-07 09:27:20 +02:00
Léo Lam e9571106c2 Merge pull request #5353 from spycrab/qt_contextmenu
Qt: Add missing gamelist contextmenu options
2017-05-04 23:47:21 +02:00
spycrab 2f523afc41 Qt: Add missing gamelist contextmenu options 2017-05-04 23:01:12 +02:00
spycrab f18dd7550a Qt: Fix no games at all showing up all 2017-05-02 23:42:55 +02:00
Anthony 0031a490c1 Merge pull request #5355 from spycrab/qt_duplicate_entry
Qt: Fix gamelist updating
2017-05-02 12:52:53 -07:00
spycrab 7455c9bf51 Qt: Fix gamelist updating 2017-05-02 17:38:47 +02:00
spycrab 13ca98923b Qt: Fix platform icons 2017-05-01 13:40:23 +02:00
JosJuice 66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00