Markus Wick
10d20d47aa
Merge pull request #4132 from lioncash/enum-fifo
...
Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b
Merge pull request #4122 from EmptyChaos/tas-sticky
...
TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Scott Mansell
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
...
Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3
Merge pull request #3386 from lioncash/memory
...
Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
5635d4b709
Fifo: Make SyncGPUReason an enum class
2016-08-18 22:35:58 -04:00
Jules Blok
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
Jules Blok
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
Jules Blok
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
Jules Blok
959d1879e5
VertexShaderGen: Fix far clipping.
...
We should only check whether z > 0, we don't care about w.
2016-08-15 13:11:29 +02:00
Jules Blok
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00
Jules Blok
94927f360f
VideoCommon: Add a user-defined far clipping plane.
2016-08-15 13:11:28 +02:00
Jules Blok
6e2052fae6
OGL: Disable clip distance on when not in a game-like state.
2016-08-15 13:11:27 +02:00
Jules Blok
9596ec8971
GeometryShaderGen: Pass-through clipping distance.
2016-08-15 13:11:27 +02:00
Jules Blok
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
...
It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Jules Blok
4582853af4
VertexShaderGen: Use reversed depth range.
2016-08-15 13:11:26 +02:00
Jules Blok
e9e81ece65
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
Jules Blok
b1ed7e80fb
VertexShaderGen: Clip z using user-defined clipping planes.
2016-08-15 13:11:25 +02:00
Jules Blok
159247f4ad
VertexShaderGen: Clamp to the console depth range.
...
This fixes the Mii Channel among others.
2016-08-15 13:11:24 +02:00
Jules Blok
92aa7669b5
VertexShaderManager: Use a more accurate depth range.
...
This fixes the gxtest_depth hwtest.
2016-08-15 13:11:24 +02:00
Jules Blok
c223bd47b9
VideoCommon: Implement depth range equation in vertex shader.
2016-08-15 13:11:23 +02:00
Scott Mansell
0015d2e86b
Merge pull request #4121 from leoetlino/osreport-sjis
...
Convert OSREPORT text from SJIS to UTF-8
2016-08-15 16:04:07 +12:00
EmptyChaos
e5e126c2eb
TASInputDlg: Fix inputs "sticking" after closing
2016-08-14 05:13:33 +10:00
Léo Lam
c0be228c71
Convert OSREPORT text from SJIS to UTF-8
...
I'm not sure this is the correct fix, but it looks like OSREPORT output
is Shift-JIS, so we need to convert it to UTF-8. Most characters work
fine without and with this conversion, but Japanese text completely
fails and results in outputting invalid UTF-8 (which gets shown as �).
2016-08-13 17:19:21 +02:00
hthh
d841d9c7b3
JitArm64: Check the FIFO on EIEIO instructions
...
Copied from the Jit64 version
2016-08-12 21:09:15 +10:00
hthh
bbc0f0c744
Jit: Check the FIFO on EIEIO instructions
...
The gather pipe optimization postpones checking the FIFO until the end
of the current block (or 32 bytes have been written). This is usually
safe, but is not correct across EIEIO instructions.
This is inferred from a block in NBA2K11 which synchronizes the FIFO
by writing a byte to it, executing eieio, and checking if PI_FIFO_WPTR
has changed. This is not currently an issue, but will become an issue
if the gather pipe optimization is applied to more stores.
2016-08-12 21:03:41 +10:00
Léo Lam
c1184957a5
Run clang-format on missed files
...
`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
Pierre Bourdon
cef71afc27
Merge pull request #3987 from JosJuice/scheduleevent-cleanup
...
CoreTiming: ScheduleEvent cleanup
2016-08-11 16:18:14 +02:00
Pierre Bourdon
c6fed0565d
Merge pull request #4109 from JosJuice/remove-am-baseboard
...
Remove AM Baseboard
2016-08-11 16:16:23 +02:00
Stenzek
951fc44d86
Externals: Add glslang from Vulkan SDK v1.0.21.1
2016-08-11 22:40:32 +10:00
JosJuice
3bb0e7e3f5
Remove AM Baseboard
...
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.
I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
JosJuice
3443a10030
CoreTiming: Merge ScheduleEvent variants into one function
...
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Markus Wick
5697032ec7
Merge pull request #4103 from degasus/dynamic-bat
...
JitArm64: Fix two issues.
2016-08-11 12:42:02 +02:00
Scott Mansell
088f7eaa3d
Merge pull request #4110 from JosJuice/fix-exi-translations
...
Fix choosing certain localized EXI devices
2016-08-11 12:39:36 +12:00
Scott Mansell
e577ffaee5
Merge pull request #4107 from JosJuice/no-immediate-scheduleevent
...
Remove Immediate variants of ScheduleEvent
2016-08-11 12:13:49 +12:00
JosJuice
c9fa6318a2
Fix choosing certain localized EXI devices
2016-08-10 20:04:33 +02:00
Mat M
8552ff5789
Merge pull request #4106 from RisingFog/dtm_gc_language
...
Add Gamecube Language to DTM Header
2016-08-10 12:16:20 -04:00
JosJuice
b8e04c9513
Replace some unnamed tick constants with GetTicksPerSecond()
...
These operations should always take the same amount of time,
not the same amount of ticks. The number of ticks per second
is different for GameCube and Wii.
2016-08-10 17:34:23 +02:00
JosJuice
47c8bb26f8
Remove Immediate variants of ScheduleEvent
...
Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
2016-08-10 16:34:06 +02:00
Léo Lam
dca22e08eb
Use Common::Flag and Common::Event when possible
...
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.
This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
Stenzek
bce8097712
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
Markus Wick
cb2b110d42
Merge pull request #4097 from lioncash/sysconf
...
SysConf: Minor simplifications to initial generating
2016-08-10 14:41:35 +02:00
Markus Wick
b075d18d2e
Merge pull request #4096 from lioncash/codeblock-init
...
CodeBlock: In-class initialize variables
2016-08-10 14:39:51 +02:00
degasus
82bdc4ef86
PixelEngine: Delay token updates by events.
...
To still get a speedup, mark if already an event is queued.
If so, don't raise a new event.
2016-08-10 13:24:57 +02:00
degasus
a051db9792
PixelEngine: Cleanup PE Token.
...
This also affects the behavior a bit, it should now fit better to the one of the commonly more used PE Finish flag.
2016-08-10 10:07:53 +02:00
degasus
367e1b4d4c
PixelEngine: Drop write-only variables.
2016-08-10 10:07:53 +02:00
Chris Burgener
84731456fa
Add Gamecube Language to DTM Header
2016-08-09 23:02:31 -04:00
Markus Wick
7e3c04f069
Merge pull request #4076 from RisingFog/fix_sram_rtc_offset
...
Fix improper SRAM RTC offset
2016-08-08 23:10:33 +02:00
degasus
447b23e09a
JitArm64: Load memory base based on MSR.DR.
2016-08-08 20:19:57 +02:00
degasus
77cfd0d4fd
JitArm64: Fix rfi
2016-08-08 20:19:57 +02:00