Stenzek
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357c55442f
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Vulkan: Clear decoding texture before usage
Fixes a validation layer warning.
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2017-07-30 12:38:50 +10:00 |
Stenzek
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aff44684a4
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |
Stenzek
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d23fd17e1a
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Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Seems to produce faster ubershaders, at least.
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2017-07-30 12:38:49 +10:00 |
Stenzek
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3ea9d86faa
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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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2017-07-20 17:54:33 +10:00 |
Stenzek
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d01b0bf60f
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VideoCommon: Move shader cache filename generation to common
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2017-07-20 17:46:59 +10:00 |
Stenzek
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7c5bbafdd1
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Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
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2017-07-20 17:46:59 +10:00 |
Stenzek
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b380f292b4
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Vulkan: Reload pipeline cache when relevant host config changes
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2017-07-20 17:46:59 +10:00 |
Stenzek
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a8343cc19a
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Vulkan: Don't save pipeline cache if shader cache is disabled
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
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2017-07-20 17:46:59 +10:00 |
Stenzek
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d9a3b29a07
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Vulkan: Emit input/output locations for EFB poke geometry shader
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2017-07-20 17:46:59 +10:00 |
Stenzek
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228ddb8aba
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D3D11: Reload shader cache when relevant config changes
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2017-07-20 17:46:59 +10:00 |
Stenzek
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62a901508b
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OGL: Reload shader cache when relevant video config changes
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2017-07-20 17:46:59 +10:00 |
Jules Blok
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3fc9a48da0
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D3DBase: Use the swapchain discard mode when possible.
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2017-07-10 14:25:28 +02:00 |
Jules Blok
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65495a1297
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D3D: Resize the swapchain when the fullscreen state is changed
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2017-07-10 14:24:11 +02:00 |
Jules Blok
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07c5dcd739
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D3DBase: Set the fullscreen state in Create()
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2017-07-10 14:03:04 +02:00 |
Jules Blok
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0f13c61daa
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D3DBase: Only create a stereo swapchain when needed.
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2017-07-10 01:24:43 +02:00 |
Jules Blok
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77a318789a
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D3DBase: Implement Windows 7 swapchain fallback.
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2017-07-10 01:02:29 +02:00 |
Jules Blok
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938939136e
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D3DBase: Only use temporary mono when supported by the swapchain.
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2017-07-10 01:02:05 +02:00 |
Jules Blok
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b485329353
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D3DBase: Set the monoscopic flag when we don't use stereoscopy.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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1f2d43c870
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Vulkan: Implement Quad-Buffered stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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f3508742ac
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OGL: Support Quad-Buffered stereoscopy.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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2ab068d3f2
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D3DBase: Always create a stereo swapchain.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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179602e921
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D3D: Add quad-buffer stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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6863abb31d
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D3DBase: Switch to a flip-model swap chain.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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c399e2bc40
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D3DBase: Upgrade to DXGI 1.2.
This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
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2017-07-05 22:43:39 +02:00 |
Jules Blok
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4a7b96c93a
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FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Fixes typo in commit 56fe938366 .
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2017-06-27 23:42:42 +02:00 |
Lioncash
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07cddf6f7f
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
shuffle2
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e63c337830
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Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
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2017-06-18 12:57:05 -07:00 |
Leo Lam
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bc9c9b9fe4
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Merge pull request #5594 from MerryMage/phack
Cleanup Projection Hack
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2017-06-16 18:36:39 +02:00 |
Florent Castelli
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0b504fa046
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d3d: Add missing include
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2017-06-16 05:52:01 +02:00 |
Leo Lam
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8f460a1cda
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Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
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2017-06-15 23:28:36 +02:00 |
JosJuice
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cf94ce6305
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Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
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2017-06-15 21:34:04 +02:00 |
JosJuice
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f09ceaa735
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Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
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2017-06-15 21:33:50 +02:00 |
MerryMage
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f8a99ca192
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VertexShaderManager: Rename projection hack variables
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2017-06-15 16:38:10 +01:00 |
iwubcode
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e4896d39bd
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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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2017-06-13 00:41:56 -05:00 |
iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
Stenzek
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8a56ef42dc
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Vulkan: Fix image layout assertion failing for palette textures
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2017-06-13 14:47:09 +10:00 |
shuffle2
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2b86cf02a8
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Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
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2017-06-11 16:59:02 -07:00 |
MerryMage
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a0b41c83e7
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VideoConfig: Remove bRunning
Value was set but not used.
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2017-06-11 15:06:12 +01:00 |
Stenzek
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ca55ba6c1d
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Vulkan: Transition texture cache entries before usage
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2017-06-10 23:52:39 +10:00 |
Stenzek
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8bb6abacf8
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Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
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2017-06-10 23:52:32 +10:00 |
Shawn Hoffman
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5480efdff2
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video: change multisample/AA setting to u32
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2017-06-07 20:20:25 -07:00 |
Shawn Hoffman
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ab4a785f1b
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d3d: silence variable shadowing warning
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2017-06-07 20:09:43 -07:00 |
Shawn Hoffman
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e1a3e41bf3
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fix various instances of -1 being assigned to unsigned types
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2017-06-07 19:52:07 -07:00 |
shuffle2
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c8166951a0
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Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
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2017-06-05 21:11:04 -07:00 |
Shawn Hoffman
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7431dd3dce
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msbuild: make Externals inclusion methods uniform
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2017-06-03 18:20:41 -07:00 |
Shawn Hoffman
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a3caa14ade
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remove duplicate code in msbuild files
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2017-06-03 18:20:40 -07:00 |
Shawn Hoffman
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397720a9fe
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might as well update yet some more pointless version numbers..
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2017-06-03 18:20:40 -07:00 |
MerryMage
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f5f45855f0
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GameConfigLoader: Add GFX Game INI translations
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2017-06-03 18:13:02 +01:00 |
iwubcode
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1b685bcde9
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Fix for loop in D3D Renderer ApplyState function
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2017-05-29 23:32:32 -05:00 |
Leo Lam
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c76335eaf1
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Merge pull request #5484 from BhaaLseN/permissive
Windows: Enable MSVC Standards Conformance (/permissive-)
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2017-05-29 22:29:44 +02:00 |